Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.
the Upside to splitting the DoC for game 3 is that their an actual rivalry between the 4 gods like in all of the other games had compare to the remaining two armies (Ogre Kingdom and Chaos Dwarf) who don't interact with each other at all.
Khorne and Slaanesh Tzeentch and Nurgle
not to mention they could pull a Norsca to filled each of the 4 roster.
Since my comment was replied to in a very logical and reasonable manner I will expand on my thoughts rather than complain.
I think the best bet would be
Chaos Deamons undivided but you choose your allegiance with a "Wood elves Amber like" mechanic if you want to use non allegiance troops.
Kislev done well, new lore of ice magic I could see this being 100% not the Empire.
Chaos Dwarfs
Ogres
That would be a core game worth buying. Imo
I'm more inclined to believe that Kislev will be the pre-order bonus for game 3, since it is technically an addition to game 1 like Norsca is. I also agree that their gameplay would be vastly different from the Empire.
I get where you are going with the amber mechanic. However, the army rosters would be extremely limited in that case. Only a handful of 5-6 daemons would be available depending on the god allegiance. It makes more sense to have them broken up as marks with WoC and DoC especially if there's going to be a theme for game 3 like game 2 has with the vortex. Also, I wouldn't doubt seeing Chaos Dwarfs and/or Ogres make it in with the 4 marks as well considering that 2 mark specific legendary lords are already in the game.
Warriors of chaos are already in the game. There is no way the average person buying the game would accept paying $60 for fleshed out content that they already own.
They did warriors of chaos as a dlc there is no way they can delete that dlc to make room for game 3. It just makes no sense.
Try to look at this from the rest of the world's viewpoint. We do not dislike chaos, but we really don't care about all the minor details of chaos.
Other than generic one is faster one hits harder one corrupts and the last one does more magic? They are all badguy with basically the same goals. They are not going to release game 3 with 7 factions and if they launch with 4 chaos Factions which share units from previous games for $60 it will be an incredibly hard sell.
Yeah OP I think that would be the best way about it. I hate the DoC faction, its ugly and it dont make any sense lorewise.
Valkia could get a mechanic like the wood elf casters, they "fly" but the game counts them as grounded. i think that would be the best way about it. Having a LL up in the sky with no mount will require a lot of support with all those pegasus and dragons and griffons up there.
Since my comment was replied to in a very logical and reasonable manner I will expand on my thoughts rather than complain.
I think the best bet would be
Chaos Deamons undivided but you choose your allegiance with a "Wood elves Amber like" mechanic if you want to use non allegiance troops.
Kislev done well, new lore of ice magic I could see this being 100% not the Empire.
Chaos Dwarfs
Ogres
That would be a core game worth buying. Imo
I'm more inclined to believe that Kislev will be the pre-order bonus for game 3, since it is technically an addition to game 1 like Norsca is. I also agree that their gameplay would be vastly different from the Empire.
I get where you are going with the amber mechanic. However, the army rosters would be extremely limited in that case. Only a handful of 5-6 daemons would be available depending on the god allegiance. It makes more sense to have them broken up as marks with WoC and DoC especially if there's going to be a theme for game 3 like game 2 has with the vortex. Also, I wouldn't doubt seeing Chaos Dwarfs and/or Ogres make it in with the 4 marks as well considering that 2 mark specific legendary lords are already in the game.
Warriors of chaos are already in the game. There is no way the average person buying the game would accept paying $60 for fleshed out content that they already own.
They did warriors of chaos as a dlc there is no way they can delete that dlc to make room for game 3. It just makes no sense.
Try to look at this from the rest of the world's viewpoint. We do not dislike chaos, but we really don't care about all the minor details of chaos.
It's hardly fleshed out contents if the only crossover in models are the hounds and marauders. Each set of warriors w/could be their own model. Otherwise, it's like saying High Elves are the same as Empire because Greatswords and Swordmasters share animations.
To me, it makes more sense to flesh out the lore of Chaos and add depth developed over twenty years of story and army books than to base a game around a rag tag collection of 'what's left' factions.
I don't understand why anyone with a passion for the game would rather have a(nother) shrunk Chaos roster that doesn't do the lore justice. Ogres and CD will be added anyway, as DLC if not the base game, so why not have a fleshed out Chaos god roster as well?
