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Character Trait in Campaign

PineirinPineirin Registered Users Posts: 28
Hello guys.
I was playing an Empire Legendary campaign and I got a problem.
As you may know, in legendary mode, public order is a **** so you have to be specially carefull with all the buildings you create because you need to stabilize your provinces.
The problem is that I created taberns to be sure that all my provinces had +2 or +1 public order but in fact i got -6 and the game hud stated that I was because of characters.
First I thought it was because of enemy agents, but it was because my generals had traits that made my public order -3 ( tyrant I think it's called).
My question are:
Why did I got this trait? (Thank you Total War Warhammer, for being so clear in how the traits work, at least with Bretonia you did it great)
How can I remove it?

Comments

  • GettoGecko#7861GettoGecko#7861 Registered Users Posts: 1,705
    You can't remove it only fire the lord and you probably got it because he was in an area with low order for a long time.
  • PineirinPineirin Registered Users Posts: 28
    Firing Karl Franz Balthasar Gelt and Volkmar is not even possible.
    So, I really can't remove it? Well CA you should revisit this mechanic because in legendary mode is almost impossible not being in a province with a horrible public order.
  • endurstonehelm#6102endurstonehelm#6102 Registered Users Posts: 4,283
    edited June 2017
    executing captives after a battle might be the cause of the trait. If you do a search, there have been multiple threads on this question in the past.

  • Tennisgolfboll#5877Tennisgolfboll#5877 Registered Users Posts: 13,762
    edited June 2017
    Dont play legendary if its to much for you.
    It needs to be pointed out that what people call "cheese" is just playing the game the way it actually exists not in some fictional way they think it is supposed to work.
  • PineirinPineirin Registered Users Posts: 28

    Dont play legendary if its to much for you.

    It's not to much for me. I don't have any problem completing a legendary campaign. The problem is that I'm having a lot of troubles because a mechanic that the player cannot react to and also is not explained to him by any means.
    endur said:

    executing captives after a battle might be the cause of the trait. If you do a search, there have been multiple threads on this question in the past.

    I read in reddit that it was because of enslaving prisioners.

    I don't want to be like a little boy crying, but it angers me a bit that a strategy game doesn't explain to the player how it works. I imagine this is because they don't want to overwhelm new players with a lot of options, but holy ****, if I'm playing in legendary it's supposed that I won't be overwhelm by a lot of explanations and mechanics.
  • TheShiroOfDaltonTheShiroOfDalton Registered Users Posts: 34,001
    edited June 2017
    Pineirin said:

    Dont play legendary if its to much for you.

    It's not to much for me. I don't have any problem completing a legendary campaign. The problem is that I'm having a lot of troubles because a mechanic that the player cannot react to and also is not explained to him by any means.

    I don't want to be like a little boy crying, but it angers me a bit that a strategy game doesn't explain to the player how it works. I imagine this is because they don't want to overwhelm new players with a lot of options, but holy ****, if I'm playing in legendary it's supposed that I won't be overwhelm by a lot of explanations and mechanics.
    What do you mean "it's not explained"? If it wasn't how did you find out what was the cause? You're contradicting yourself here.

    Also, yeah, legendary is called that because you've got a lot of curveballs thrown your way, low PO is one of them.

  • SakuraHeinzSakuraHeinz Registered Users Posts: 3,232
    You get it from farming rebelarmys for exp, at least its where I always get those traits from, yes on legendary.
  • PineirinPineirin Registered Users Posts: 28

    Pineirin said:

    Dont play legendary if its to much for you.

    It's not to much for me. I don't have any problem completing a legendary campaign. The problem is that I'm having a lot of troubles because a mechanic that the player cannot react to and also is not explained to him by any means.

    I don't want to be like a little boy crying, but it angers me a bit that a strategy game doesn't explain to the player how it works. I imagine this is because they don't want to overwhelm new players with a lot of options, but holy ****, if I'm playing in legendary it's supposed that I won't be overwhelm by a lot of explanations and mechanics.
    What do you mean "it's not explained"? If it wasn't how did you find out what was the cause? You're contradicting yourself here.

    Also, yeah, legendary is called that because you've got a lot of curveballs thrown your way, low PO is one of them.

    I got the information from reddit not from the game.
  • TheShiroOfDaltonTheShiroOfDalton Registered Users Posts: 34,001
    Pineirin said:

    Pineirin said:

    Dont play legendary if its to much for you.

