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Some time ago, I started a discussion saying that some activatable abilities (AA) do not need to be AAs (like self-targeted buffs on infantery (melee)lords or Arcane Conduit). My reasoning was that AAs, given how they work, should only be AAs if the human input makes a big difference as supposed to it just being a passive as managing activatable abilities take attention away from the battle (even if only little). This is also why I think AAs should not be on units that are expected to be brought in numbers (for example I think it would have been better not to give Wardancers AAs). Going from the premise to minimize management time for AAs, I would like to discuss the following suggestion: I think it would be a good idea to have spells (and possibly AAs) always present on the battle UI. If a spell/AA is selected, the corresponding unit would be automatically selected. If too many (more than 6) AAs or spells are brought, either a system like for Manfred or ,imo much better, a selection of the player-selected most important spells/AAs would be displayed (important low cooldown spells/AAs like Invocation). Such a system would bring two advantages: Firstly, it would save the action to select the unit which you want to cast a spell or use an ability with (admittedly not a big advantage but could add up over a battle). Secondly, you would have a much easier time to oversee your important cooldowns, not forgetting about spells/AAs or selecting the unit when the spell/ability is not yet off cooldown. Yes, this would only be a minor quality of life change but, at least as far as I can tell, also not too difficult to implement.