They are not going to release game 3 with 7 factions and if they launch with 4 chaos Factions which share units from previous games for $60 it will be an incredibly hard sell.
Why wouldn't they? The four marks of chaos are essentially just 4 unique remakes of one faction with Daemons of Chaos allocated to their respective gods and some mark specific units. Give each mark 2 LL's each (2 of which are already in game), and then add on another faction like Chaos Dwarfs or Ogre Kingdoms with 2 LL's. That's the typical 8 LL's you would expect from a new game which would give you 5 factions at base launch. 6 if you include the pre-order bonus.
They are not going to release game 3 with 7 factions and if they launch with 4 chaos Factions which share units from previous games for $60 it will be an incredibly hard sell.
Why wouldn't they? The four marks of chaos are essentially just 4 unique remakes of one faction with Daemons of Chaos allocated to their respective gods and some mark specific units. Give each mark 2 LL's each (2 of which are already in game), and then add on another faction like Chaos Dwarfs or Ogre Kingdoms with 2 LL's. That's the typical 8 LL's you would expect from a new game which would give you 5 factions at base launch. 6 if you include the pre-order bonus.
They should give each chaos faction's infantry unique animations that fit their characteristics and god's personality. Nurgle's soldiers should swing slowly and a bit clumsily, but with heft and appear to be suffering under X pestilence etc. Slaanesh should move very arrogantly and look very precise in combat, Khorne should be very berserky etc in combat obviously, and Tzeetch ... well I'm sure you could give some unique to them too, hard to convey their prescience of combat though in animation form.
5900x @ stock , 4x8gb 3600mhz 14-16-16-36
ASUS TUF 3080 12 GB
4TB Sabrent NVMe SSD PCIe 4.0 w/ Windows 10 Pro 64bit
Since my comment was replied to in a very logical and reasonable manner I will expand on my thoughts rather than complain.
I think the best bet would be
Chaos Deamons undivided but you choose your allegiance with a "Wood elves Amber like" mechanic if you want to use non allegiance troops.
Kislev done well, new lore of ice magic I could see this being 100% not the Empire.
Chaos Dwarfs
Ogres
That would be a core game worth buying. Imo
I'm more inclined to believe that Kislev will be the pre-order bonus for game 3, since it is technically an addition to game 1 like Norsca is. I also agree that their gameplay would be vastly different from the Empire.
I get where you are going with the amber mechanic. However, the army rosters would be extremely limited in that case. Only a handful of 5-6 daemons would be available depending on the god allegiance. It makes more sense to have them broken up as marks with WoC and DoC especially if there's going to be a theme for game 3 like game 2 has with the vortex. Also, I wouldn't doubt seeing Chaos Dwarfs and/or Ogres make it in with the 4 marks as well considering that 2 mark specific legendary lords are already in the game.
Warriors of chaos are already in the game. There is no way the average person buying the game would accept paying $60 for fleshed out content that they already own.
They did warriors of chaos as a dlc there is no way they can delete that dlc to make room for game 3. It just makes no sense.
Try to look at this from the rest of the world's viewpoint. We do not dislike chaos, but we really don't care about all the minor details of chaos.
It's hardly fleshed out contents if the only crossover in models are the hounds and marauders. Each set of warriors w/could be their own model. Otherwise, it's like saying High Elves are the same as Empire because Greatswords and Swordmasters share animations.
To me, it makes more sense to flesh out the lore of Chaos and add depth developed over twenty years of story and army books than to base a game around a rag tag collection of 'what's left' factions.
I don't understand why anyone with a passion for the game would rather have a(nother) shrunk Chaos roster that doesn't do the lore justice. Ogres and CD will be added anyway, as DLC if not the base game, so why not have a fleshed out Chaos god roster as well?
I guess as a person who has not poured over chaos booklets for 20 years I simply do not understand. And since the majority of TW players haven't either I doubt they will understand either.
An all chaos game 3 simply sounds terrible.
I would say the same about an all greenskins or all dwarf or all elf game.
We already have unified Chaos mortals. The logical next step would be unified Chaos Deamons. I certainly wouldn't mind chaos deamons having 4 LL's and unique recruitment based on who you choose but simply throwing 4 versions of the same faction and calling it a game would be an extreamly tough sell for everyone who didn't eat sleep and dream chaos.
