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Let's talk on Beastmen... Other breeds of Beastmen

13

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  • EquixEquix Posts: 624Registered Users
    Even if beastmen breeds are mostly a copy paste reskinned beastment we can expect a few gameplay differences freely inspired by CA to spice up the realism of the breed without inventing new units from zero

  • EquixEquix Posts: 624Registered Users
    I suspect zombie pirates will be a standalone dlc too, and you could play them without having game 1 and core VC
  • BrakierBrakier Posts: 1,522Registered Users
    Equix said:

    The Araby beastmen are apes, sadly is the least interesting of the other breeds outside old world. Spinebacks and Catfolks are very interesting.

    least intressting? i find apes very intressting, silverback gorrila strength equal to that of a hundred men increased interllect amazing durability.

  • EquixEquix Posts: 624Registered Users
    edited September 2017
    Brakier said:

    Equix said:

    The Araby beastmen are apes, sadly is the least interesting of the other breeds outside old world. Spinebacks and Catfolks are very interesting.

    least intressting? i find apes very intressting, silverback gorrila strength equal to that of a hundred men increased interllect amazing durability.
    Take this spoiler: Cesar (the smartest ape) dies at the end :(
  • SchwarzhelmSchwarzhelm Posts: 776Registered Users
    I don't know. These Beastmen don't look like creatures of chaos... not brutal enough.
    Shouldn't chaos be twisted and horrifying? Especially the tigers look too "noble" for my taste.

  • EquixEquix Posts: 624Registered Users
    edited September 2017

    I don't know. These Beastmen don't look like creatures of chaos... not brutal enough.
    Shouldn't chaos be twisted and horrifying? Especially the tigers look too "noble" for my taste.

    don't worry, I am sure CA would translate their looks on a more grimdark way
  • MrJadeMrJade Senior Member Lansing, MIPosts: 7,162Registered Users
    Equix said:

    don't worry, I am sure CA would translate their looks on a more grimdark way

    By making sure they aren't in the game. The best. The scariest thing. Almost as scary as Araby. Not quite though.
    Thrones of Britannia: 69/100
    Warhammer II: 73/100
    Warhammer: 79/100
    Attila: 70/100 [Age of Charlemagne: 72/100]
    Rome II: 49/100
    Shogun II: 93/100 [Fall of the Samurai: 95/100]
    Napoleon: 58/100
    Empire: 53/100
    Medieval II: 90/100 [Kingdoms: 90/100]
    Rome I: 88/100
    Medieval I: 92/100
    Shogun I: 84/100
  • BrakierBrakier Posts: 1,522Registered Users
    edited September 2017
    Equix said:

    Brakier said:

    Equix said:

    The Araby beastmen are apes, sadly is the least interesting of the other breeds outside old world. Spinebacks and Catfolks are very interesting.

    least intressting? i find apes very intressting, silverback gorrila strength equal to that of a hundred men increased interllect amazing durability.
    Take this spoiler: Cesar (the wiser ape) dies at the end :(
    i love planet of the apes, both the old and new, some of the old planet of the apes are my fav movies. so yea i guess im little biased couse of that , but i have always found the Gorilla or the Bear the most majestic creatures, im not a big fan of tigers, i do like normal cats cause they are cute, drawn cats on some adult sites are cute to. but on to the apes, yea ive always been more of a gorilla or bear lover, so i would love either of them to be beastmen if it is valid in the lore. size equal strength, durability = power over others.

    btw i do like egypt cat sculptures they are cool

  • FungusHoundFungusHound Posts: 2,316Registered Users
    Equix said:

    I love beastmen and find the other beastmen breeds interesting, however I think you should probably do 2 things:

    1. As previously pointed out you copied and pasted that from someone else's blog thing without credit or a link. YOu should fix that.
    2. Find the actual sources. I know the beastmen of naggaroth, the apemen, the Tigermen of Ind, and the Ymir are all canon. However some of that information seems a bit off (mostly stuff about the cats). I believe other Beastmen breeds are talked about in Beasts of Chaos 6th edition. You should probably use that as your source not an uncited blog.

