When time comes, and Kyoto must be taken, most people struggle on doing this for the first times they try, as it requires strategy, timing and a good supportive, massive and formed army (in higher difficulties).
Now, I'm making this Support Tuto, so strugglers can study a little more about what they can find while reaching for Shogun. First, I'll be showing each unit and their route to make their way to inside the castle, their pros and cons and other info. *Take note as I'm saying here what I learned through a huge gameplay. So if anyone want to add or correct something, PM me.*MELEEKatana/No-Dachi
- They will be put on a good challenge before you can get them into the castle, as arrows tends to inflict some losses. Once there, things can get lot easier, but enemy cavalry can still put up a good problem. After that, you can just climb walls to the main keep.Yari
- Same as above, with the difference that the archers will pose a bigger threat (if you're using samurai, they have a skil that enable runing faster, lot helpful). As you advance further inside, katana, naginata or even cavalry (when attacking flank) units can still cause problems. After them, just get to the main keep.Naginata
- As they are slower and heavier, you can forget about climbing walls, but they are more resistent to archers, and once up there, they'll wreck'em. Cavalry and katana units will pose a problem if they outnumber you. After that, I advice using them to support the other units while they climb walls, because of some payback chance.Cavalry
- They can get to the castle by burning the gates, or climb (dismounted = not good idea = SHAMEFUL DISPLAY!). They will suffer some for archers, but once inside, they will only be stopped by the yari units and missle units, and if you opted for climbing, losses will be bigger because of the fact that horse units sucks a little when dismounted. As advice, let the main keep capture to the other melee units, as you may experience some payback by units you didn't kill.RANGED
- They will be required if you want to enter the castle without too many losses, as while the melee advances,they can return some fire and support. Inside the castle, they will be massacred if let alone, so just use them inside when the time for the main keep comes (returning fire and climbing walls). Also, make sure to avoid shooting your own units.Matchlock
- They will do the support part a little better and can handle themselves against some units, just make sure to not hit any friendly unit. But differently from the bow units, your ammo will be likely almost 0, so you'll opt to just climb the walls in the final hour.Cavalry
- These guys can only pose a good problem to the enemy once inside, because you'll need to be returning fire from outside with good frequency, and they have bad accuracy (what makes them worse than normal bow). Inside they can "Run and Shoot", just make sure to not hit any friendly unit. Again, leave the dirty job of climbing walls to the smaller units and support if needed.SIEGE AND STEALTHFire Bomb
- *MAKE SURE YOU USE THEM AWAY OF YOUR TROOPS TO AVOID ANY FRIENDLY FIRE.* As long as they can crush the arrow tower or gates (or both), that's good enough, even if they die. Their job inside is defeat if used in the wrong situation, but you can use any breach to reach the main keep gates and bomb it.Fire Rocket
- These guys can make short work of gates and towers. Also, they can turn wall archers in dust without suffering losses, working better on returning fire (use this strategy before you advance with melee). Once inside, only use them again to make another gate breach. Don't use them as supportive unit while melee advances, because they can end up killing the enemy and yourself.Mangonels
- It's of some use, but its imobile, and it can be just a trash after you reach the main keep.European Cannons
- These ones are better than mangonels, and can be used with/without fire units and to support another units before they infiltrate. It can make quick work of everything, except cavalry. Once again, at the end of battle, it becomes a trash piece. Also, you can use the men on the cannons to fight (even if they are weak, they can cover up your general, invade, or act as kamikaze decoys). Kisho Ninja
- As using these guys will require good mricromanaging skills, and the castle will be full of troops, the stealth style may not prove SO worth of risk. But if you can manage to bring them up without any difficulties, just wreck some havoc with stealth. Often they will have to be in a band of 3 units to make a good damage (in my opinion).Ok,it's all for now. Later I'll add the one about the clans, their advantages and so on... Stay tuned.See ya all!
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