A Legendary Lord in which all seem to forget is Vardek Crom (the Conquer), Archaon most trusted follower/companion. It would be amazing to have him bothering the Dwarfs and Greenskins early on before Archaon's massive invasion. (Same as he did in the Lore, moving through the pass and carving a path for his master's armies) Also to mention, he is the only person (No end times here) whom has in fact beaten Grimgor Ironhide in a fair 1v1. I would love to see this Crom in action as a epic duelist / insanely good army buffer for Chaos Undivided Loved the fact that someone said Arbaal, I still got the model and Arbaal is awesome during the Chaos invasion. (Asavar Kul's Storm of Chaos)
I would prefer Chaos faction (basic roster) then pledging the individual Horde to a god gives you bonus/handicaps and special units That way you can have Sibvald and Valkya in the same campaign
I think that most of this could be achieved by just speeding up or slowing down the normal attack animation of warriors of chaos. Slower for nurgle, faster for slaanesh, with maybe slaanesh using swords and not axes and using thrust attacks more. Khorne chosen could use the marauder berserker animations.
That would be really lazy if they don't differentiate the animations more. If game 3's main star is the chaos pantheon, I would expect different models between all of them, with unique animations to and characteristics. Slaanesh, for example, really should look haughty/arrogant and fast. Just speeding it up will feel like someone just modded this in. I mean the ultimate chaos does all this type of stuff anyway.
Anything less I don't see how they can charge $60, unless game 3 isn't mostly about chaos. Even if it's only 'half' about chaos, I think they should be differentiated as much as possible.
I guess as a person who has not poured over chaos booklets for 20 years I simply do not understand. And since the majority of TW players haven't either I doubt they will understand either.
An all chaos game 3 simply sounds terrible.
I would say the same about an all greenskins or all dwarf or all elf game.
We already have unified Chaos mortals. The logical next step would be unified Chaos Deamons. I certainly wouldn't mind chaos deamons having 4 LL's and unique recruitment based on who you choose but simply throwing 4 versions of the same faction and calling it a game would be an extreamly tough sell for everyone who didn't eat sleep and dream chaos.
I don't see why chaos dwarfs, ogres, and 4 chaos factions and daemons and a very indepth chaos campaign (for all 4 of the chaos pantheon, with a undivided goal as an option for winning the campaign) would be a bad sell exactly. I'm not even sure what else *can* be in game 3. Maybe they'll only charge $50 or $45 dollars for it, anyway.
5900x @ stock , 4x8gb 3600mhz 14-16-16-36
ASUS TUF 3080 12 GB
4TB Sabrent NVMe SSD PCIe 4.0 w/ Windows 10 Pro 64bit
Since my comment was replied to in a very logical and reasonable manner I will expand on my thoughts rather than complain.
I think the best bet would be
Chaos Deamons undivided but you choose your allegiance with a "Wood elves Amber like" mechanic if you want to use non allegiance troops.
Kislev done well, new lore of ice magic I could see this being 100% not the Empire.
Chaos Dwarfs
Ogres
That would be a core game worth buying. Imo
I'm more inclined to believe that Kislev will be the pre-order bonus for game 3, since it is technically an addition to game 1 like Norsca is. I also agree that their gameplay would be vastly different from the Empire.
I get where you are going with the amber mechanic. However, the army rosters would be extremely limited in that case. Only a handful of 5-6 daemons would be available depending on the god allegiance. It makes more sense to have them broken up as marks with WoC and DoC especially if there's going to be a theme for game 3 like game 2 has with the vortex. Also, I wouldn't doubt seeing Chaos Dwarfs and/or Ogres make it in with the 4 marks as well considering that 2 mark specific legendary lords are already in the game.
Warriors of chaos are already in the game. There is no way the average person buying the game would accept paying $60 for fleshed out content that they already own.
They did warriors of chaos as a dlc there is no way they can delete that dlc to make room for game 3. It just makes no sense.
Try to look at this from the rest of the world's viewpoint. We do not dislike chaos, but we really don't care about all the minor details of chaos.
Other than generic one is faster one hits harder one corrupts and the last one does more magic? They are all badguy with basically the same goals. They are not going to release game 3 with 7 factions and if they launch with 4 chaos Factions which share units from previous games for $60 it will be an incredibly hard sell.
I think you are a minority here. Most people seem to have a favorite chaos faction. If anything, undevided is the boring one.
