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Gameplay for the new TWW1 DLC on the 19th of July

13

Comments

  • FinishingLast#1402FinishingLast#1402 Registered Users Posts: 4,856
    JungleElf said:

    I just want my Amethyst Wizard! XD

    I get that it's TT friendly, but god does the Empire have enough wizards already.
    SiWI: "no they just hate you and I don't blame them."
  • ShermanSherman Member Registered Users Posts: 954

    I want to know only a thing: If I take the TW:WII at bundle stars (an official retailer) discounted, can I play the new DLC for Warhammer I or I have to wait the relase of Total war warhammer II?
  • NoSkill4U#6552NoSkill4U#6552 Registered Users Posts: 5,155

    JungleElf said:

    I just want my Amethyst Wizard! XD

    I get that it's TT friendly, but god does the Empire have enough wizards already.
    One can never have enough....
  • FinishingLast#1402FinishingLast#1402 Registered Users Posts: 4,856
    Sherman said:


    I want to know only a thing: If I take the TW:WII at bundle stars (an official retailer) discounted, can I play the new DLC for Warhammer I or I have to wait the relase of Total war warhammer II?

    Well Bundlestars official info states you will get the DLC prior to WH2 release, but also it looks like it's just copied and pasted from CA's press info. I think you'd have to ask them for verification though. It should guarantee it since they are an authorized seller. That's how it's worked when other companies have done this kind of thing, but only they can guarantee they'll send the DLC code out at the appropriate time.
    SiWI: "no they just hate you and I don't blame them."
  • HeroofRome1HeroofRome1 Member Registered Users Posts: 1,622

    JungleElf said:

    I just want my Amethyst Wizard! XD

    I get that it's TT friendly, but god does the Empire have enough wizards already.
    Yes, the more the merrier, and the more variety we can have in both SP and MP.
    Team Rome, Team Byzantium, Team Dwarfs, Team Empire, Team Bretonnia Team Grim, Team elf slayers, Team Belegar.
  • ShermanSherman Member Registered Users Posts: 954

    Sherman said:


    I want to know only a thing: If I take the TW:WII at bundle stars (an official retailer) discounted, can I play the new DLC for Warhammer I or I have to wait the relase of Total war warhammer II?

    Well Bundlestars official info states you will get the DLC prior to WH2 release, but also it looks like it's just copied and pasted from CA's press info. I think you'd have to ask them for verification though. It should guarantee it since they are an authorized seller. That's how it's worked when other companies have done this kind of thing, but only they can guarantee they'll send the DLC code out at the appropriate time.
    I'll ask.
  • FinishingLast#1402FinishingLast#1402 Registered Users Posts: 4,856
    Sherman said:

    Sherman said:


    I want to know only a thing: If I take the TW:WII at bundle stars (an official retailer) discounted, can I play the new DLC for Warhammer I or I have to wait the relase of Total war warhammer II?

    Well Bundlestars official info states you will get the DLC prior to WH2 release, but also it looks like it's just copied and pasted from CA's press info. I think you'd have to ask them for verification though. It should guarantee it since they are an authorized seller. That's how it's worked when other companies have done this kind of thing, but only they can guarantee they'll send the DLC code out at the appropriate time.
    I'll ask.
    Let us know what you find! More info is always good.
    SiWI: "no they just hate you and I don't blame them."
  • FinishingLast#1402FinishingLast#1402 Registered Users Posts: 4,856

    JungleElf said:

    I just want my Amethyst Wizard! XD

    I get that it's TT friendly, but god does the Empire have enough wizards already.
    Yes, the more the merrier, and the more variety we can have in both SP and MP.
    Yeah, I'm actually not against it. I was just always really annoyed with the FLC schedule when the new hero and lore of magic pairs were announced. "You mean it's the same lore of magic that's already coming out through a separate dlc and another wizard with a jauntier hat?"

