I've been thinking about this for some time, and now that they've added Krell I can not get out of my head.
Why They have not simply added Krell as a special Wight King?. its the same, (gameplay speaking) but, as in the lore, you can fight toghether, or send him to do orher jobs.
I know that this ins't gonna change, but im thinking in the future of the trilogy, I mean, this migh be a problem, thinks in characters of the second part like Shadowblade, of the Dark elves, or deathmaster snikch, of skaven, they aren't leaders, just special heroes.
Why is CA apparently so against this feature?
Whats are your thoughts? do you like to see legendary heroes?.
Sidenote:
if you know about some legendary hero that you'll love to see, tell me,
im making a list of every faction, I will add it if I see that's is complete enough.
why you flaged this as
@Reaper49 ?
Comments
She had fought beside Aenarion in the days of her youth, killing daemons, slaughtering the enemies of her people with wild abandon. She had cast spells and brewed poisons and worked out battle strategies for his armies. She had used her gift of visions to grant the elves victories innumerable.
The so-called high elves had forgotten that now, preferring to cast her as the villain in the simple-minded morality plays they so enjoyed since her son had sundered the realm. They had no idea what it had cost to win those battles back when all thought the world was ending, or the price she had paid for victory.
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1 · Disagree AgreeI've confused myself, I've already fixed it.
"I am the harbinger of your demise. I am the nightmare in all mortals. I am the thing you fear the most. I am death..."
—Valkia the Bloody.
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1 · Disagree Agree- Report
12 · Disagree AgreeMaybe if every race got only 1 it wouldn't affect much either way.
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0 · Disagree Agree- Report
2 · Disagree Agreethere are tons of characters in the TT with the "not leader" rule
"I am the harbinger of your demise. I am the nightmare in all mortals. I am the thing you fear the most. I am death..."
—Valkia the Bloody.
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3 · Disagree AgreeDon't see a problem on the battlefield. The more the merrier.
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0 · Disagree AgreeShe had fought beside Aenarion in the days of her youth, killing daemons, slaughtering the enemies of her people with wild abandon. She had cast spells and brewed poisons and worked out battle strategies for his armies. She had used her gift of visions to grant the elves victories innumerable.
The so-called high elves had forgotten that now, preferring to cast her as the villain in the simple-minded morality plays they so enjoyed since her son had sundered the realm. They had no idea what it had cost to win those battles back when all thought the world was ending, or the price she had paid for victory.
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0 · Disagree Agree- Report
0 · Disagree AgreeVC and Bretonnia also had that problem but CA ascended some character to the lord position.
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1 · Disagree Agree- Report
2 · Disagree AgreeThere's some irony in how he gets to the battlefield and what his truly allegiance lies...
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0 · Disagree Agreefor example like CA did with the Green knight, by contract him a number of turns,
( im not fan of this, but if its necesary for balance, im not gonna complain)
in campaing mode, they need to be hard to kill but really far from unkilable, I mean, maybe a -10% of sucess, or something, After all, they are Legendary heroes who would start equally from Level 1. not like Green knight.
the "only one LH, for each type", witch mean a maximun of 3 LH per faction, will be ok i guess.
(Of coruse, not every faction have 3 LH as MrJade said)
"I am the harbinger of your demise. I am the nightmare in all mortals. I am the thing you fear the most. I am death..."
—Valkia the Bloody.
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0 · Disagree AgreeFor what I can tell, they are reluctant to code for a new class of characters enterely. LL were about the very special big heroes of the lore, when you start introducing LL heroes things are getting muddier. What is your generic Lord value against a LL hero for instance?
But the coding part is certainly important, so many scripts and variables are certainly tied to whoever is leading the army.
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0 · Disagree Agree- Report
3 · Disagree AgreeThat said, Krell current implementation is way more interesting this way than he would be with the generic rule set. And honestly, there's room to argue that he is a legendary hero.
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0 · Disagree Agree- Report
0 · Disagree AgreeI mean, it can be...
"melee, caster, assassin, special" for example.
"I am the harbinger of your demise. I am the nightmare in all mortals. I am the thing you fear the most. I am death..."
—Valkia the Bloody.
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0 · Disagree Agree- Report
0 · Disagree AgreeIf CA is worried about balance it really means that they don't intend on actually doing it. They can clearly jump through hoops if they want something in the game
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0 · Disagree AgreeI'm fine with Krell being a summon, since that removes his upkeep in campaign and encourages people to use Kemmler. I'm not too keen on him slowly losing health like other summons though. Seems unnecessary to put a handicap on the lord that you were trying to buff. That and it ends up taking away from Kemmler's winds of magic pool trying to keep him around longer.
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0 · Disagree AgreeGPU: MSI GeForce GTX970
RAM: 16GB DDR3
SSD: 250GB Samsung 850 Evo
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0 · Disagree Agree"I am the harbinger of your demise. I am the nightmare in all mortals. I am the thing you fear the most. I am death..."
—Valkia the Bloody.
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0 · Disagree AgreeAnd for what is worst, the hardest part (adding the model/animation/sound) is done, people will use them to add him in varied implementation to please each crowd.
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0 · Disagree Agree- Report
0 · Disagree AgreeI really want to see LH and attach them to the army or lead small force of 10 units only. I don't think it's hard to do.
Th LH I would love to see
Schwarzhelm, Lokhir Fellheart, Deathmaster Snikch.
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1 · Disagree AgreeI added Schwarzhelm to the list.
"I am the harbinger of your demise. I am the nightmare in all mortals. I am the thing you fear the most. I am death..."
—Valkia the Bloody.
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0 · Disagree Agree