I don't know how they'll do it, but they will do each chaos God in some way, as each chaos God is as much a part of Warhammer as Sigmar is.
Since my comment was replied to in a very logical and reasonable manner I will expand on my thoughts rather than complain.
I think the best bet would be
Chaos Deamons undivided but you choose your allegiance with a "Wood elves Amber like" mechanic if you want to use non allegiance troops.
Kislev done well, new lore of ice magic I could see this being 100% not the Empire.
Chaos Dwarfs
Ogres
That would be a core game worth buying. Imo
I'm more inclined to believe that Kislev will be the pre-order bonus for game 3, since it is technically an addition to game 1 like Norsca is. I also agree that their gameplay would be vastly different from the Empire.
I get where you are going with the amber mechanic. However, the army rosters would be extremely limited in that case. Only a handful of 5-6 daemons would be available depending on the god allegiance. It makes more sense to have them broken up as marks with WoC and DoC especially if there's going to be a theme for game 3 like game 2 has with the vortex. Also, I wouldn't doubt seeing Chaos Dwarfs and/or Ogres make it in with the 4 marks as well considering that 2 mark specific legendary lords are already in the game.
Warriors of chaos are already in the game. There is no way the average person buying the game would accept paying $60 for fleshed out content that they already own.
They did warriors of chaos as a dlc there is no way they can delete that dlc to make room for game 3. It just makes no sense.
Try to look at this from the rest of the world's viewpoint. We do not dislike chaos, but we really don't care about all the minor details of chaos.
It's hardly fleshed out contents if the only crossover in models are the hounds and marauders. Each set of warriors w/could be their own model. Otherwise, it's like saying High Elves are the same as Empire because Greatswords and Swordmasters share animations.
To me, it makes more sense to flesh out the lore of Chaos and add depth developed over twenty years of story and army books than to base a game around a rag tag collection of 'what's left' factions.
I don't understand why anyone with a passion for the game would rather have a(nother) shrunk Chaos roster that doesn't do the lore justice. Ogres and CD will be added anyway, as DLC if not the base game, so why not have a fleshed out Chaos god roster as well?
I guess as a person who has not poured over chaos booklets for 20 years I simply do not understand. And since the majority of TW players haven't either I doubt they will understand either.
An all chaos game 3 simply sounds terrible.
I would say the same about an all greenskins or all dwarf or all elf game.
We already have unified Chaos mortals. The logical next step would be unified Chaos Deamons. I certainly wouldn't mind chaos deamons having 4 LL's and unique recruitment based on who you choose but simply throwing 4 versions of the same faction and calling it a game would be an extreamly tough sell for everyone who didn't eat sleep and dream chaos.
You're problem then is you don't understand the lore. Remember this game is as much for Warhammer fans as it for TW fans, maybe more.
If you don't like chaos that's fine, but understand that they are the most popular thing about WHFB.
I mean I don't like chaos much, but I do like them as an enemy because I like the idea of a strong enemy rather than the zerg style orcs and skavin.
Either way, it sound like game 3 won't be for you, unless you want to play kislev.
To be fair, while I'm fine with the idea of the chaos focus on Game 2, I can't say that I'm really excited for it. I don't care much for chaos... And while I do like Slaanesh, I can't say that it is enough. I'd probably play as Clan Moulder in hellpit.
Still, 4 chaos factions (Counting as one really), Ogres, Chaos Dwarfs, and a bunch of other significant overhauls (like Kislev) or a reduced cost would do the trick for me. Also a Multiplayer focus or naval battles are all options.
Either way, it sound like game 3 won't be for you, unless you want to play kislev.
Besides, I don't think anyone will mind chaos to be massively expanded. It's not like sega has to charge $60 anyway, maybe the third will be $50 or $45 or something
5900x @ stock , 4x8gb 3600mhz 14-16-16-36
ASUS TUF 3080 12 GB
4TB Sabrent NVMe SSD PCIe 4.0 w/ Windows 10 Pro 64bit
Since my comment was replied to in a very logical and reasonable manner I will expand on my thoughts rather than complain.
I think the best bet would be
Chaos Deamons undivided but you choose your allegiance with a "Wood elves Amber like" mechanic if you want to use non allegiance troops.
Kislev done well, new lore of ice magic I could see this being 100% not the Empire.
