Hey everyone, it’s time again to update you on what’s going on across the Total War teams here at CA. This is part of a semi-regular series of posts which will briefly keep you up-to-date with what each Total War team is currently working on, and you can see a short summary on each below. There are some important things to bear in mind though:
1. We can’t always say exactly what titles are being developed because games might not be announced yet, and we need to remind everyone that plans always change in development and that can lead to titles being altered, moved or even cancelled. So this post should always be taken as subject to change.
2. We’d like to be able to tell you more about what’s going on behind the studio doors, and this is part of that, but if we see this is overly upsetting or confusing people, then we’ll drop it and think of something else.
3. The studio staff working on each team varies over time as the production ramps up/down or enters different stages of development. Not all teams are equal in size, and staffers will move between projects as they are needed.
4. I will update it as often as I can, and I might lock or heavily moderate the comments in this thread in the future, just so that people can see better when it is updated. You can always start another thread if you’d like to discuss the update.
Arena Team – Total War: ARENA
Total War: ARENA continues its closed Alpha stage and we are running invite-only test weekends around once per month. These are primarily technical tests that allow us to test the game infrastructure as well as new content. Player feedback from these tests is essential in helping prepare the game for Closed Beta.
In December a few of the ARENA team braved the freezing cold of Moscow to present the game to the crowds at the first ever Wargaming Fest event (you can see the highlights
here). After they had returned to a relatively tropical UK, work has continued including building a tutorial; refining elements of the UI, rewards and match-making; and making progress on new battlefields, units and Commanders…..more info on all that to come.
To stay fully up to date on the game, head to the Total War: ARENA Facebook Page and Wargaming’s official ARENA homepage.
Historical Team – Unannounced Total War Title
Our next major historical release is now in full production with the game design locked and asset creation fully underway. The game retains the same strong focus on character design that infused previous major releases, with the key personalities of the period in particular being an early priority for us now; as such there are some vibrant and striking renders plastered around the studio, with eye-catching combat animations garnering some serious attention too.
New Content Team – Total War: WARHAMMER DLC and Free-LC
Obviously the new content team have been very busy recently working on Both Isabella Von Carstein, as well as our even bigger Free-LC Bretonnia! Both of which are now available to download and enjoy here. Bretonnia in particular has been really popular and we’re very pleased by the passionate response.
While the majority of the dev team is busy working on DLC and free content plans for the sequel; given the success of our DLC so far, we are also looking at further possible content for the current game.
Warhammer Team – Total War: WARHAMMER trilogy
Excitement continues to build amongst the development team as the second part of the trilogy comes together, particularly as the distinctive races take shape and their playstyles solidify in campaign and battle. We’re equally excited at the prospect of sharing details about the game’s gigantic scale and content with our community and wider fanbase, as those plans come together in parallel.
As always, our social media channels (Twitter, Facebook, Instagram) have all the latest Total War: WARHAMMER news when the time is right.
Black Ops Task Team – Unannounced Total War Title
As you may have read in the last update, we’ve recently being conducting investigations into whether we can produce additional stand-alone follow-ups or DLC for release before the next major historical title in the series. Initial plans are promising and now Jack Lusted and veteran team members from the ROME II and ATTILA new content teams have formed a new Total War team to investigate further.
We’ll update this as often as we can and I hope we’ve piqued your excitement for upcoming Total War titles!
Total War Team signing out.
Comments
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1 · Disagree AgreeYes! More legendary lords and units for the Empire provinces and new legendary lords (Sisters of Twilight and Ariel) for the Wood Elves please!
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6 · Disagree AgreeRome 1 - House of Julii
Medieval 2 - Milan
Empire - UK
Napoleon - France
Shogun 2 - Tokugawa
Rome 2 - Macedon
Attila - Western Roman Empire
Warhammer - Empire (Karl Franz)
Three kingdoms - Sun Jian
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0 · Disagree Agree- Report
0 · Disagree AgreeHow about you guys stop with these pointless teases, and only make announcements when you actually have something worth announcing? You are not a kickstarted shady indie dev that needs to remind their backers every month that they have not yet run off with the money. We trust you enough already!
