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CA_Whelan
Posts: 547Registered Users, Moderators, Administrators, CA Staff, SuperAdmin, Community Team
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0 · LikeI play almost exclusively MP though 1 or 2 campaigns from time to time can't hurt
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2 · 2LikeThanks for the reset though
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0 · 1LikeFoot Squires
- 10 Leadership
- 6 Charge Bonus
Men-at-Arms
+ 25 Cost
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6 · 6LikeRome 1 - House of Julii
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0 · LikeThe Man-at-arms nerf is the only real nerf, though who uses them? when you got battle pilgrims and food squires
Questing knights -8 Charge Damage, umm its their prolong fighting power and monster killing power that should be nerfed not charge damage.
At least i can still dodge people who select brets until they get fixed.
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0 · Like-Sun Tzu
"Tolerance, Diversity, Strength"
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Team Chaos Dwarf
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4 · 4LikeTil Valhall!
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0 · LikeIf their price is not gonna increase the weapon strength of Foot Squires should be put in line with Greatswords.
I feel like the Questing Knights should lose a small amount of weapon strength aswell. 46 is just incredibly high for a full sized cav unit.
Also not even a slight nerf on damage delt by the Mist of the Lady ? On a unit that can run at 85 something speed it's "pretty strong".
— Malekith, Witch King of Naggaroth
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2 · 2LikeThey sadly don't have a very fast balancing team (or they don't have a team and there's just one guy/girl doing the whole job xD).
Still, the charge bonus nerf will make them take less advantage from spaghetti line, thus making them lose against some units they didn't lose against (chaos warriors etc....). Don't forget that foot squires are still quite squishy and die very fast against mortars, crossbows, orc big uns = any unit with high damage. They still cost 700, let's not make them too underpowered. And -10 leadership is a hell lot. They will have the same leadership as most basic infantry while costing 2* as much.
As for the questing knight they aren't THAT op since they rout easily compared to other cavs (80 armour, no immunity or resistance). These guys get destroyed by anti-large units more than any cav from this price range. I think CA should lower their melee defence a bit (-4 or -5) so that they become a bit more squishy while still having a good DPS.
Don't forget that cav is the main part of bretonnia so making them OP is the least you can do : assymetrical balance !
Pilgrims are easy to deal with honestly. Archers, cav, high DPS infantry all deal good damage against them. Plus, their formation doesn't allow them to charge well compared to Foot squires.
If you have trouble with the bretonnian infantry line it's probably because you don't use the good units or you don't micro them well.
My main concern though would be the grail reliquae : it's like a mortis engine since it's a primary target and you are supposed to kill it with a hero/lord etc.... to make the infantry rout. Since it's almost not doable atm that gives every unit in the AOE a constant immunity to terror etc... and +16 leadership. That's like having a +40 leadership buff. Wich is indeed op if you can't destroy it.
I play almost exclusively MP though 1 or 2 campaigns from time to time can't hurt
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2 · 2Like"Surrender and serve me in life, or die and slave for me in death." - Vlad von Carstein
My steam workshop mods
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0 · LikeRight now you can pretty much put it on the front line and shell it with artillery as the enemy bunch up around it failing to kill those three peasants.
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0 · Like-8 Charge Bonus is a huge nerf to any unit regarless if cav or infantry and the fact that you make it out be be some kind of joke shows that you clearly dont know how stats work. The questing knights might still be too good because of their Damage and stats but right now -8 charge seems like a solid nerf. as they will also lose 8 damage on the charge for every model in the unit so with spaghetti lines that means the first and second rank is gonna lose about 160 damage on the charge and 160 for the 2nd strike in combat. 360 damage decrease on the charge is a rather big deal.
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2 · 2Like— Malekith, Witch King of Naggaroth
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1 · 1LikeQuesting knights are meant to be a situational can opener but with the charge they were serving as all purpose cavalry. This forces them to diversify without hurting their core function.
Squires now have a major weakness to exploit like the cowardly peasants they are. And their fighting stats were never that great without a spaghetti string-boosted charge. Now brettonia lacks a strong armored infantry option and will have to rely more on its cav, which is fine.
Battle pilgrims didn't need a nerf. Any armored infantry will wipe the floor with the savages now that foot squires are an inferior army core.
re: Grail Relique, they are hard to chase down, but at 600 points they better be. Most factions can get substantial leadership or psychology immunity bonuses for less cost so these are a pretty big investment to make in securing one portion of your battleline.
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0 · LikeTomb Kings
The Empire
"Surrender and serve me in life, or die and slave for me in death." - Vlad von Carstein
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0 · Likealso nobody wanted -10 leadreship debuff for footsquires we need them to hold line the problem is that melee stats are good
they do realize footsquire(700) 1v1 draw with greatswords(950 ).....why the living hell is it so hard to understand
questing knights 1v1..ing demigryphs.....and outperforming all other brit cav is somewhat ok..??/ they need much harder nerf.
only good one is just men at arms one
Balance Is A Lie
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0 · LikeAs mentioned before, Bretonnia needs an infantry that can hold the line without breaking too early but they should never be able to win an infantry combat without the help of their cavalry. Make them stable so they can be the anvil, but let cavalry be the hammer.
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2 · 2LikeBalance Is A Lie
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0 · LikeThey should either lose armour piercing or bonus vs. infantry and have melee defence bonus.
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0 · LikeI'm hoping squires aren't useless against anything outside of low tier units. TBH im confused with all the "outrage" against foot troops. When they win their "match ups" (I rarely fight one on one, so it's mostly a group effort-as TW it should) I take heavy losses in most cases or at least more than I would with other races, and in campaign that's important-it's not just about one battle, it's about the bigger picture (this comes from someone who plays the majority of custom battles-half of time which has been spent testing in regards to prolonging battles.
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