Chaos Dwarfs
Ogres
That would be a core game worth buying. Imo
I'm more inclined to believe that Kislev will be the pre-order bonus for game 3, since it is technically an addition to game 1 like Norsca is. I also agree that their gameplay would be vastly different from the Empire.
I get where you are going with the amber mechanic. However, the army rosters would be extremely limited in that case. Only a handful of 5-6 daemons would be available depending on the god allegiance. It makes more sense to have them broken up as marks with WoC and DoC especially if there's going to be a theme for game 3 like game 2 has with the vortex. Also, I wouldn't doubt seeing Chaos Dwarfs and/or Ogres make it in with the 4 marks as well considering that 2 mark specific legendary lords are already in the game.
Warriors of chaos are already in the game. There is no way the average person buying the game would accept paying $60 for fleshed out content that they already own.
They did warriors of chaos as a dlc there is no way they can delete that dlc to make room for game 3. It just makes no sense.
Try to look at this from the rest of the world's viewpoint. We do not dislike chaos, but we really don't care about all the minor details of chaos.
It's hardly fleshed out contents if the only crossover in models are the hounds and marauders. Each set of warriors w/could be their own model. Otherwise, it's like saying High Elves are the same as Empire because Greatswords and Swordmasters share animations.
To me, it makes more sense to flesh out the lore of Chaos and add depth developed over twenty years of story and army books than to base a game around a rag tag collection of 'what's left' factions.
I don't understand why anyone with a passion for the game would rather have a(nother) shrunk Chaos roster that doesn't do the lore justice. Ogres and CD will be added anyway, as DLC if not the base game, so why not have a fleshed out Chaos god roster as well?
I guess as a person who has not poured over chaos booklets for 20 years I simply do not understand. And since the majority of TW players haven't either I doubt they will understand either.
An all chaos game 3 simply sounds terrible.
I would say the same about an all greenskins or all dwarf or all elf game.
We already have unified Chaos mortals. The logical next step would be unified Chaos Deamons. I certainly wouldn't mind chaos deamons having 4 LL's and unique recruitment based on who you choose but simply throwing 4 versions of the same faction and calling it a game would be an extreamly tough sell for everyone who didn't eat sleep and dream chaos.
That's the problem this is most definitely a warhammer game first and foremost. Saying that 'they would basically be the same' isn't that good of an argument. For example is there any difference between the Tokugawa clan and the date clan from shogun 2? One might point to they have this bonus in campaign or unit x is better than unit y from this clan. The history nerds that make up the total war community would argue over how this faction is represented in game compared to how they were in history. It's somewhat like that when it comes to warhammer, each Choas God, they have distinct difference that separate them from one another.
Along with the fact that they hate one another and are always at war with each other. Have a Bloodthirser leading an army of Tzeentch deamons makes as much sense as the huns and romans working together to fight Germanic tribes. Or the mongols just peacefully going back to their homeland after creating the worlds largest land empire. That's how little sense it makes.
Another example, in warhammer 40k every God has its own unique armylists and chaos legion. The world eaters have their own rules set, the thousands sons have their own rule set and so on and so on. There's army's don't play the same, even though they are all chaos armies.
They are not *always* at war with each other. Given certain circumstances the armies of the gods can fight with each other. A greater daemon can have the power to bind and command the lesser daemons of other gods to fight for them or make a pact with a greater daemon of another god to temporarily work in concert for a price.
I would love to see all chaos gods represented as they should with own unique armies. However I think it will be nicer to have them as their own unique sub factions. The player deciding which god they will ally or to keep playing as demons undivided.
They are not *always* at war with each other. Given certain circumstances the armies of the gods can fight with each other. A greater daemon can have the power to bind and command the lesser daemons of other gods to fight for them or make a pact with a greater daemon of another god to temporarily work in concert for a price.
Yeah, I mean, hell there was even an instance in 40k (might be one in fantasy too) where a tzeentch daemon army litterally helped an order styled army to fight off other chaos. They are very selective, but there definitely are a ton of times where they also worked together instead of against one another.
I'm all for 4 different chaos factions. If you ain't then you can just "giiiit out!" Realistcly though, it would be boring for just One chaos faction when we could have 5!
I mean even chaos god subfactions fight amongst themselves, it's not like rivalries aren't settled by battle even within each god's legions.
