https://www.youtube.com/watch?v=exxAc24AUi4So I've gotten a chance to play a bunch of custom and multiplayer battles with the Wood Elves thus far, and really been enjoying their playstyle. I'm working on a full DLC review that I plan to have up sometime tomorrow, but based on my games so far, they're about what I was expecting. And I was expecting a lot ;P
They have cost effective and damaging archers in the form of Glade Guard with Starfire Shafts, they have relatively cheap and very tanky monstrous infantry in the form of Treekin, and great lores of magic to work with. Where the Wood Elves really shine are the Lord and Hero choices, and the fliers. I think the female Glade Lord with Prey of Anath Raema is one of the most versatile and awesome lord characters in the game. She has been a joy to use on multiple occasions, just so much utility and damage and mobility. The Great eagle has a huge amount versatility and mobility for 900 gold, and really help round out the Wood Elves roster in air engagements, where I think they thrive as a faction.
I'm a little disappointed with the Waywatchers, for 1200 gold I think they just dont nearly have enough damage or utility to justify spending so much. Especially when it can be so simple for a cheap flying unit or Warhound to sneak through and wreck their day. I wish Wild Riders had a more devastating charge to reflect the tabletop, but they are still a versatile unit and fantastic for murdering routing troops quickly and hammer and anviling the main line. Dont expect them to dominate straight engagements, they wont. This faction is (as we expected) very micro intensive and squishy. But I think that makes their playstyle all the more rewarding when you execute well.
Morghur is a monster in the games I've seen him. Regeneration and a huge HP pool keep him very survivable, and he can summon Chaos Spawn 4 times in a battle if you use his spells appropriately. Being able to effectively one shot a unit below 20% HP and put a full strength Chaos Spawn in their place is VERY strong.
Overall, really enjoyed the new animations and playstyle so far, and hope to have the full review of the DLC up tomorrow once I've played more of the campaign. Enjoy the replay!
Comments
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0 · Disagree AgreeRifts & Ruins cause corruption: http://steamcommunity.com/sharedfiles/filedetails/?id=796161746
Early Gyrocopters: http://steamcommunity.com/sharedfiles/filedetails/?id=792356211
Chivalry Ain't Easy: http://steamcommunity.com/sharedfiles/filedetails/?id=876869222
Outposts for All: http://steamcommunity.com/sharedfiles/filedetails/?id=907418812
Trait Descriptions: http://steamcommunity.com/sharedfiles/filedetails/?id=952084679
Summon the Elector Counts: http://steamcommunity.com/sharedfiles/filedetails/?id=1131334648
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0 · Disagree AgreeTangent aside, the Wood Elves seriously need options like this to deal with enemy fast movers. Vanguard deployed squigs, enemy cavalry, wolf riders, and pretty much any flyer in the game represent a SERIOUS threat to Wood Elf archers. Spears by themselves wont cut it for protection, and Wood Elf cavalry is expensive and not good in head on engagements (although its fantastic for hammer and anvil and quickly murdering enemy routers) (Wild Riders should really have a charge bonus of 80+, not 46).
Wood Elf archers time to kill simply isnt fast enough without an ability like this, and they're so incredibly squishy and tough to protect against a competent opponent, that a low cooldown Net spell like this is one of the only ways you're actually going to get good use out of your archers against a lot of enemy mobility.
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2 · Disagree Agree-New Rules: https://forums.totalwar.com/discussion/287645/new-forum-rules#latest
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1 · Disagree AgreeFemale Glade Lord is unequivocally better than her male counterpart in my opinion. Other than their abilities, they have identical stats.
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5 · Disagree AgreeAlso thank you for the video!
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0 · Disagree AgreeGreat commentary indy. Looks well worth the asking price, even more so than the Beastmen were.
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0 · Disagree AgreeAnyway, Thanks for the info! The video was excellent and I cannot wait to get my hands on the WEs in a day
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1 · Disagree AgreeGeforce gtx 970
16gb ram
Team Skaven
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0 · Disagree AgreeYes, In campaign the Glade Lords possess the same skill tree irrespective of gender. They are essentially just different models with different voices. You can spec em however you want.
Its wild how little use the male glade lord appears to possess in MP. What is the equivalent melee skill which corresponds to Prey?
Also: What is the point of Forest Stalker granting an increase in accuracy if all the arrows just bounce off trees anyways?
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0 · Disagree AgreeThe way they're doing it right now looks kinda awkward. I wonder whats the reason for that. In theory one would only have to move the joint in the weapon a bit. Do CA's models really slide their hands all over the shaft that it would cause clipping otherwise?
If we were allowed to load 3D assets ourself, this would be really easy to mod.
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2 · Disagree AgreeReally excited to play this campaign. Durthu looks like a beast.
Siege of Talabheim
Altdorf - The Imperial City
Feedback and comments are more than welcome. I want to make it as good as it can get!
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2 · Disagree AgreeSiege of Talabheim
Altdorf - The Imperial City
Feedback and comments are more than welcome. I want to make it as good as it can get!
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0 · Disagree AgreeGeforce gtx 970
16gb ram
Team Skaven
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1 · Disagree AgreeSo making them "good" in melee is a route CA could definitely take, but I'd prefer they focus on their ranged damage output.
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0 · Disagree AgreeMorghur's special power seems... I don't know, a bit OP? It apparently has a pretty short range on a Lord that's on foot, but regardless, being able to summon 4 Chaos Spawn (so 4k gold) in a battle while instakilling 4 low HP units is a very, very powerful effect.
The Lord seemed indeed to be quite strong. Tough flying mount, 1-target Net, decent magic missile, high damage ranged attack.
The archers did seem very squishy, and not that powerful. So you won't be able to just spam archers. In a way that's a good thing, but I do hope Elven archery is better than the peasant bowmen of Bretonnia if only for flavor's sake.
All in all, good show. I do think the art on the WEs is particularily well done.
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0 · Disagree Agreealso morghur also have 75% magic resistance
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0 · Disagree Agree