In my last 4 discontinued vanilla campaigns since wood elves' patch.. all of the greenskins tribes got there asses kicked.. which led to there extinction and to a dwarven dominance in the mountains. With the green threat out of the picture this removes a huge part in the lore where greenskins were always there to stomp everyone.
below are mods that in my opinion would help address this issue:
- AI Buildings and Recruitment
Greatly improves the quality of the green skins army if you get the chance to meet them. has the side effect of improving other armies specially dwarves. Make fights a lot more interesting
- Tier 4 Minor Settlements
together with the first mod green skins armies are menacing.. no longer archer spam. has the same side effect too.. which is a bonus.
- Diplomatic Options - No Confederations
helps slow the dwarf’s steamrolling .. also stopped the dwarfs from controlling every cave under the mountain.. at least its divided between multiple dwarfs faction which adds some kind of variety.Hint: disable this mod whenever you want to confederate in the middle of the campaign.. and re-enable it again after you are done.
- A More Aggressive AI
In my current Angrund campaign the main greenskin faction is on steroids.. never have I found it conquering this lot from lesser orc/dwarfs factions in a somewhat short time. Hopefully by the time I arrive at Karak Eight Peaks I will encounter some heavy Greenskin resistance.
- Da Green Threat (better hordes including greenskins tribes)
I created this mod. Basically it allows normal green skins tribes to respawn like Beastmen and savage orcs. This should greatly help in delivering the feeling of the never ending greenskin threat. More details in the steam workshop link. Hope you guys like it