    If they do another FLC schedule (which who knows after the whole old friend thing), if I see anything listed as Lore of Magic next to a new hero card I'm going to know those are just new wizards tied to a bigger dlc release.
    SiWI: "no they just hate you and I don't blame them."
  • JungleElfJungleElf Registered Users Posts: 6,502

    JungleElf said:

    I just want my Amethyst Wizard! XD

    I get that it's TT friendly, but god does the Empire have enough wizards already.
    It's kind of their thing. We have most of them, would be a shame to keep the last two out. (Although I can live with the absence of Gold Wizards, as Balthazar is already in game)
  • SiWI#8629SiWI#8629 Senior Member Registered Users Posts: 12,014
    JungleElf said:

    JungleElf said:

    I just want my Amethyst Wizard! XD

    I get that it's TT friendly, but god does the Empire have enough wizards already.
    It's kind of their thing. We have most of them, would be a shame to keep the last two out. (Although I can live with the absence of Gold Wizards, as Balthazar is already in game)
    well actually all the elves have more because of high and dark magic...

    thou the empire IS pretty flexible for a race rather unremarkable in the magic phase.
    Ratling_Guns.gif?t=1554385892
  • FinishingLast#1402FinishingLast#1402 Registered Users Posts: 4,856
    SiWI said:

    JungleElf said:

    JungleElf said:

    I just want my Amethyst Wizard! XD

    I get that it's TT friendly, but god does the Empire have enough wizards already.
    It's kind of their thing. We have most of them, would be a shame to keep the last two out. (Although I can live with the absence of Gold Wizards, as Balthazar is already in game)
    well actually all the elves have more because of high and dark magic...

    thou the empire IS pretty flexible for a race rather unremarkable in the magic phase.
    I guess because it doesn't come as natural as to the elves? They might be predisposed to certain types of magic so they are more likely to have it and be fluent in it. Humans don't seem to have that affluence so they have just as much chance as learning any lore since they have to start with nothing to learn it.

    Don't know, just a thought.
    SiWI: "no they just hate you and I don't blame them."
  • NemoxNemox Registered Users Posts: 2,901
    edited July 2017

    SiWI said:

    JungleElf said:

    JungleElf said:

    I just want my Amethyst Wizard! XD

    I get that it's TT friendly, but god does the Empire have enough wizards already.
    It's kind of their thing. We have most of them, would be a shame to keep the last two out. (Although I can live with the absence of Gold Wizards, as Balthazar is already in game)
    well actually all the elves have more because of high and dark magic...

    thou the empire IS pretty flexible for a race rather unremarkable in the magic phase.
    I guess because it doesn't come as natural as to the elves? They might be predisposed to certain types of magic so they are more likely to have it and be fluent in it. Humans don't seem to have that affluence so they have just as much chance as learning any lore since they have to start with nothing to learn it.

    Don't know, just a thought.
    It is to do with how humans learn the winds. It is difficult or just outright impossible for them to learn it all or even grasp higher magic. So to train quickly, human mages do more then just study their wind - they sort of live it. In a way becoming an avatar of that wind. (Ignore End Times avatars for a moment). It is how humans learn magic in a much shorter span.

    Teclis taught humans for a reason.
  • DraxynnicDraxynnic Registered Users Posts: 11,388

    SiWI said:

    JungleElf said:

    JungleElf said:

    I just want my Amethyst Wizard! XD

    I get that it's TT friendly, but god does the Empire have enough wizards already.
    It's kind of their thing. We have most of them, would be a shame to keep the last two out. (Although I can live with the absence of Gold Wizards, as Balthazar is already in game)
    well actually all the elves have more because of high and dark magic...

    thou the empire IS pretty flexible for a race rather unremarkable in the magic phase.
    I guess because it doesn't come as natural as to the elves? They might be predisposed to certain types of magic so they are more likely to have it and be fluent in it. Humans don't seem to have that affluence so they have just as much chance as learning any lore since they have to start with nothing to learn it.

    Don't know, just a thought.
    In the tabletop, the elves can use any of the eight core lores of magic. For the Dark Elves and Wood Elves, this hasn't been the case in every edition, but it has been for the High Elves, with good reason:

    High Magic, the form of magic associated with the High Elves (and in some editions, Wood Elves and Slann) is formed by deftly weaving together spells from multiple winds of magic. Even the most basic of High Magic spells would require achieving a high degree of proficiency in at least two lores. Truly mastering High Magic would require mastering all eight. According to the lore, a fully trained High Elf archmage should be able to bust out pretty much any spell he likes outside of the Dark Magic lores. For game balance, however, they've only been able to wield one lore at a time... with the exception of the Loremasters. However, I don't think there's been any cases where a wizard that has the option of packing High Magic did not also have the option of wielding any of the eight core lores.