Maybe it could go like this: Chaos god subfaction (there are several in the wastes) you become supreme chaos god faction (all LLs for said god work under you) then you fight the other four then if you beat them into submission submission you can go undivided
5900x @ stock , 4x8gb 3600mhz 14-16-16-36
ASUS TUF 3080 12 GB
4TB Sabrent NVMe SSD PCIe 4.0 w/ Windows 10 Pro 64bit
Since my comment was replied to in a very logical and reasonable manner I will expand on my thoughts rather than complain.
I think the best bet would be
Chaos Deamons undivided but you choose your allegiance with a "Wood elves Amber like" mechanic if you want to use non allegiance troops.
Kislev done well, new lore of ice magic I could see this being 100% not the Empire.
Chaos Dwarfs
Ogres
That would be a core game worth buying. Imo
I'm more inclined to believe that Kislev will be the pre-order bonus for game 3, since it is technically an addition to game 1 like Norsca is. I also agree that their gameplay would be vastly different from the Empire.
I get where you are going with the amber mechanic. However, the army rosters would be extremely limited in that case. Only a handful of 5-6 daemons would be available depending on the god allegiance. It makes more sense to have them broken up as marks with WoC and DoC especially if there's going to be a theme for game 3 like game 2 has with the vortex. Also, I wouldn't doubt seeing Chaos Dwarfs and/or Ogres make it in with the 4 marks as well considering that 2 mark specific legendary lords are already in the game.
Warriors of chaos are already in the game. There is no way the average person buying the game would accept paying $60 for fleshed out content that they already own.
They did warriors of chaos as a dlc there is no way they can delete that dlc to make room for game 3. It just makes no sense.
Try to look at this from the rest of the world's viewpoint. We do not dislike chaos, but we really don't care about all the minor details of chaos.
It's hardly fleshed out contents if the only crossover in models are the hounds and marauders. Each set of warriors w/could be their own model. Otherwise, it's like saying High Elves are the same as Empire because Greatswords and Swordmasters share animations.
To me, it makes more sense to flesh out the lore of Chaos and add depth developed over twenty years of story and army books than to base a game around a rag tag collection of 'what's left' factions.
I don't understand why anyone with a passion for the game would rather have a(nother) shrunk Chaos roster that doesn't do the lore justice. Ogres and CD will be added anyway, as DLC if not the base game, so why not have a fleshed out Chaos god roster as well?
I guess as a person who has not poured over chaos booklets for 20 years I simply do not understand. And since the majority of TW players haven't either I doubt they will understand either.
An all chaos game 3 simply sounds terrible.
I would say the same about an all greenskins or all dwarf or all elf game.
We already have unified Chaos mortals. The logical next step would be unified Chaos Deamons. I certainly wouldn't mind chaos deamons having 4 LL's and unique recruitment based on who you choose but simply throwing 4 versions of the same faction and calling it a game would be an extreamly tough sell for everyone who didn't eat sleep and dream chaos.
See this is a warhammer games first and foremost. Having a Bloodthirser lead an all Tzeentch army makes about as much sense as the huns and the romans working together to invade sub-Sahara Africa.
Saying they're 'basically the same bigbad' isn't a good argument. As an example let's take the Tokugawa clan and the date clan from shogun 2, in all honesty is there really any difference between them? You could point to this faction as this buff in campaign or x unit is better than y unit, but they're all just normal humans with swords.
The history nerds that make up the total war community would compare how this faction is implemented in the game compared to how they were in history. Kinda the same idea with the warhammer community.
They can definitely play differently enough to justify them being there own faction. For example the world eaters from warhammer 40k play differently from the thousands sons and so on and so forth. They have there own special rules, army book, etc. So it can work.
They are not *always* at war with each other. Given certain circumstances the armies of the gods can fight with each other. A greater daemon can have the power to bind and command the lesser daemons of other gods to fight for them or make a pact with a greater daemon of another god to temporarily work in concert for a price.
Yeah, I mean, hell there was even an instance in 40k (might be one in fantasy too) where a tzeentch daemon army litterally helped an order styled army to fight off other chaos. They are very selective, but there definitely are a ton of times where they also worked together instead of against one another.
I'm all for 4 different chaos factions. If you ain't then you can just "giiiit out!" Realistcly though, it would be boring for just One chaos faction when we could have 5!
