I noticed that in my first fight on an all-forest map, my Elven archers scored close to no kills due to the trees getting in the way.
I propose that Elven arrows clip through trees and foliage because Wood Elves becoming basically crippled when fighting in a forest sounds pretty lame.
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1 · Disagree AgreeOS: Windows 10 64 bit
CPU: AMD 3700
GPU: Nvidia 2080 Super
RAM: 32GB DDR3 3200
Veteran of the Total War franchise since Shogun: Total war. (I was 10)
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3 · Disagree AgreeYou should put that in the balance forum as well
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1 · Disagree AgreeYou should put that in the balance forum as well
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0 · Disagree AgreeBut anyway since CA didn't even implement Trueflight Arrows, Wutelgi getting crippled in the woods because of their arrows getting hindered is just....sad.
PLEASE BOSS, FOR THE LOVE OF ISHA! TAKE AWAY THE COLLISION!
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0 · Disagree AgreeWood elves should have no negative in woods.
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0 · Disagree Agreemaybe they could automaticly repositon themselves before shooting?
Programers of CA, i challange you!
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2 · Disagree AgreeEDIT: On second thought, maybe it is not such a good idea to incentivise WE to stay in the woods. This could lead to some very fiddly battles. There was a post where someone was complaining about the pathfinding in a almost entirely forested map.
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0 · Disagree AgreeAnd if the unit would be very deep in the forest it just wouldnt work.. pehaps they could shoot that very high arc of fire while very deep in the forest
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0 · Disagree AgreeTrees are a thing.
Cover existed in the table-top game too...... it's a perfectly reasonable mechanic.
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1 · Disagree Agree@thebiglez problem is, what if the enemy is moving? The elves have to constantly shift and that means your basic archers aren't firing. Maybe if the elite ones got it but they're so useless now it doesn't even matter lol.
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0 · Disagree AgreeAnd obviously they cant fire though an entire forest but atleast from under cover of it.
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1 · Disagree AgreeBut I won't listen to an argument where elves (or anyone else) get to magically ignore physical objects. Arrows don't go through trees. Or walls. Or buildings. Even in a magical land of dragons, all the training in the world won't let your arrow go through a tree if that's what it hits.
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0 · Disagree AgreeDo you want Wood Elves worthy of the name or not?
As for Waywatchers:
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0 · Disagree AgreeHow obstructions works in Warhammer means there is almost no friendly fire any more and ranged units get a disproportionately high number of kills overall. If the obstruction mechanic were to apply to trees, then we'd have the same problem talked about in this thread except that the units would be using less ammo.
The solution proposed; allowing missiles to clip through trees whether for the Wood Elves only or all races, would introduce major balance issues because TW games have always had woodlands work as protective cover from missiles. It would mean Warhammer maps becoming yet more tactically inert and make worse the existing tactical shallowness harming the game.
Here's mine: enable obstruction(units won't fire if target is obstructed) but enable missile units in fire-at-will mode to have more than one target: the primary target plus two passive ones. Whenever a troop has their view to the primary target obstructed, they will fire instead on the first secondary target which is not obstructed. If the player does not assign a target to focus fire, a unit will fire on all primary and passive targets depending on distance and obstruction status.
I have other ideas, based on my complaints about battle-pacing, but this is the one which would work right now in the game as it currently is.
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1 · Disagree AgreeWhere is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!
Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
'Waaaaaaaggh! Gorfang!'
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0 · Disagree AgreeHow would that make the game more shallow? It would do the opposite, give them a definite faction advantage on the battlefield.
Doesn't solve the issue one bit.
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1 · Disagree Agree