    I am glad to open your eyes. do it yourself
    Open my eyes? I already knew all about the different kinds of Beastmen. I am a massive Beastmen fan. You didn't even do enough research to learn about the Ymir and the Lakemen

    So you just aren't going source any of the stuff you claim, plus not crediting the person you took stuff from. That is just bad form.
  • EquixEquix Posts: 624Registered Users
    edited September 2017

    Equix said:

    I love beastmen and find the other beastmen breeds interesting, however I think you should probably do 2 things:

    1. As previously pointed out you copied and pasted that from someone else's blog thing without credit or a link. YOu should fix that.
    2. Find the actual sources. I know the beastmen of naggaroth, the apemen, the Tigermen of Ind, and the Ymir are all canon. However some of that information seems a bit off (mostly stuff about the cats). I believe other Beastmen breeds are talked about in Beasts of Chaos 6th edition. You should probably use that as your source not an uncited blog.

    I am glad to open your eyes. do it yourself
    Open my eyes? I already knew all about the different kinds of Beastmen. I am a massive Beastmen fan. You didn't even do enough research to learn about the Ymir and the Lakemen

    So you just aren't going source any of the stuff you claim, plus not crediting the person you took stuff from. That is just bad form.
    For a fungus hound you didn't know anything of the fungus of Atrhel Loren, they may get a standalone dlc faction with Ariel as LL

    I already said sorry on missmentioning the source of this thread, you are just trying to harm
  • FungusHoundFungusHound Posts: 2,316Registered Users
    Equix said:

    Equix said:

    I love beastmen and find the other beastmen breeds interesting, however I think you should probably do 2 things:

    1. As previously pointed out you copied and pasted that from someone else's blog thing without credit or a link. YOu should fix that.
    2. Find the actual sources. I know the beastmen of naggaroth, the apemen, the Tigermen of Ind, and the Ymir are all canon. However some of that information seems a bit off (mostly stuff about the cats). I believe other Beastmen breeds are talked about in Beasts of Chaos 6th edition. You should probably use that as your source not an uncited blog.

    I am glad to open your eyes. do it yourself
    Open my eyes? I already knew all about the different kinds of Beastmen. I am a massive Beastmen fan. You didn't even do enough research to learn about the Ymir and the Lakemen

    So you just aren't going source any of the stuff you claim, plus not crediting the person you took stuff from. That is just bad form.
    For a fungus hound you didn't know anything of the fungus of Atrhel Loren, they may get a standalone dlc faction with Ariel as LL

    I already said sorry on missmentioning the source of this thread, you are just trying to harm
    1. What are you even talking about?

    2. Saying sorry is nice but you didn't actually go back and edit your original post.
  • doclumbagodoclumbago Posts: 1,382Registered Users
    Equix said:

    @Equix What about man bear pig?

    probably would be renamed to Magic snowflakes from one thousand and one magic nights

    No.
    Man Bear Pig is a Beastmen RoR

    Lore Of Snowflakes is a lore tought in remote Empire Colleges,
    focusing on dispelling free speech and warding save spaces

    get the lore right, dammit
  • doclumbagodoclumbago Posts: 1,382Registered Users
    back to Topic, I´d love some special love for Beastmen
    some specialised troops besides RoR that will them allow to spec towards dealing with different factions

    Khorngors (Armour Piercing, Frenzy )
    Slanngors (Armour Piercing, Anti-Large)
    Tzanngors (Magic Damage, Magic Resistance)
    Pestigors (Poison, Regeneration)

    the (specials) are just examples of the top of my hat, but these four units are very TT
    and two of them have models so... CA...
  • RedunzgofastaRedunzgofasta Junior Member Posts: 49Registered Users
    Have
    -Scorpigors
    -Scarabagors
    -Jackalogors
    -Viperugors
    -Crocogors (why restrict to lizards?)
    and
    -Beeping Giant Desertwyrms (Dune)
    been menetioned as totally cool beastmen for the Araby region?
  • OdTengriOdTengri Posts: 3,154Registered Users
    edited September 2017
    That's Close to what I came up wi


    Khorngors (Armour Piercing, Frenzy )
    Slanngors (Armour Piercing, Anti-Large)
    Tzanngors (Magic Damage, Magic Resistance)
    Pestigors (Poison, Regeneration)

    I came to similar but different decisions.

    Slanngors = Gor w/60MA, 80WD and GW attacks. +5 Spd
    Pestigors = Gor w/Halberd, Regen and Swarm of Flies (+10 Missile Resist and Enemy -8MA in 30m) -5Spd
    Khorngors = Bestigor w/no-GW instead two axes and B vs Small, Frenzy and 20% Magic Resist
    Tzanngors = Gors w/Shields Magic Damage, Physical Resist

    Just so you know Khorn is the Chaos God that hates magic and grants magic resist, the Mark of Tzeench gives a ward save on TT

    I Also had Ungor and Minotaur Ideas.