I mean even chaos god subfactions fight amongst themselves, it's not like rivalries aren't settled by battle even within each god's legions.
Maybe it could go like this: Chaos god subfaction (there are several in the wastes) you become supreme chaos god faction (all LLs for said god work under you) then you fight the other four then if you beat them into submission submission you can go undivided
Well chaos fighting each other for the 1/3 of the game does not sound good to me. I already get bored playing chaos campaign in the old world since 1/3 of the game if fighting norsca.
Favour system similar but more in depth of the norsca faction would be ideal. Of course I am not saying chaos should not fight other chaos forces, on the contrary similar to the what we have at the moment when your forces of be it chaos demons of chaos humans should be challenged by god specific armies towards to end of the game. If you choose the favour of one god over others, the armies of the god you chose could be said to come and test you his rivals come to kill you. If you went undivided all chaos gods armies should come to test (kill) you.
The minor legendary lords of the chaos factions could be added in the future dlcs.
However there is still long time before we get any news on the 3rd game, so at the moment any thing is possible.
Comments
Khorne and Slaanesh
Tzeentch and Nurgle
not to mention they could pull a Norsca to filled each of the 4 roster.
- Report
0 · Disagree AgreeThey did warriors of chaos as a dlc there is no way they can delete that dlc to make room for game 3. It just makes no sense.
Try to look at this from the rest of the world's viewpoint. We do not dislike chaos, but we really don't care about all the minor details of chaos.
Other than generic one is faster one hits harder one corrupts and the last one does more magic? They are all badguy with basically the same goals. They are not going to release game 3 with 7 factions and if they launch with 4 chaos Factions which share units from previous games for $60 it will be an incredibly hard sell.
- Report
0 · Disagree AgreeValkia could get a mechanic like the wood elf casters, they "fly" but the game counts them as grounded. i think that would be the best way about it. Having a LL up in the sky with no mount will require a lot of support with all those pegasus and dragons and griffons up there.
- Report
0 · Disagree AgreeIt's hardly fleshed out contents if the only crossover in models are the hounds and marauders. Each set of warriors w/could be their own model. Otherwise, it's like saying High Elves are the same as Empire because Greatswords and Swordmasters share animations.
To me, it makes more sense to flesh out the lore of Chaos and add depth developed over twenty years of story and army books than to base a game around a rag tag collection of 'what's left' factions.
I don't understand why anyone with a passion for the game would rather have a(nother) shrunk Chaos roster that doesn't do the lore justice. Ogres and CD will be added anyway, as DLC if not the base game, so why not have a fleshed out Chaos god roster as well?
- Report
0 · Disagree Agree- Report
0 · Disagree AgreeWhy wouldn't they? The four marks of chaos are essentially just 4 unique remakes of one faction with Daemons of Chaos allocated to their respective gods and some mark specific units. Give each mark 2 LL's each (2 of which are already in game), and then add on another faction like Chaos Dwarfs or Ogre Kingdoms with 2 LL's. That's the typical 8 LL's you would expect from a new game which would give you 5 factions at base launch. 6 if you include the pre-order bonus.
- Report
0 · Disagree Agree- Report
1 · Disagree AgreeASUS TUF 3080 12 GB
4TB Sabrent NVMe SSD PCIe 4.0 w/ Windows 10 Pro 64bit
- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeAn all chaos game 3 simply sounds terrible.
I would say the same about an all greenskins or all dwarf or all elf game.
We already have unified Chaos mortals. The logical next step would be unified Chaos Deamons. I certainly wouldn't mind chaos deamons having 4 LL's and unique recruitment based on who you choose but simply throwing 4 versions of the same faction and calling it a game would be an extreamly tough sell for everyone who didn't eat sleep and dream chaos.
- Report
1 · Disagree Agree- Report
0 · Disagree Agree- Report
1 · Disagree AgreeIt would be amazing to have him bothering the Dwarfs and Greenskins early on before Archaon's massive invasion. (Same as he did in the Lore, moving through the pass and carving a path for his master's armies) Also to mention, he is the only person (No end times here) whom has in fact beaten Grimgor Ironhide in a fair 1v1.
