The four major clans ,besides Clan Mors or the Generic Skaven faction, should have differentiation's that would make them differ from each other and have their own playstyles.
One is for each of the four clans to have either discounts or increased cost's of their units. For instance:
Clan Skryre could have discounts to their weapons of war and their units who wield things like the Ratling gun or Warpfire-Thrower's and their weapons stats are better. Alternatively, their warpstone based units and machines will be even more expensive, but again their stats are better (and perhaps less likely to explode (or more likely or sumthin))
And perhaps like Middenland, each clan will not have access to each of the other clans goodies. For instance, Clan Moulder has their warpstone molded creatures, but don't have access to Skryre's machines. This could be a restriction to both campaign and multiplayer, or just restricted to multiplayer, and other clans can purchase each other's toys for warpstone in the campaign.
And concerning Warpstone, I have heard that people would like to see Warpstone as a secondary resource like the Wood Elves's amber. The Skaven could have this primary resource called loot/plunder, and the secondary one is either warpstone or warpstone tokens. The four clans can sell their weapons/units to the other clans for warpstone/warpstone tokens, only except they can gain more than the Wood Elves.
What do you guys think ?
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3 · Disagree Agree- Report
0 · Disagree Agreeanother options, less popular should be a Amber-like system like "big Warpstones", And that, was the resource with which to buy special units.
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3 · Disagree AgreeEvery clan should have access to all units. Discounts and buffs should be related to certain LL's representing their clans only. Skrolk gets cheaper Plague units, Ikit Claw cheaper Skryre stuff Queek cheaper Stormvermin etc.
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5 · Disagree AgreeNobody is saying we should restrict White Lions by giving them limited recruitment or mass upkeep unless you play as Chrace, or Executioners unless you play Har Ganeth.
It's like a mass hypnosis of bad game design.
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7 · Disagree Agreejust like Mordheim game do,
Anyways, i don't like to have two "warpstone reources" either, I was describing a plausible situation in that case.
"I am the harbinger of your demise. I am the nightmare in all mortals. I am the thing you fear the most. I am death..."
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0 · Disagree AgreeIn fact, I can't think of a better way to mark the importance of Warpstones in skaven culture than to make it similar to Amber:
- Used for elite units of other clans.
- Used to upgrade the main building of a province.
- Used to upgrade the victory condition related building (i.e: Oak of ages, but instead to brew a plague or build a weapon of mass destruction.
I'm not saying that it should absolutely work that way. Having a red skill tree matching your own clan's unit works just as well, but saying it would make no sense what so ever is just silly. If anything it makes a lot more sense than elves using Amber to recruit forest spirits and vice versa.
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1 · Disagree AgreeProbably so that they can then claim that any successes the rival has were only achieved through the stuff they bought. There's a reason why Clan Skryre is the wealthiest and most powerful clan.
I think there's a justification for your own clan's stuff to be noticeably cheaper, and in campaign, perhaps you might lose access to certain things if you're at war with the Great Clan who provides them. Generally, though, skaven should have access to the full list.
On the topic of an amber mechanic... I've considered that in the past, but I don't think it works. Skaven use warpstone as their main currency - it should be their equivalent of gold. (Which makes gold mines less valuable to them, but they do make use of gold so gold mines aren't completely worthless either.)
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0 · Disagree AgreeA special ressource for warpstone would simply represent a significant amount (i.e: The equivalent of conquering a whole region, building an outpost there, and harvesting its Warpstone).
Either ways of doing this (Warpstone as main currency or as a special ressource) could easily be made to fit the lore, it's all a matter of what CA wants to do gameplay wise.
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0 · Disagree AgreeI'm expecting "Skaven Undivided" to all intents and purposes. We'll find out soon enough, by all accounts, if not from CA, from loose-tongued YouTubers.
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0 · Disagree AgreeI mean I can understand, a Skaven Faction/Clan ( Somewhere in Southlands) + Clan Pestilence (Lustria)
also for the Combined Campaign Clan Moulder (Hell Pit ...nice starting position with Barbarians, Chaos and Kislev around you)
and Clan Mors (Karak Eight Peaks... also a hell of a starting position with Orks and Dwarfs around and Clan Angrund and Nightgoblins with the goal to conquer your Capitol City)
But why the Hell should they add Clan Skryre or Clan Eshin?
The first doesn't has an own Stronghold the other one is in Cathay
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1 · Disagree Agree- Clan Skryre domain Skavenblight,
http://warhammerfantasy.wikia.com/wiki/Clan_Skryre
- Clan Eshin left Cathay long time ago, and settled in Skavenblight too, also the have presence anywhere.
http://warhammerfantasy.wikia.com/wiki/Clan_Eshin
"I am the harbinger of your demise. I am the nightmare in all mortals. I am the thing you fear the most. I am death..."
—Valkia the Bloody.
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0 · Disagree AgreeMind you I still don't believe we will see a clear divide in clan in regard to game mechanics, but It is quite likely that skaven factions will be named after clans. I would expect a generic skaven faction (named skaven) in a Clan Pestilens to be the two starting skaven factions of game 2.
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0 · Disagree AgreeWould still work with either systems of warpstones though.
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0 · Disagree Agree