NOTE: This is different from the wedge formation!
I was able to beat the AI on very hard consistently in one on one full stack fights. You have to make small variations to the formation depending on what enemy you face.
On each army I had:
8 melee - Wild Wood Rangers
6 Ranged - Glade Guard 4 with star fire and 2 with poison
5 Cavalry - Wild Rider Shields
1 Lord
On the left side and right side of the V formation put 4 melee in front and 3 ranged (1 poison 2 starfire) behind them. Both sides should be facing inwards with an empty center to allow for enough space for the army to envelope the enemy. The AI will mostly funnel inside the V formation allowing your archers on the right side to hit the backs of the enemies to the left and the archers on the left side to hit the backs of the enemies on the right. Cavalry is there for you to send where you need them like fighting other cavalry/rear charges whatever. Sometimes I put my lord in the middle of the empty center as bait for my cavalry.
Sample:
---------------------------Funnel enemy-------------------------
--------------------------through center------------------------
----C----C---C---M----------------------------M---C----C-------
-------------------R--M-----------------------M--R----------------
---------------------R--M------------------M--R-------------------
-------------------------R--M------------M--R---------------------
-------------------------------------L--------------------------------
WARNING: Your archers on the right side should be in range of the archers from the left side vice versa.
Comments
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0 · Disagree AgreeYou can also use War Dancers with spears for the charge defense but Wildwood Rangers have higher melee attack. The only downside to Wildwood Rangers is they lose their charge defense if they are not in the forest which is a total nerf. Don't use eternal guard though. The whole point of this build is to route the enemy quickly which is something that eternal guard can't do. Once the enemy is funneled in, close the V with your cavalry and let the slaughter begin.
As for the Lord bait just use a Tree for the charge defense against flyers.
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0 · Disagree AgreeIf you want to get fancy, throw Dryads between your massive ranged force and the enemy as a tar pit.
Use your waywatcher and lord to kill his lord. Then keep them moving with the skirmish mode glade guard.
"BUT CAVALRY"
Mounted Hagsbane dudes. Same idea as the glade guard. Kite.
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0 · Disagree Agreethis doesn`t work if there`s any armored cavalry on the field or too much cavalry. They just ignore the mounted hagsbane and go straight for the archers
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0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeThis way you can also abuse the AI into spending all his artillery ammo trying to hit your glade riders.
If you at the same time have a piece of forest near him you can use that to hide a couple of units of wild riders and see if you can bait them away from their lines straight into a charge from your wild riders.
Also use this piece of forest to hide your units when they get exhausted.
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0 · Disagree AgreeWhy basic cavalry archers cost amber I do not know. One would think Wild Riders would be the cavalry that cost amber because they are literally servants of Orion.
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0 · Disagree Agree