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Rosters for 5 separate chaos factions (Khorne/Slaanesh/Tzeentch/Nurgle/Undivided)

[Deleted User][Deleted User] Posts: 0
edited July 2017 in General Discussion
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  • CnConradCnConrad Registered Users Posts: 3,197
    edited July 2017
    So basically the same troops only named troop of "blank" to differentiate them.


    I sure hope CA doesn't go this route, I would hate to give up on the series before game 3.


    I would infinitely prefer a single generic DOC where you could pledge to 1 to get a few unique/cheaper units. Kind of like the wood elves.

    Then make 3 other actual factions.

    If they released how you described, I would be hard pressed to buy the game at 66% off.
  • bronhomsbronhoms Registered Users Posts: 1,332
    Why do you assume this is the way the rosters will look? (ignoring the fact that we don't know if that is how they are going to make game 3)

    Stick any mark on any WoC unit and you've got a x-of-[god]

    I think you should stick with Daemons if you want to split it up. Norsca already stole Thorgg and Wulfric from WoC... ;( I hope Valkia won't be stolen. Rather just be playable within multiple factions, if anything.

  • SindrissSindriss Registered Users Posts: 517
    Yes this would work brilliantly and I hope this is the direction they take. The units are not just reskins of each other, they are new models and have unique effects. There are only so many factions in Warhammer and any serious Chaos player is going to want to represent their favorite aspect. I would say splitting Chaos is an inevitability.
  • Karadar_UKKaradar_UK Registered Users Posts: 191
    I loved the Pink Horrors back in TT cus if u killed them they turned into 2 smaller Blue Horrors, wonder how that could work as a battle mechanic in TWWH.
  • [Deleted User][Deleted User] Posts: 0
    edited July 2017
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  • stuboy52stuboy52 Registered Users Posts: 82
    edited July 2017
    It seems there are few possible ways to do this in my mind:

    - 1. Make daemons of chaos a seperate faction as @CnConrad suggests and then have warriors of chaos (undivided) as a faction again with updates ofcourse.
    - 2. The other ways is to have 4 chaos subfactions one for each chaos god and those factions can gain access to the daemons of their god.

    Option 1 would allow for the interesting campaign mechanic seen in Norsca to be fleshed out, but would mean named LL of each god would be locked out of this mechanic and it would have to be character skill tree based not faction based unless we remove those god specific LL. This would make the roster of units vary based on the favour mechanic.

    Option 2 would allow for the god specific LL to shine with different playstyles and perhaps a unique campaign mechanic, revolving around maintaining their gods favour, perhaps each god has a worldwide influence and the different factions must fight each other to increase their patrons power. This option would limit rosters based of the LL chosen.

    Personally i would prefer seperate factions, but @CnConrad's suggestion is probably most likely as it would be two factions and the favour aspect could be directed to recruits lords, while LL could be mix of undivided characters and god specific.
  • SakuraHeinzSakuraHeinz Registered Users Posts: 3,232
    Nice lists, like it.
  • obippo#5152obippo#5152 Registered Users Posts: 2,692
    Id prefer a separate DOC roster and an expanded WOC one with the possibility of recruiting certain daemon units if you do something (monoliths, sacrifices, whatever) to please their respective god.
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  • steam_164511531915TqL1vw0steam_164511531915TqL1vw0 Registered Users Posts: 760
    Chaos undivided is all. You cant limit their units If you want my opinion Chaos undivided should be a mechanic not a race in game. For example fill a bar to heir units from each god, kill khorne hated LL to earn bloodthirsts. Something like that.
  • ShermanSherman Registered Users Posts: 954

    Also the Blood Throne I imagine will be avaible to build as some kind of chariots that give also buffs.

    However I like this idea, I know that at first one can say "4 Reskinned chosen" (But I don't agree its like saying that about Dark Elves and High Elves) but its not so... you can imagine that the warriors of the 4 gods will have also different abilities and skills, and also unique things both in battle and in the campaign.

    Other than that you have a solid roster of Dameons for each faction to differentiate.
  • JhengisKhanJhengisKhan Registered Users Posts: 266
    This is great in my opinion . As an example the chosen or warriors for each got will visually look different as well as have different stats. WoC should be an combination of all the chaos god specific armies.
  • Valkaar#2507Valkaar#2507 Registered Users Posts: 6,002
    edited July 2017
    Chaos fans will buy game 3 if there is just one fleshed out Chaos race. Sure, they might want multiple divisions, but I don't see them withholding their purchase if it doesn't happen.

    Meanwhile, people who are lukewarm about Chaos or care more about other races will absolutely refuse or delay their purchase if all 4 races are just different flavors of Chaos.

    For this reason alone, I'm pretty sure CA will only make one Daemons race. Each faction leader in it might come with a few unique units though.

