I suggest correcting the artillery to a working one, this will correct many shortcomings, a large number of units.
I corrected artillery work in a small miniature, attached my version of the artillery work.
This mode of shooting certainly does not cancel the fact that the artillery misses. But it will make artillery a more dangerous unit on the battlefield, on which one should pay attention.
I ask the developers to pay attention on this problem, with respect the fan of the series of games
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1 · Disagree AgreeI notice this issue with the organ gun and helblaster all the time. They keep firing at the middle of the unit where all the enemies are dead instead of throughout the rest of the unit where there are plenty of enemies to shoot at. Very frustrating!
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1 · Disagree AgreeIf you have any questions about tactics or mechanics in Total War Warhammer multiplayer, feel free to PM me.
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0 · Disagree Agreeenemy closes the gap a little too fast for it to be effective.
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1 · Disagree AgreeAddendum: Going to be a little bit of repeating: The point is that you are most likely not going to calculate the target aquiring for hundreds of models vs what they are shooting at, but their target is a "box" that indicate the enemy unit, the clue here is to make the projectiles spread more at its point of impact that could simulate better a model to model interaction while in reality the projectile spread is just shooting at a larger "target" rather than point that seems to be defined under the units banner.
Forexample what makes the Mammoths hard to target for archers is that their "point of attack" is where their rider is sitting and a lot of archers try to hit that point, but overshoot as the rider sits too high compared to the arch of fire.
So for archers, handgunners, cannons and other ranged targets it would help greatly to have this system looked up on, maybe even help with magic missile spells against units as it could be made to spread its projectiles more across the units hitbox.
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0 · Disagree AgreeThis is exactly what needs to happen to artillery.... and for the love of god..... make single entity artillery aim at the bloody middle of the unit not on the edges.....
Its painfull to watch a cygor try to hit a unit and when it finally connects it clips the edge of the unit.....
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1 · Disagree AgreeA more experienced and stronger(they have better melee stats:D) crew should be able to handle their equipment better.
On a max chevron cannon they should work like the team that changes wheels on F1 cars:
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2 · Disagree AgreeThe issue is that your picture doesn't take into account single entity units or the target unit at different orientations.
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0 · Disagree AgreeTop #3 Leaderboard on Warhammer Totalwar.
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0 · Disagree AgreeAnyone agree?
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