    Give us Doombull, Great Bray-Shaman, Wargor, and Tuskgor Chariot.

  • Mogwai_ManMogwai_Man Posts: 2,972Registered Users

    CA could put all those exotic beastmen as tzaangors, in fact tzaangors are all those beastmen who have exotic look like tiger or jaguar skin.

    Aren't tzaangors blue?
  • OdTengriOdTengri Posts: 3,154Registered Users
    Slann-Ungors = Ungor Rader w/Throwing Axes, +5 Spd, Fire on the move, 360 degree arc
    Pesti-Ungors =Ungor Spears w/Silver Shields, Poison, -5 Move
    Khorn-Ungors = Ungor Herd w/GW, No Stalk, Frenzy
    Tzann-Ungors = Ungor Spears w/Stalk, Boost Magic Reserves and Regen

    Slann-Minotaur = Minotaur w/Spear, Silver Shield, Throwing Spears (BvLarge) +5 Speed
    Pesti-Minotaur = Minotaur w/ReGen, DeGen aura
    Khorn-Minotaur = Minotaur w/GW, 100 Armor, Frenzy, 20% Magic Resist
    Tzann-Minotaur = Minotaur Physical Resist, Bound Spell Lightning Strike & Bound Spell Curse of the Midnight Wind
    Give us Doombull, Great Bray-Shaman, Wargor, and Tuskgor Chariot.

  • Rada13Rada13 Posts: 11Registered Users
    Here's what they should do with apes first make them their own race, not beastmen (they were miss classified by explatory forces) hey are one of the proto races by the old ones they were used as a template which would later become elves, dwarfs, humans and Korks (they share the most direct heritage with korks). They live in giant Boabab trees that rival the trees in Aethal Loren. They aren't just gorillas and chimps but a conglomerate of primates from all over the actual real world Orangutans, Gibbons, Mandrills, Baboons, Macaques, Howler Monkeys, spider monkeys, Tamarins, Lemurs, Aye Ayes, Loris etc. Their society is split Apes and tailless monkeys are held in higher regard for their intelligence (in their culture the Old ones took their tails and gave them higher intelligence in return), while tailed monkeys make up the lower class and very primitive primates such as Lemurs and Loris are the lowest echelon and are almost savage if it weren't for the others keeping them in line.

    here is some rough unit makeup

    Chimps are basic infantry
    Gorrillas make up shock troopers
    Mandrills and Baboons are frenzy and armor piercing
    Orangutans and Tamarins are magic users
    Gibbons (because of their long powerful arms) are ranged
    Howler Monkeys provide auras and can make other units go into frenzy and cause fear
    Loris's and Lemurs are quick attack and loris can cause poison (actual loris's have venom glands in their cheeks and are one of the only known venomous mammals)

    You could also suppliment cavalry, flying, and other quick attacks i.e hounds or wolves with domesticated animals that live in rainforets for example hounds can be replaced with large Fossa (predatory animal native to madagascar) and flying could be giant fruit bat riders that live in the boabab trees with the apes. cavalry could be giant rhinos, warthogs, elephants, wildebeasts, or gazelle that graze near the base of the trees
  • chezequerzchezequerz Junior Member Posts: 300Registered Users

    CA could put all those exotic beastmen as tzaangors, in fact tzaangors are all those beastmen who have exotic look like tiger or jaguar skin.

    This whole thread has been an exercise in extremely wishful thinking but this post is actually quite interesting in another sense, if the daemons of chaos get individual factions would tzaangors be implemented in the Tzeentch faction. I'd certainly hope so.
    wyrd bið ful aræd
  • OdTengriOdTengri Posts: 3,154Registered Users

    Aren't tzaangors blue?

    In some of the source material they are described as having strange coloration and exotic patterns. In 40k they actually came out with figures for them and took the art direction in a totally different direction.
    Give us Doombull, Great Bray-Shaman, Wargor, and Tuskgor Chariot.

  • SaurianDruidSaurianDruid Posts: 922Registered Users
    Having a variety of Beastmen variants would be pretty great, but it would also be a ton of work and I just don't see CA doing that for no gameplay benefit, and they certainly aren't going to make whole new factions for each Beastmen variant.

