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Just out of curiosity I like to ask/- point out - to what extend people who post balancing suggestion on these forums do consider whether their suggetions are based on play style or faction diversity in general (for example when changing units in one faction one changes its relation to all other factions so when one changes alot of factions it has to add up)?
After seing threads about "Forsaken are OP against Wood Elves" (use the correct units against the forsaken build) and "Low range artillery is weak" (use "Net of Amyntok", blasting charges etc. to slow the enemy) being floored by suggestion that would only have taken some actual gaming experience, I question how much effort really is put into balancing discussions on these forums by us and by CA as whole. The whole balance and broken spells issues are tearing this game and community apart.
It sounds like a alot of work to balance a game like this but I belive it could be done by a handfull of people (maybe even just 1-2 persons fulltime). Just consider how many spreadsheets they really do need/- already have - (does it really require very much work to figure out/handle faction balance issues when it is even obvious to experienced players?). Bad management (or maybe loss of touh between management and employes) could be the issue, that is to say the company lost touch.
Us throwing half-thought suggestions is comparable to how much CA has failed with the magic/balance system in this game since it was released, in that faction balancing only require some small amounts of actual gaming experience and actual considerations rather than seemingly random implements in each patch (even based on that CA all the time had the tabletop version as an inspiration for faction and spell balancing from the very beginning).
Of course things need to be discussed but some things are just too obvious both from the players side and from the work of CA (here I am for example refering to the discussions like the one about Wood Elves mentioned earlier and the absolutely uselessnes of lore of fire vortex spells even more than 6 months after the game was released on CA's behalf). The bad decision by CA is tearing the players impression of the game to bits, because constant rebalancing of spell and units does ruin the impression one tries to hold for the game. It sometimes seems like CA is too interested in making new content and earning money, rather than fixing the simple and obvious broken parts of the game. I was warned against games featuring DLC's but would not ever imagine this level of greed.
That said I am not fully convinced that e.g. that vortex spells are genereally broken (the lore of fire vortex spells seems broken though (move to fast to do any damage. Cost, armor damage and area of effect also fall short compared to "The Purple Sun of Xereus" unless this is also an effect of their movement speed)) and that lore of metal is underpowered for its price (maybe it needs some adjustments but seems fair generally when used correctly and if it does the same amount against armored and non-armored units it is fair that the spells damage are a bit lower. Again I do not have time to test everything in a game this size in my spare time...).
The other thing is using the campaign feature as an excuse for how much time is being put into faction balance. The game was presented like featuring huge and glorious battles when first presented on the E3 show so that is what the buyer expects. The campaign aspect does require relative little work compared (technical, art and balancing) and is the minor technical feature from my impression. CA also had almost all the engine mechanics from the preceding TW games.
The impression one gets on these forums appears to be that CA have been absolute imbeciles when it comes to gameplay mechanics in terms of faction balance and spell system. It does not have to be this way.
Most people just do not have the time or experience to consider all balance topics in TW:W and would rather like to have fun with the product they paid for.