I would love to see this Crom in action as a epic duelist / insanely good army buffer for Chaos Undivided
Loved the fact that someone said Arbaal, I still got the model and Arbaal is awesome during the Chaos invasion. (Asavar Kul's Storm of Chaos)
- Report
0 · Disagree Agreethen pledging the individual Horde to a god gives you bonus/handicaps and special units
That way you can have Sibvald and Valkya in the same campaign
- Report
0 · Disagree AgreeAnything less I don't see how they can charge $60, unless game 3 isn't mostly about chaos. Even if it's only 'half' about chaos, I think they should be differentiated as much as possible. I don't see why chaos dwarfs, ogres, and 4 chaos factions and daemons and a very indepth chaos campaign (for all 4 of the chaos pantheon, with a undivided goal as an option for winning the campaign) would be a bad sell exactly. I'm not even sure what else *can* be in game 3. Maybe they'll only charge $50 or $45 dollars for it, anyway.
ASUS TUF 3080 12 GB
4TB Sabrent NVMe SSD PCIe 4.0 w/ Windows 10 Pro 64bit
- Report
0 · Disagree AgreeI don't know how they'll do it, but they will do each chaos God in some way, as each chaos God is as much a part of Warhammer as Sigmar is.
- Report
0 · Disagree AgreeIf you don't like chaos that's fine, but understand that they are the most popular thing about WHFB.
I mean I don't like chaos much, but I do like them as an enemy because I like the idea of a strong enemy rather than the zerg style orcs and skavin.
Either way, it sound like game 3 won't be for you, unless you want to play kislev.
- Report
0 · Disagree AgreeStill, 4 chaos factions (Counting as one really), Ogres, Chaos Dwarfs, and a bunch of other significant overhauls (like Kislev) or a reduced cost would do the trick for me. Also a Multiplayer focus or naval battles are all options.
Geforce gtx 970
16gb ram
Team Skaven
- Report
0 · Disagree AgreeASUS TUF 3080 12 GB
4TB Sabrent NVMe SSD PCIe 4.0 w/ Windows 10 Pro 64bit
- Report
0 · Disagree AgreeAlong with the fact that they hate one another and are always at war with each other. Have a Bloodthirser leading an army of Tzeentch deamons makes as much sense as the huns and romans working together to fight Germanic tribes. Or the mongols just peacefully going back to their homeland after creating the worlds largest land empire. That's how little sense it makes.
Another example, in warhammer 40k every God has its own unique armylists and chaos legion. The world eaters have their own rules set, the thousands sons have their own rule set and so on and so on. There's army's don't play the same, even though they are all chaos armies.
- Report
0 · Disagree Agree- Report
1 · Disagree Agree- Report
2 · Disagree Agree- Report
1 · Disagree Agree- Report
0 · Disagree AgreeMaybe it could go like this:
Chaos god subfaction (there are several in the wastes)
you become supreme chaos god faction (all LLs for said god work under you)
then you fight the other four
then if you beat them into submission submission you can go undivided
ASUS TUF 3080 12 GB
4TB Sabrent NVMe SSD PCIe 4.0 w/ Windows 10 Pro 64bit
- Report
0 · Disagree Agree- Report
0 · Disagree AgreeSaying they're 'basically the same bigbad' isn't a good argument. As an example let's take the Tokugawa clan and the date clan from shogun 2, in all honesty is there really any difference between them? You could point to this faction as this buff in campaign or x unit is better than y unit, but they're all just normal humans with swords.
The history nerds that make up the total war community would compare how this faction is implemented in the game compared to how they were in history. Kinda the same idea with the warhammer community.
They can definitely play differently enough to justify them being there own faction. For example the world eaters from warhammer 40k play differently from the thousands sons and so on and so forth. They have there own special rules, army book, etc. So it can work.
- Report
3 · Disagree Agree- Report
0 · Disagree AgreeFavour system similar but more in depth of the norsca faction would be ideal. Of course I am not saying chaos should not fight other chaos forces, on the contrary similar to the what we have at the moment when your forces of be it chaos demons of chaos humans should be challenged by god specific armies towards to end of the game. If you choose the favour of one god over others, the armies of the god you chose could be said to come and test you his rivals come to kill you. If you went undivided all chaos gods armies should come to test (kill) you.
The minor legendary lords of the chaos factions could be added in the future dlcs.
However there is still long time before we get any news on the 3rd game, so at the moment any thing is possible.
- Report
0 · Disagree Agree