    Also, I do think there are too many assumptions regarding game 2 races in terms of DLC/FLC. I would not be surprised if at least one race that has been mentally pigeon-holed by the fans into a game 2 DLC position is in fact a game 3 launch race.
  • [Deleted User][Deleted User] Posts: 0
    edited July 2017
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  • Karadar_UKKaradar_UK Registered Users Posts: 191
    Was looking in my old TT chaos champions book and i found a few that might go well in TWWH.

    Dechala, the Denied One, looks like a giant snake with 6 arms, would go great in Slaanesh Lineup.
    Count Mordrek the Damned
    Arbaal the Undefeated, rides a Flesh Hound
    Egrimm Van Horstmann, would be great cus he rides a named dragon
    Scyla Anfinngrim, don't think would work as a lord but maybe a hero. Scyla is pretty much a named chaos spawn.
    Amon 'Chakai, Tzeentch Daemon Warlord
    Azazel, Slaanesh Daemon Warlord
    Aekold Helbrass, probably wouldn't work as a lord but as a hero would be good, in TT he could heal and come back from the dead which was cool.

    Some of those would be good for daemon armies or even chaos undivided.
  • YitterbumYitterbum Registered Users Posts: 412
    CnConrad said:

    So basically the same troops only named troop of "blank" to differentiate them.


    I sure hope CA doesn't go this route, I would hate to give up on the series before game 3.


    I would infinitely prefer a single generic DOC where you could pledge to 1 to get a few unique/cheaper units. Kind of like the wood elves.

    Then make 3 other actual factions.

    If they released how you described, I would be hard pressed to buy the game at 66% off.



    That's assuming that they only release game 3 with the 4 marks. Technically speaking, implementing them would require the DoC faction and 4 unique reskins of the same race. I could definitely see CA adding in Chaos Dwarfs and/or Ogre Kingdoms on top of this considering that the 4 marks already have 2 of their 8 LL's in game.

    I would much rather have chaos split into its respective marks then have the generic DoC that GW rolled out with. With the system you described, you could technically have a bloodthirster leading an army of Tzeentch daemons which is ABSOLUTELY HERETICAL.
  • [Deleted User][Deleted User] Posts: 0
    edited July 2017
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  • dodge33cymru#1936dodge33cymru#1936 Registered Users Posts: 3,585
    edited July 2017
    Not going to lie, I'd love a game focused around the rosters the OP has posted, this would be infinitely more appealing to me than a single DoC faction with ogres and chaos dwarves.

    Here's hoping it happens.

    I'd even prefer it without the undivided option, which I always felt was a bit of a cop out.
  • YitterbumYitterbum Registered Users Posts: 412
    edited July 2017
    Also, chaos furies were a unit for daemons in 6-7th edition. No particular god alignment. Would operate similar to harpies in that they would be good at hindering enemy ranged units.

    Also, Slaanesh should have their own version of chaos knights as well.
    Post edited by Yitterbum on
  • neverending#5226neverending#5226 Registered Users Posts: 2,961
    edited July 2017

    Not going to lie, I'd love a game focused around the rosters the OP has posted, this would be infinitely more appealing to me than a single DoC faction with ogres and chaos dwarves.

    Here's hoping it happens.

    I'd even prefer it without the undivided option, which I always felt was a bit of a cop out.

    I hope you start out as a certain WoC faction that you can get DoC if you get enough favor, and you also can unite all of chaos. I hope this is hard, and I hope the end game for the combined campaign map includes the chaos wastes and tries to emulate it some, and that the end game chaos invasion is truly world threatening to all factions on the combined map. This along with chaos dwarves and ogres in the mix and I'd say it's worth $60. Chaos will really have to be fleshed out though.

    Edit: Or you can start as a DoC god faction that eventually rallies the other gods and WoC factions etc to undivided.
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  • CnConradCnConrad Registered Users Posts: 3,197
    Since my comment was replied to in a very logical and reasonable manner I will expand on my thoughts rather than complain.



    I think the best bet would be

    Chaos Deamons undivided but you choose your allegiance with a "Wood elves Amber like" mechanic if you want to use non allegiance troops.

    Kislev done well, new lore of ice magic I could see this being 100% not the Empire.

    Chaos Dwarfs

    Ogres

    That would be a core game worth buying. Imo
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  • YitterbumYitterbum Registered Users Posts: 412
    CnConrad said:

    Since my comment was replied to in a very logical and reasonable manner I will expand on my thoughts rather than complain.



    I think the best bet would be

    Chaos Deamons undivided but you choose your allegiance with a "Wood elves Amber like" mechanic if you want to use non allegiance troops.

    Kislev done well, new lore of ice magic I could see this being 100% not the Empire.

    Chaos Dwarfs

    Ogres

    That would be a core game worth buying. Imo



    I'm more inclined to believe that Kislev will be the pre-order bonus for game 3, since it is technically an addition to game 1 like Norsca is. I also agree that their gameplay would be vastly different from the Empire.

