Build: 1.6.0 (all mods disabled!)
Detailed description: We get a constant desynch problem in two coop campaigns in a row regarding very similiar events. Last week we played a coop campaign, my friend as Bordelaux and I as Bretonia. We had no problems playing the campaign until turn ~50ish, the game desynched EVERY time at the end of the end of turn process, when it's skaelingers turn. They had a few armys coming towards Marienburg (This was the "second wave". The Skealinger tried to attack Marienburg a few turns befor and I defeated them. This is the second invasion. I am not sure if this detail matters to you for finding the error, but it occurs again) The desynch error occured after they moved. We couldn't get past this part and abandoned the campaign.
We started a coop campaign again this week. My friend as Bretonia, I as Woodelves. Again, we conquered Marienburg. Skaelinger attacked us (as a first wave) in Marienburg. We defeated them. And again, it's now turn 58, they send a second invasion down to Marienburg. It's the end of the turn. Skealinger is moving. Desynch error. Can't get past it.
I don't know if this is just a really big coincidence or if these skaelinger invasions are scripted but I hope this helps you finding the crash or if you can tell me how to get past this point. We really would like to continue our campaign...
I can provide you with the savegame if needed.
Reproduction Steps:
See above. If it counts as reproduction.
Details of any solutions that have already been attempted:
Loading a different savegame (few turns before, we keep several saves for the campaign) - trying different attempts on further attacks and sieges. Again, same turn, Skaelinger starts his invasion. Same desynch.
Greetings,
Arthy
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Do any workaround solutions exist?
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1 · Disagree AgreeI was Playing with my friend multiplayer co-op. I Had Carcasonne and him, Wood Elves. at around turn 100, things began to go down the drain. De-syncs left & right, and it always appeared to be on the Warrior of Chaos, Skaeling, Beastmen or Varg turn( all horde factions, don't know if its relevant). Never on other factions. We both noticed it. Never in battles, always on the AI turn from the factions listed above.
We tried sending the host save via email and what not so he could put it in his files. Worked for 5 turns then desync on one of the factions above. We tried Hamachi with no results. We searched for answers endlessly on the web noticing that problem have been around for quite some time.
We put alot of hours and love into our campaign and would like to be able to finish this really fun journey!
If anyone have any kind of feedback or solution on this please let me know! We are desperate.
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0 · Disagree AgreeCan we please get a response from a mod at least acknowledging the problem? It is clearly not a coincidence. I can also provide a save file if needed.
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0 · Disagree AgreeThis is at around turn 100 ish and during vargs turn can also provide game saves if necessary.
Can we please have some sort of reply from a Dev/Mod....
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0 · Disagree AgreeSeems like it's happening during one of the Norse AI's, but I've admittedly not paid full attention to when it hit. So far all of ours have re-synced alright so we haven't even "lost" a turn yet, just the time it takes to go through all the AIs turns.
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0 · Disagree Agree"He uses statistics as a drunken man uses lamp-posts - for support rather than illumination." (Andrew Lang)
|Takeda| Yokota Takatoshi
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