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Differentiating the Dark Elves and Norsca (and the Beastmen)

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  • Nyanko73Nyanko73 Junior Member Registered Users Posts: 1,351
    edited August 2017
    One of the main differences of tactics I see between DE and norsca is the fact DE can spare a few units just to get their elites with murder prowess and in the process can kill enemies to get it faster. Norscan units cannot be spared as much cause the benefit is not army wide thus it will be more difficult to get berserker work properly, especially as your opponent will know what you will intend and might counter your strategy and also because your own units will actually lose health.

    In a 1 vs 1 unit match, might be just fine and balanced. But what of flanking units getting murder prowess because of all the damage you dealt with rage in the first place? It's a bit like shooting yourself in the foot, isn't it?

    In other words, DE will be more temporized and Norsca the real rushing faction.

    With poison, rampage mechanic and army wide murder prowess (imagine a full health hydra or cold ones getting it), DE will be a real big challenge for Norsca.

    Team Yennefer

    "A blinding flash materialised into a transparent sphere, and inside it loomed a shape, assuming contours and shapes at frightening speed. Dandelion recognised it at once. He knew those wild, black curls and the obsidian star on a velvet ribbon. What he didn’t know and had never seen before was the face. It was a face of rage and fury, the face of the goddess of vengeance, destruction and death." - Time of contempt
  • Darkened1836Darkened1836 Registered Users Posts: 260
    Dark elves, with Dreadspears and Black Guard are going to be capable of holding a line whereas it seems unlikely that Norsca or Beastmen are quite as capable.

    Witch Elves are akin to berserkers in that they'll both slaughter lightly armored infantry whereas Executioners will slaughter armored infantry and probably do it better than Marauder Champions w/ Great Weapons and Bestigors.

    Dark Riders should be pretty fast light cav with decent versatility and Cold One Knights / Dread Knights are heavy hitting cav that both Norsca and Beastmen lack.

    Corsairs are fast heavy infantry that again, very versatile.

    Shades are like Ungor/Gor herds on steroids with more versatility than both.

    Darkshards are a low tier missile unit with armor piercing and a shielded variant and presumably a fast rate of far cause repeater crossbows. Low tier, armor piercing, shielded, hnngggggg.

    War Hydra. Need I really say more?

    Also Dark Magic and scantily clad elf women.

    I'm not sure what you were really looking for here. As far as a Dark Elf roster this seems pretty well rounded and I'm not sure how you can just write it off before you even try it O.o
  • uriakuriak Registered Users Posts: 3,421
    Seems more a question of pride than reality at play here.

    Witch elves for instance.. .wardancers destroy non armored infantry, so they are not a bad baseline. Costly witch elves would end up the way of slayers : an elite unit so fragile it's almost unusable. It's a sad reality that squishy elite are in a bad place. Both humans and players know how to target them first for great benefits. In the case of slayers, if you're playing in SP (and trying to keep them) that means hiding them in reserve and spring them only on worthy opponents.. and in reality, most dwarfs players rather go with ironbreakers (even hammerers are often deemed too fragile)

    To come back to the OP, I don't think there will be an issue between the factions. DE have way more firepower and more armored troops in general. Their boost will feel definitively different, and they will focus on directly destruction oriented magic rather than debuffing like the Norscans.

    Beastmen are more of a shock and awe factions than the norse. Their roster is very mobile with the exception of Cygor and Giants. The minotaurs are a bit of swiss army knife. The wild magic is a nice debuff oriented lore, that can help crush morale in a quick way. (bray shamans can pick shadows or death too...) The centigors, while not heavy cavalry don't have vigor penalties until they wavers, and have a heavy weapon variant for counter cavalry fights. The cygor brings a heavy late game artillery units than neither Norses or DE have. (the rocks put a lot of hurts when hitting infantry formations)
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