    It's not to much for me. I don't have any problem completing a legendary campaign. The problem is that I'm having a lot of troubles because a mechanic that the player cannot react to and also is not explained to him by any means.

    I don't want to be like a little boy crying, but it angers me a bit that a strategy game doesn't explain to the player how it works. I imagine this is because they don't want to overwhelm new players with a lot of options, but holy ****, if I'm playing in legendary it's supposed that I won't be overwhelm by a lot of explanations and mechanics.
    What do you mean "it's not explained"? If it wasn't how did you find out what was the cause? You're contradicting yourself here.

    Also, yeah, legendary is called that because you've got a lot of curveballs thrown your way, low PO is one of them.

    I got the information from reddit not from the game.
    You could have gotten them from the game if you had just looked at your characters. Don't blame the game for you not paying attention.
  • Tennisgolfboll#5877Tennisgolfboll#5877 Registered Users Posts: 13,762
    Pineirin said:

    Dont play legendary if its to much for you.

    It's not to much for me. I don't have any problem completing a legendary campaign. The problem is that I'm having a lot of troubles because a mechanic that the player cannot react to and also is not explained to him by any means.
    endur said:

    executing captives after a battle might be the cause of the trait. If you do a search, there have been multiple threads on this question in the past.

    I read in reddit that it was because of enslaving prisioners.

    I don't want to be like a little boy crying, but it angers me a bit that a strategy game doesn't explain to the player how it works. I imagine this is because they don't want to overwhelm new players with a lot of options, but holy ****, if I'm playing in legendary it's supposed that I won't be overwhelm by a lot of explanations and mechanics.
    Public order is an issue on legendary. Its intended. And it can be countered by the player.
    It needs to be pointed out that what people call "cheese" is just playing the game the way it actually exists not in some fictional way they think it is supposed to work.
  • PineirinPineirin Registered Users Posts: 28

    Pineirin said:

    Dont play legendary if its to much for you.

    It's not to much for me. I don't have any problem completing a legendary campaign. The problem is that I'm having a lot of troubles because a mechanic that the player cannot react to and also is not explained to him by any means.
    endur said:

    executing captives after a battle might be the cause of the trait. If you do a search, there have been multiple threads on this question in the past.

    I read in reddit that it was because of enslaving prisioners.

    I don't want to be like a little boy crying, but it angers me a bit that a strategy game doesn't explain to the player how it works. I imagine this is because they don't want to overwhelm new players with a lot of options, but holy ****, if I'm playing in legendary it's supposed that I won't be overwhelm by a lot of explanations and mechanics.
    Public order is an issue on legendary. Its intended. And it can be countered by the player.
    But how is my question. How can I counter this mechanic? How can I fix it? In reddit I only read that it was impossible. The only solution that comes to my mind is to suicide Karl Franz and all my legendary lords and never recruit them again. But, well, i see that anybody agrees but I don't think you should kill at purpose your own lords to avoid this problems.

    Pineirin said:

    Pineirin said:

    Dont play legendary if its to much for you.

    It's not to much for me. I don't have any problem completing a legendary campaign. The problem is that I'm having a lot of troubles because a mechanic that the player cannot react to and also is not explained to him by any means.

    I don't want to be like a little boy crying, but it angers me a bit that a strategy game doesn't explain to the player how it works. I imagine this is because they don't want to overwhelm new players with a lot of options, but holy ****, if I'm playing in legendary it's supposed that I won't be overwhelm by a lot of explanations and mechanics.
    What do you mean "it's not explained"? If it wasn't how did you find out what was the cause? You're contradicting yourself here.

    Also, yeah, legendary is called that because you've got a lot of curveballs thrown your way, low PO is one of them.

    I got the information from reddit not from the game.
    You could have gotten them from the game if you had just looked at your characters. Don't blame the game for you not paying attention.
    I don't think I could got this information looking to the character unless playing Bretonia (not sure, I skip the post battle lot very fast, it might have been there).
  • bigopzookabigopzooka Registered Users Posts: 63
    I too think that it should be possible, like wit Brettonnia, to get rid of the bad character traits. They are random as with a chance per time you do the trigger and they are not explained afaik. This bit is just bad gamedesign imho, they did it right with bret but should've updated the other races.