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1 · Disagree AgreeIn-detail info will be shared at the appropriate time, not now. Moreover in this announcement there's a lot of info worth announcing:
- Our next major historical release is now in full production with the game design locked and asset creation fully underway;
- given the success of our DLC so far, we are also looking at further possible content for the current game;
- the second part of the trilogy comes together, particularly as the distinctive races take shape and their playstyles solidify in campaign and battle;
- we’ve recently being conducting investigations into whether we can produce additional stand-alone follow-ups or DLC for release before the next major historical title in the series.
Isn't this enough for you?
Do you actually expect that they will waste a better timing and opportunity for a more effective announcement by revealing all their future plans in detail in one forum post (with all respects to forum posts
Patience is bitter, but its fruits are sweet.
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4 · Disagree AgreeWhile the majority of the dev team is busy working on DLC and free content plans for the sequel; given the success of our DLC so far, we are also looking at further possible content for the current game.
Empire vs greenskin LP and Dogs of War race pack please!
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0 · Disagree AgreeThis update made me think that imho, the next historical game may be set in the renascence. That's the historical period with the most well known historical personalities from art, science, politics and philosophy. So There is a reason for making it a priority.
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0 · Disagree AgreeSiege of Talabheim
Altdorf - The Imperial City
Feedback and comments are more than welcome. I want to make it as good as it can get!
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2 · Disagree AgreeAlso @JackLustedCA !!!! Can't wait to see where he is going with his team. He is a fan favorite.
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0 · Disagree AgreeCan't wait for March 31!
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2 · Disagree AgreeEye-catching combat animations - that don't force soldiers to slide around, I hope?
In any case, this sort of comments bring back the memories from Rome II's launch. All flashy, a lot of attention to elaborate animations and so on. Most of which had to be changed later on. We were promised epic beach landings and combined land and sea battles, which then turned out to be very limited features. I don't mean to question your effort, but I sincerely hope, that we get some proper depth this time in the game. Even if the map is quarter of what we got with Rome II. More depth and features is always better than the shallowness we got with Rome II's release, with almost the entire world map and umpteen cut-and-paste factions. And the AI... I don't even know what to expect. Hopefully an AI that can confidently find its way around the game, and not a game tailored and feature-starved, to work around the AI, so that it can't make stupid choices.
I do want a recruitment system tied to population, I do want to manage my own garrisons and I do want to move around a single unit around the map. And without a general, thankyouverymuch. If I change my mind, I'll just add a general manually. Please remove these silly limitations wherever they are, that were obviously put there to cater for the AI.
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1 · Disagree AgreeMy PC takes ages to load the game from SSD (loading Shogun 2 was fast), and the game often crashes.
This combination is horrible!
The crashes mainly happen when disbanding units, and as Brettonnia that's something we often have to do whenever peasant upkeep becomes too high.
I like the game for the rest, though a 3 player co-op game would also be very, very welcome
Also about the maximum time per turn, I'd prefer to have this set to low, but sometimes you need more time.
Could you maybe make it a maximum for 5 turns? This way it evens out
Keep up the good work! I really like how Shogun 2 and Warhammer play like really different games (and I love both).
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0 · Disagree AgreeIt would be the definition on Nerdgasm.
(Technically you can use many assets and mechanics from the fantasy Warhammmer. Spells, daemons, monstous units, fear and terror mechanics even some graphical assets from orcs and chaos )
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1 · Disagree Agree"He uses statistics as a drunken man uses lamp-posts - for support rather than illumination." (Andrew Lang)
|Takeda| Yokota Takatoshi
Forum Terms and Conditions: - https://forums.totalwar.com/discussion/172193/forum-terms-and-conditions#latest
"We wunt be druv".
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1 · Disagree AgreeThere are some fairly easy to fix confirmed bugs right now and some additional balance changes would be golden please.
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0 · Disagree AgreeYet I understand your point, and while I'd give anything for a total war version, I most likely won't even buy DoW 3. It simply does not look or feel like 40k.
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0 · Disagree AgreeDLC with TWO RACE : Skaven Vs Lezardmen , with the north of Old World's jungle and pyramids of Tlaqua, Cuexotl and Theotiqua
A third Lord(women) for Wood Elves, why not? Drycha ? Or the Sister of Twilight (Naetra and Arahan)?
But My favorit is Dark Elf. I love Druchii. Maybe one day
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