    With that said, lorewise High Magic is more powerful and versatile than any of the eight lores, so most High Elf mages begin their training with the goal of mastering High Magic. The exceptions are Dragon Mages (not in TWW, at least not yet) which specialise in fire, and Loremasters, which in their 8E TT
    Nemox said:

    SiWI said:

    JungleElf said:

    JungleElf said:

    I just want my Amethyst Wizard! XD

    I get that it's TT friendly, but god does the Empire have enough wizards already.
    It's kind of their thing. We have most of them, would be a shame to keep the last two out. (Although I can live with the absence of Gold Wizards, as Balthazar is already in game)
    well actually all the elves have more because of high and dark magic...

    thou the empire IS pretty flexible for a race rather unremarkable in the magic phase.
    I guess because it doesn't come as natural as to the elves? They might be predisposed to certain types of magic so they are more likely to have it and be fluent in it. Humans don't seem to have that affluence so they have just as much chance as learning any lore since they have to start with nothing to learn it.

    Don't know, just a thought.
    It is to do with how humans learn the winds. It is difficult or just outright impossible for them to learn it all or even grasp higher magic. So to train quickly, human mages do more then just study their wind - they sort of live it. In a way becoming an avatar of that wind. (Ignore End Times avatars for a moment). It is how humans learn magic in a much shorter span.

    Teclis taught humans for a reason.
    This is largely a matter of safety. Humans do not have the magical precision to weave the magics of multiple winds together to form High Magic. If they do end up drawing together power from more than one wind into a spell, they end up with a crude form of Dark Magic - which humans are unable to wield without losing their sanity. (Arguably, nobody is... Dark Elves are more rational than most Dark Magic users, but I'd hesitate to call them truly sane, and the Wood Elf book shows what Dark Magic did to Ariel...) This is why, prior to Teclis' arrival, magic-users in the Empire were hunted down as witches - without proper training, sooner or later any given hedge-wizard would become corrupted by Dark Magic and become a threat to all around them, whether that's by falling to Chaos, becoming a necromancer*, or some other reason.

    Teclis' training pushes them to become avatars of their wind because this serves to help ensure that the Colleges-trained human wizards don't end up accidentally mixing winds together. It can still happen, but it's a lot less likely, and College-trained wizards become more attuned to their wind over time as they get more experienced, making it progressively less likely.

    Humans do seem to become powerful more quickly than elves do (with the possible exception of necromancers due to their extended lifespan), which I've theorised to be due to becoming avatars of their wind (or having the patronage of a god in the case of Damsels and Chaos Sorcerers), which makes it progressively easier for them to draw on that wind. I think it's a reasonable speculation, but AFAIK it is just speculation.

    *Necromancy has generally been presented as a form of Dark Magic that draws most heavily on Shyish. Which is another reason why the 'everyone now has access to Necromancy!' thing in the End Times was a bit silly, but you can see the result in Gelt's character development (or, rather, degeneration...) in Nagash and Glottkin.
  • SeldkamSeldkam Senior Member Registered Users Posts: 4,455
    Dark magic vs high magic makes sense for their respective users.

    Dark elves force things to do what they want, high elves manipulate
    The inferior races of this world will be crushed one by one, as our armies move from shore to shore, and hill to hill, and city to city-- and each of their cries will be as music to our ears, for we are the Druchii.
  • Neolucifer2000Neolucifer2000 Junior Member Registered Users Posts: 956
    Norsca since release had a unique Lord with a unique skin which is not playable even with warriors of chaos DLC (maruder chieftain) they also have a chariot maruder unit (intstead of chaos warriors, maruders rides them) its obvious it will be norsca.
    One LL will be Wulfrik the Wanderer
    the other is unknown though I would prefer throgg the Troll king
    Hopefully they will add a third unique LL just for LOLZ who can be Surtha Ek the meme in warhammer.


    Demand more love for Empire and Beastmen! Playable Middenland with Cult of Ulric! Built-in RoR like Hochland Long Rifles and Knightly orders! Doombull, Wargor, Ghorgon, Jabberslythe, Tuskboar chariot and God-specific Gors! #MakeOldWorldGreatAgain
  • Groudon59Groudon59 Registered Users Posts: 130
    Hopefully they'll also announce the FLC for all factions hopefully new units like the Ghorgon :)
  • Canuovea#6291Canuovea#6291 Registered Users, Moderators, Knights Posts: 15,947
    Norscan Chieftan was not in at release. Their Lords used to be infantry blobs.
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  • IcestrugleIcestrugle Junior Member Registered Users Posts: 1,257

    Norsca since release had a unique Lord with a unique skin which is not playable even with warriors of chaos DLC (maruder chieftain) they also have a chariot maruder unit (intstead of chaos warriors, maruders rides them) its obvious it will be norsca.
    One LL will be Wulfrik the Wanderer
    the other is unknown though I would prefer throgg the Troll king
    Hopefully they will add a third unique LL just for LOLZ who can be Surtha Ek the meme in warhammer.