    There is a mod on the workshop that tries to update them though and another one that removes them alltogether.
  • thesniperdevilthesniperdevil Registered Users Posts: 1,929
    Hey OP- when it comes to how traits are earned - I recently released this mod that might help you figure out how you earned traits: http://steamcommunity.com/sharedfiles/filedetails/?id=952084679

    I also linked to a .loc file that can let you browse in advance to figure out the negative traits and how you can avoid them. Link found in the subreddit here: https://www.reddit.com/r/totalwar/comments/6ioxvh/mod_release_trait_descriptions_know_how_you_earn/

    As for removing bad traits. I need to look into how that system work for Bretonnia some more before I could make a mod for it.

    It's likely to be in the realms of LUA scripting which gets complicated fast :(

  • #902441#902441 Registered Users Posts: 7,632

    Pineirin said:

    Pineirin said:

    Dont play legendary if its to much for you.

    It's not to much for me. I don't have any problem completing a legendary campaign. The problem is that I'm having a lot of troubles because a mechanic that the player cannot react to and also is not explained to him by any means.

    I don't want to be like a little boy crying, but it angers me a bit that a strategy game doesn't explain to the player how it works. I imagine this is because they don't want to overwhelm new players with a lot of options, but holy ****, if I'm playing in legendary it's supposed that I won't be overwhelm by a lot of explanations and mechanics.
    What do you mean "it's not explained"? If it wasn't how did you find out what was the cause? You're contradicting yourself here.

    Also, yeah, legendary is called that because you've got a lot of curveballs thrown your way, low PO is one of them.

    I got the information from reddit not from the game.
    You could have gotten them from the game if you had just looked at your characters. Don't blame the game for you not paying attention.

    Your constant snitty remarks are really beginning to annoy me. I'm sorry if you weren't hugged enough as a child, but quite frankly it's not the concern of the rest of us.

    If you can't answer a question civilly, do us all a favour and belt up.
  • endurstonehelm#6102endurstonehelm#6102 Registered Users Posts: 4,283

    Hey OP- when it comes to how traits are earned - I recently released this mod that might help you figure out how you earned traits: http://steamcommunity.com/sharedfiles/filedetails/?id=952084679

    Great idea for a mod, I'm trying it out on my next game!

  • WarlockeWarlocke Registered Users Posts: 4,083

    You get it from farming rebelarmys for exp, at least its where I always get those traits from, yes on legendary.

    I don't know- I am infamous with my friends for farming rebellions in all of my campaigns and I have never gotten this trait.
    ò_ó
  • CPTANTCPTANT Registered Users Posts: 42
    edited July 2017
    To answer the OP:

    The unjust trait is triggered by executing prisoners after a battle. Every time to do so has 10% chance to proc the unjust trait. Each level requires 2/4/6 procs. The trait is irreversible once it reaches level 2.

    There is a counterpart for the replenishment option called harsh/punitive/torturer that also gives a -1/-2/-3 GLOBAL public order decrease.

    There is also a counterpart called "kind" that procs by releasing captives that gives +1/2/3 global public order.

    I already made a trait stating these traits should never have global effects. The effects are completely disproportionate to the effects of other traits. It means the REAL post battle choice is suddenly if you want +6 or -6 global public order in your campaign after 100 turns or so.


    I will see if I can mod it to be local next week or so.
  • CPTANTCPTANT Registered Users Posts: 42
    edited July 2017

    Dont play legendary if its to much for you.

    This trait isn't exclusive to legendary in the first place so get out if you got nothing useful to say.
  • PhilBowlesPhilBowles Registered Users Posts: 1,237
    I'd worked out that 'harsh' was generated by killing captives, which explains why the streamer I've been watching ignores 'kill' as an option and just chooses between the other two options. It's disappointing to learn here that it's not possible to get rid of it, and it certainly seems disproportionate to the minor Ld buff from killing captives.

    I've always liked TW generating traits based on actions and the player having to work at uncovering why those traits trigger, but from comments on this thread I really think the traits and their triggers need to be more faction-specific. I don't want it to be generally optimal to release captives when I'm playing Vampire Counts or Orcs, let alone Dark Elves.

    It might also be helpful to have racial rivalry traits that let you ignore certain triggers - say, if you're a dwarf you get harsh and kind traits as usual, but since you hate Greenskins you don't suffer penalties for killing Greenskin captives and gain no bonuses for releasing them.
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