    Also, it's odd to me that Naggaroth's Beastmen are vaguely reptilian. If anything I'd expect the Beastmen of not-Canada to be more moose-like.
  • OdTengriOdTengri Posts: 3,154Registered Users


    So Sorry
    Give us Doombull, Great Bray-Shaman, Wargor, and Tuskgor Chariot.

  • mw51630mw51630 Member Posts: 1,593Registered Users
    OdTengri said:

    Aren't tzaangors blue?

    In some of the source material they are described as having strange coloration and exotic patterns. In 40k they actually came out with figures for them and took the art direction in a totally different direction.
    There are also similar models for Age of Sigmar, with weapons switched to normal swords. I highly doubt Tzaangors if released in TWW will look too different, GW doesn't stand for contradictions from licensers (despite contradicting itself all the time)
  • MrMecHMrMecH Posts: 2,107Registered Users
    I doubt that they will be existed in TWW. License Age of Sigmar for few units doesn't seem worthly at all. However if game3 focus on Chaos realm very much, they might be come. War Mammoth from Forge World also can be in.
    SHUT UP GIVE US GHORGON!!!!!

  • OdTengriOdTengri Posts: 3,154Registered Users
    Yeah @MrMecH, TWWH 3 gives us a glimmer of hope for Beastmen with Marks but that's pretty iffy, Chaos Warriors though have a pretty good chance. They're almost guarantied Skull Crushers and Hellstriders.
    Give us Doombull, Great Bray-Shaman, Wargor, and Tuskgor Chariot.

  • DraxynnicDraxynnic Posts: 5,847Registered Users

    I don't know. These Beastmen don't look like creatures of chaos... not brutal enough.
    Shouldn't chaos be twisted and horrifying? Especially the tigers look too "noble" for my taste.

    The 6E Beasts of Chaos book, in which most of these variant beastmen are mentioned, notes that not all of creatures mentioned there are necessarily Children of Chaos. The Ymir, for instance, sound like a Norscan population of Yhetees.

    Generally speaking, though, I think variant beastmen have the issue that either they're a new army list with its own characteristics, or they're simply a reskin of the existing beastmen. In the latter case, then there's a certain element of 'what's the point?' in there. That's a lot of artistic assets that's being put into reskins of existing units that could be going into creating new units or entire races.

    Conversely, if they are different... we have basically no information on what their units and fighting styles might actually be.
  • OdTengriOdTengri Posts: 3,154Registered Users
    We're more likely to see marked variants of the Beastmen we already have than entirely new units of Beastmen
    Give us Doombull, Great Bray-Shaman, Wargor, and Tuskgor Chariot.

  • FungusHoundFungusHound Posts: 2,316Registered Users
    OdTengri said:

    We're more likely to see marked variants of the Beastmen we already have than entirely new units of Beastmen

    I agree but would be kind of neat to have a special recruitment option depending on where you are in the combined campaign.


    If you are in Norsca you can recruit Ymir, if you are in the Southlands you can recruit apemen, if you are in Naggaroth you can recruit scalemen(I'm just going to call them that because "Beastmen covered in a bunch of sharp scales that live in Naggaroth" is much too long) and if you are in Bretonnia you can recruit Lakemen. I suppose you could have Turnskins or Brays if you are in the Empire. From the Beastmen concentration map from 6th edition there are no Beastmen in Lustria and Ulthuan so you get nothing there.

    Btw since Equix apparently won't check his sources I went and looked up some stuff. The Scalemen and the Apemen are mostly accurate to the sources I could find in 6th edition, but the cat beastmen stuff I can't find any reference to besides the Tigermen of Ind (Which doesn't give very much description.) I would not trust that cat beastmen information until someone can find a proper source for it. I don't know if it is made up or just from a very old reference.

  • OdTengriOdTengri Posts: 3,154Registered Users
    The Tigermen of Ind are what hes talking about.
    Give us Doombull, Great Bray-Shaman, Wargor, and Tuskgor Chariot.

  • FungusHoundFungusHound Posts: 2,316Registered Users
    OdTengri said:

    The Tigermen of Ind are what hes talking about.

    Yeah but all that background information he has that he took from some blog I can't find any source to. The Tigermen of Ind are mention a couple times in the lore but I can't find about 90% of the information in that cat beastmen section.
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