    I myself hopes for Throgg the king. Troll legendary lord would be awsome and more unique than another human.
  • EizoEizo Registered Users Posts: 1,016
    Doesn't feel right that they steal units and lords from the Warrior of Chaos roster just to make another playable race just to appease the mass of people wanting a non-TT army in the game, especially for an Army that already in a terrible state. I mean the reasoning they would use Wulrik is because he a fan-favorite chaos character and better choice than Surtha EK
  • Nyanko73Nyanko73 Junior Member Registered Users Posts: 1,355
    Norsca will get new models, sounds good.

    Team Yennefer

    "A blinding flash materialised into a transparent sphere, and inside it loomed a shape, assuming contours and shapes at frightening speed. Dandelion recognised it at once. He knew those wild, black curls and the obsidian star on a velvet ribbon. What he didn’t know and had never seen before was the face. It was a face of rage and fury, the face of the goddess of vengeance, destruction and death." - Time of contempt
  • SilferSilfer Registered Users Posts: 427
    I wander who will be the other 2 choices for LL (Bretonnia was the last race pack and had 3 choices)
  • SindrissSindriss Registered Users Posts: 517
    They need to add Fimir in some capacity. Even if only as a non playable rogue army faction. Please CA consider it!
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  • docjohnson1451docjohnson1451 Senior Member Registered Users Posts: 207
    edited July 2017
    What would Norsca's specific strengths and weaknesses be?
    Post edited by docjohnson1451 on
  • Mohawk_RoshiMohawk_Roshi Registered Users Posts: 1,767
    Not a huge Norsca fan especially since many people wanting them just have their hopes built up for a settlement owning Chaos but I'd say their lords either need to be Wulfrik and Throgg or Wulfrik and Mortkin. Gasp two melee lords I know but it certainly doesn't need to be any God dedicated Chaos Warriors and certainly no Demon Princess (sorry Valkya).

    I'd still prefer TEB as they actually add life to a region where little ever happens but I'm not delusional.
    A WIZARD SHOULD KNOW BETTER!
  • zammezamme Registered Users Posts: 220

    What would Norsca's specific strengths and weaknesses be?

    Here's a couple of my bets based on what I know about Norsca

    Campaign weaknesses could be public order issues and a lack of diplomacy options. Also we'll probably see a lot of infighting between Norscan factions since they keep competing against each other about who is the top lapdog of Chaos.
    Their campaign strengths could be that they don't have much economical problems. Their units are cheap and they don't have a lot of infrastructure. Main sources of income should be around slaves and raiding.

    In battle they would have a lot of focus on infantry and close combat. Strong cost-effective units that thrive in bloodbath. They would also be a fan of large monstrous units like trolls, giants and mammoths, though these could share the Rampage mechanic we now know from Lizardmen. Weaknesses would be a lack of missile troops and probably not a lot of options when it comes to flyers, magic and cavalry.

    If you like to find it more about how they could play, check out my Norsca concept here, with unit cards, tech tree, campaign mechanics and all! https://forums.totalwar.com/discussion/195342/norsca-faction-concept-ambitious-with-graphics/p1
  • Pray#3234Pray#3234 Registered Users Posts: 1,606
  • AwesomeLionAwesomeLion Member Registered Users Posts: 1,283
    Will be interesting to see if we get a video today (hopefully with a release date).
    Total War: Warhammer <3
  • IcestrugleIcestrugle Junior Member Registered Users Posts: 1,257

    Will be interesting to see if we get a video today (hopefully with a release date).

    At least a video.
  • Bies#4376Bies#4376 Junior Member SwedenRegistered Users Posts: 5,799
    Arggghh why not at 4 like dark elves roster :'( will they put it on youtube?

    "I shivered at the sight of her - her beauty far beyond that of mortal man. But her soul glowed with an inner darkness that chilled my very core."









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