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Since WH1 was all happenning on relatively small map - Wood Elves campaign was relatively ok as it was. Limiting Wood Elves to only have proper buildings etc in the Athel Loren.
But with Mega Campaign comming to the game - I feel it is no longer suficing way to implement Elves.
After all there will be entire continents without any Athel Loren like settlements. (There might be one at Heart of the Jungle in Southlands)
Not to mention that stacking bonuses from outpost will start to be absolutely OP if they are left like that on even greater map.
Therefore - Wood Elves building system needs to change. And I think CA will change it somehow - it is unavoidable.
Leaving individual buildings aside - Lets concentrate on the settlement system for starters.
I still belive that the lev1 outpost system is ok - but I strongly believe that Capital provinces should have access to 2 building slots instead of 1 - and be able to build diffrent kind of buildings than standard outposts. Important super-cities - like Altdorf, Drakenhof, Karaz-a-Karak etc. should have IMHO 3 building slots.
Whole Amber mechanic needs to be revised slightly - with less amber beeing used for permanent upkeep of the settlements and Oak of Ages and tech, and more beeing a single time spend.
Amber itself should be acumulative resource instead of a pool like recourse it is now - similar to other WH2 races ritual recourses (like Warpstone). There should be provinces very rich in it same way there are warpstone rich provinces.
For Example Oak of Ages would only consume 2/3/5/8/10 Amber as each turn Upkeep - but instead it will require much more Amber to level it up as a single time only expanse.
Same with technologies - instead of them costing 1 permanent Amber upkeep - make it cost 20 Amber per technology unlock.
This will allow for even relatively small WE faction - spaning only 10-20 settlements to be able to reach campaign objectives and advance their technology/ Oak of Ages.
Expanding the Athel Loren
Ultimatly - all this changes wont fix the initial problem about WE - Athel Loren beeing only 4 real Cities for WE.
Therefore - I believe a Ritual like mechanic should be implemented - where using big quantities of Amber - and similar mechanics as other rituals restrictions - Wood Elves will be able to Grow Athel Loren - expanding the borders of the Forest itself to the neighbouring provinces (they all must be controlled by WE player in order for it to work.
1st stage ritual would cause the closest neighbouring provinces (Queneless, Paravon, Vaults, Gray Mountains) to get more foresty, and making settlements there increase their status to semi-wood elf provinces. In there WE Player will be able to make normal WE buildings - only to tier 2 hovever. Their capacity will be incresed too (from 1 to 3 for Small settlements, from 2 to 5 for Provincial Capital settlements)
2nd stage ritual will add some Athel Loren atriction to thouse regions and increase their max tier of buildings to tier 3.
3rd stage will make thouse regions almost etirely like Athel Loren itself, increasing the slots per settlement for Provincial Capital Cities to 7 slots. Also increasing max tier for Provincial Capitals there to tier 4.
4th last stage will finish the expansion of Athel Loren - after that it will be more than double its original size. Provintial Capitals of Paravon, Karak Izor and Karak Norn will become full fladged Athel Loren like Cities with 11 additional slots and max tier 5 buildings. Other smaller settlements in this belt arround Athel Loren will have 5 extra slots and max tier of 3.
Simmilar ritual could be launched on other continents - first spawning a single Wood Elf Capital City there, and then making it grow to 3-4 surrounding provinces.
I would say thouse new WE Tree Cities on the other continents should only be made in predistined locations.
1 obviously allready is in Heart of the Jungle in Suthlands.
1 more should be erectable in central Lustria (Itza ? )
1 another in middle of Ulthuan (Everqueen Palace)
1 more in Nagarond - probably on the ruins of Dark Elves Capital.