Let me preface this thread by saying that I love this game and the way that it's kept WHFB alive ever since GW decided they'd rather not make a fun hobby. I played Dwarfs on the tabletop as a kid and loved everything about it from the lore to the strategies and tactics, so for keeping the IP going I have to sincerely thank CA for what they are doing. That's not to say that I don't have suggestions.
With the recent release of the new HE roster, we learned that Ellyrian Reavers will be split into a melee variant and a missile variant. CA has done this in the first game with a few other units as well, taking units that clearly fill two or more roles on TT and then splitting them into single role variants. This primarily affects light cavalry but extends to a few others as well. Notably the missile and melee Mounted Yeoman along with the Grail Reliquae and battle pilgrims for Bretonnia, Rangers and Irondrakes for Dwarfs, Outriders to a certain extent for Empire, and now the Reavers and chariots for the High Elves.
Now I'm not saying that units shouldn't have variants, they should and this has generally been based on the upgrades you could add to units in TT. But when units came with certain equipment that was standard in these few cases, CA has decided to dilute the TT units and create new variants with very niche and specific roles.
In tabletop, the Dwarf Rangers were equipped with great weapons, crossbows, and throwing axes. They could perform a number of functions from skirmishers, to flankers, to close quarters infantry and they could hold their own in combat. In their current form, there really is no advantage to taking them over quarrelers. In the tabletop the Drake-gun was a high strength, armor piercing missile weapon, and with the stats of elite infantry, Irondrakes could hold down a flank as part of the line. In TW, Irondrakes have been shrunk to 24 man units and exist in either fire or armor piercing variants. So now, if you want Irondrakes you have to choose between the two or take up another slot in your army for both but then you lose out on manpower.
It's not worth it to take these units as their role is just too niche and specific to justify their cost. Rangers should exist as they did on TT; as far as how to represent both their missile weapons, well we already know that the HE bolt throw has two firing modes so I doubt it would be too difficult to translate over. Similarly, I suggest that the trollhammer variant of the Irondrakes get thrown out, increase the unit count (while keeping overall damage output the same) so that they can actually hold their own and give armor piercing damage to the standard drakes (I'd imagine a flamethrower would cook a man alive in armor, not a stretch of the imagination). You could implement the trollhammer torpedo as a charged ability with maybe 2-4 uses (it's not like the current version can get many more shots off before they're shut down anyway).
It's similar for Bretonnia. In the last Bretonnia army book (6th ed), Mounted Yeoman came with spear, shield, and bow as standard. In TW the missile variant of the mounted Yeoman is garbage in melee and can't even be trusted to take on enemy chaff, and the melee variant is decent as cheap cavalry but Knights Errant fill the role better. If these units were to be put back together, you'd have a valuable unit that could perform a number of functions such as kiting missile troops out of position and then running them down once they're beyond the protection of their friends.
In the same army book, the Grail Reliquae existed as part of a unit of battle pilgrims, but in its current form as a single entity unit it can be easily focused down and destroyed. As far as how to remedy this, I'd suggest having two variants of battle pilgrims, one with the Reliquae and one without (as it wouldn't be practical or economical to have it purely in its TT form).
From what I gather on how Ellyrian Reavers worked in TT, they are a little different. They could actually exist in three variants, one with spears, one with bows, and one with spears and bows. So why only implement the first two? It would be a much more versatile unit with both spears and bows like the Mounted Yeoman mentioned above. As far as the two chariot variants announced are concerned I'm not too sure. I feel like the Ithilmar chariot was invented to fill the gap of the white lion chariot. It remains to be seen whether or not the Tiranoc chariot will pan out and be decent in melee as well.
Overall, we know that CA is fine with having multi-role units; they've announced the Lothern Sea Guard, Skink cohorts with javelins, and there are plenty of units in the current game which can both shoot and fight and perform multiple roles. Please CA, stop diluting units until they're no longer useful for the sake of having more units.@Seldkam
and I are having a lively discussion about this issue over on the High Elf Roster thread so I thought I'd bring it up here. If you have any thoughts on this, let me know what they are and if you can think of any other units that this trend applies to, post it.