    I get where you are going with the amber mechanic. However, the army rosters would be extremely limited in that case. Only a handful of 5-6 daemons would be available depending on the god allegiance. It makes more sense to have them broken up as marks with WoC and DoC especially if there's going to be a theme for game 3 like game 2 has with the vortex. Also, I wouldn't doubt seeing Chaos Dwarfs and/or Ogres make it in with the 4 marks as well considering that 2 mark specific legendary lords are already in the game.
  • petertel123#3826petertel123#3826 Registered Users Posts: 1,057
    Valkaar said:

    Chaos fans will buy game 3 if there is just one fleshed out Chaos race. Sure, they might want multiple divisions, but I don't see them withholding their purchase if it doesn't happen.

    Meanwhile, people who are lukewarm about Chaos or care more about other races will absolutely refuse or delay their purchase if all 4 races are just different flavors of Chaos.

    For this reason alone, I'm pretty sure CA will only make one Daemons race. Each faction leader in it might come with a few unique units though.

    Also, I do think there are too many assumptions regarding game 2 races in terms of DLC/FLC. I would not be surprised if at least one race that has been mentally pigeon-holed by the fans into a game 2 DLC position is in fact a game 3 launch race.

    They might divide them like Durthu/Orion, where each lord represents part of the deamons roster and has to pay extra to recruit units that are part of a different god, but overal they are still part of the same race.
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  • Lord_XelosLord_Xelos Registered Users Posts: 1,806
    edited July 2017
    To the OP:
    What I don't like about Your idea of god-specific rosters is that there would be no way to have several Greater Deamons in one army, which is one of the great things about Chaos in Tabletop. Unlike Tabletop, Total War allows us to have only lord per army and Greater Deamons are the only exception to "no hero equivalent in existence" here. To make truly multi-god armies Greater Deamons have to be Tier 5 units instead of Lords.

    Alternatively they might be done the way Wood Elves are done - Treemen are both Tier 5 units and Lords.
  • ShermanSherman Registered Users Posts: 954

    People should have to consider that for example a Khorne specific faction would despise magic, when insteand a Tzeentch one would be the opposite, they can be a lot different.
  • ShaddShadd Registered Users Posts: 461
    edited July 2017
    Switch out Valkia for Scyla in Khorne.

    He will make for a more unique LL since Valkia won't be able to fly or land. Plus the game already uses one of his quotes.
  • krunshkrunsh Registered Users Posts: 3,695
    I'm into the idea of having 5 chaos factions rather than having Demons has their own faction (Whilst still making it possible to field Demon-only armies).
    Shadd said:

    Switch out Valkia for Scyla in Khorne.

    He will make for a more unique LL since Valkia won't be able to fly or land. Plus the game already uses one of his quotes.

    Hah, no. We need Valkia,
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  • ShaddShadd Registered Users Posts: 461
    edited July 2017
    krunsh said:

    I'm into the idea of having 5 chaos factions rather than having Demons has their own faction (Whilst still making it possible to field Demon-only armies).

    Shadd said:

    Switch out Valkia for Scyla in Khorne.

    He will make for a more unique LL since Valkia won't be able to fly or land. Plus the game already uses one of his quotes.

    Hah, no. We need Valkia,
    CA is gonna catch some flak for letting her get gangbanged by flying death squads. I guess she can run around like Malagor and just act like the regular chaos champions., but in that case she can easily be modded in.

    Scyla fits the Khorne mold better as a juggernaut to smash through the front of the battlelines.
  • krunshkrunsh Registered Users Posts: 3,695
    Shadd said:

    krunsh said:

    I'm into the idea of having 5 chaos factions rather than having Demons has their own faction (Whilst still making it possible to field Demon-only armies).

    Shadd said:

    Switch out Valkia for Scyla in Khorne.

    He will make for a more unique LL since Valkia won't be able to fly or land. Plus the game already uses one of his quotes.

    Hah, no. We need Valkia,
    CA is gonna catch some flak for letting her get gangbanged by flying death squads. I guess she can run around like Malagor and just act like the regular chaos champions., but in that case she can easily be modded in.

    Scyla fits the Khorne mold better as a juggernaut to smash through the front of the battlelines.
    It's pretty likely she wouldn't fly, but would have a similar movement to the Big Chaos Bird already in the game (Which is pretty strong). She's pretty iconic when it comes to Khorne, a lot more than Scyla I would say.
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  • Ludbone#5956Ludbone#5956 Registered Users Posts: 2,192
    edited July 2017
    Khorne, Slaanesh, Tzeentch and Nurgle as 4 different factions.

    Everyone with its personal roster of unique (and reskined but i hope not much) units. <3

    Just like as leaked.
    #JusticeForTzeentch #NoMoreRecoloredModels #NoMoreCopyPastedUnits




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