Not what i expected to do sitting at lunch at work today, but sometimes when you feel you've glanced into the eternity of Chaos and felt true enlightenment, you just have to sit and write and get your thoughts out to the world. Ive seen a lot of speculative forum posts, but most have pertained to one piece of specific information vs taking in the picture as a whole. It seemed right to do that here.
I am fairly certain that based on TW:W 1 DLC expansions and current races, current map area of TW:W2 and the races that will more than likely occupy it, you could almost bet and guarantee looking at the remaining 8th ed army book roster that we are going to get Tomb Kings, Daemons of Chaos, and Araby (There is no way we are getting Vampire coast as its own thing, the most you could hope for is unit additions to VC in 2 in the form of a LL pack. Araby also mirrors the Bretonnia inclusion in 1) as DLC for the 2nd game. If you also take into account the kind of mirroring themes of the first two games in terms of chaos vs non chaos races, that we will be looking at a third TW:W consisting of Ogre Kingdoms, Chaos Dwarves, Cathay, and either Kingdoms of Ind or Nippon (with Ind being more likely for the initial addition due to its attachment to the main continent)
"But why would they do Cathay, Ind, and Nippon with so little lore/source material? Dumb post is dumb!"
So, i think that initially, the development cycle for the trilogy was this: Game 1 Old World, Game 2 New World, Game 3 Southlands. With the confirmed inclusion of Southlands in game 2, races that were probably planned for a later title are very likely to be included as DLC races. A good indicator of this occurring is the recent blog post citing the Mortal Empires campaign as being "much denser than originally envisioned in terms of race count"
What WAS the original vision for the TW:W trilogy? To see all 8th edition armies envisioned in their full glory. With all 4 starting races for the 2nd game out in the open, that only leaves us with Tomb Kings, Ogre Kingdoms, and Daemons of Chaos (we're talking main army books here, not necessarily current armies.) Precedent has already been set of them putting more minor factions into the game, or factions that never had an 'official' army such as the Norsca, so having discontinued armies in the game (in the form of Araby) isn't out of the question. This also set the precedent for using fanmade or experimental material for the basis of an army, example Norsca (which also includes Fimir in the army roster in game.)
GW has stated multiple times that they want each game to have its own, standalone, playable campaign, and the 'mega' campaign being a kind of glorious meta combination vs making it necessarily the main focus of each individual game. I don't think they would have put such painstakingly detailed mechanics as the Vortex and rituals, making them so much a heavy focus of game 2, if this were not the case. So with this in mind, based on remaining locations and the focus being gameplay/replayability (stated in the Mortal Empires blog) i don't think any chaos wastes/smaller locales will do for the setting of a third, standalone game.
"But the area is just too big! It won't fit with the other campaigns and they are too isolated!"
As mentioned in the blog, the Mortal Empires campaign will consist of a specially made map vs smashing the two campaign maps together. Its pretty obvious at this point that the third game and following meta campaign will have a similar map created specifically for this purpose as well, perhaps down scaling region sizes for less overhead (Im hoping for a full panable world map!)
"But what about Kislev! What about 4 chaos factions warring each other!?"
Kislev is already in the game, and i imagine a more likely scenario would be them getting a quality of life pass at some point with their current location in game intact, fitting with the lore and not overlapping/revisiting old campaign locations outside of the meta campaign. And personally, a game that consisted of WoC style armies trying to find one another and battle in a constant "i can't quite catch up to this enemy im trying to kill, oh great now he has three armies" scenario seems both boring and stale mechanically for an ENTIRE game.
I DO feel that the third mega campaign should be called "The End Times" and faction specific goals for uniting their own peoples sound cool (Like Grand Legion of the Everchosen, Host of the Eternity King, Undead Legions) , but i don't think mechanically this would be very interesting and would turn out more tedious than fun.
I would love to hear other peoples thoughts on this thus far, on things i may or may not have missed (i intentionally left out some of the other unofficial armies, as Hobgobbla Kahn could easily be rolled as an alternate Orc LL for the third setting)
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3 · Disagree Agreeand we would achive world peace ... maybe.
Seriously right now Chances for fleshed out Nippon and Cathay are about as high as 0,2% maybe right now.
I hote for them - but then I dont have delusions about it.
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0 · Disagree AgreeThey have already stated that the big boy campaign has longer end turn times and that there is nothing they can do about it. They are even cutting chunks off the vortex map including factions to make the world fit and try to mitigate end turn times.
Game three is going to be a real test of scope in terms of how much stress they can put the engine under in terms of map size, settlement number and faction limit. We are likely to see the chaos wastes and just east of the words end mountains to include the ogre kingdoms. Game 3 won't have the same amount of new map in terms of scale, but it will be more dense, like the old world is in comparison to the new world. I don't believe for a second that CA have the resources or that their engine has the capability to fully create the entire Warhammer world. And can you imagine the end turn times for that game 3 combo map if they included Cathay, Ind, Nippon? It would run like ass and take long as hell to complete the end turn.
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1 · Disagree AgreeGame 2:
Tomb Kings
Dogs of War
Araby
Vampire Coast
Amazons
Albion and Sartosa are both too small to accommodate a playable faction and have even less fluff than Cathay does.
Game 3:
Daemons of Chaos - Guaranteed
Ogre Kingdoms - Guaranteed
Chaos Dwarfs - Effectively Guaranteed
Tomb Kings - If not in game 2 for whatever reason then Guaranteed
Hobgoblin Khanate
Cathayan Expedition
Kislev
Cathay Proper
Ind
Hung
Nippon
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0 · Disagree AgreeGame 3 will be getting the other 2 daemon factions, chaos dwarfs, ogres and then will get some minor factions fleshed out. Chaos undivided will probably get a revisit.
Kislev will be like norsca is now, a pre-order bonus.
Just my thoughts though.
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0 · Disagree AgreeEveryone talking about the map being simply 'too large' for them to do effectively, i think you underestimate the possibility that everything gets downscaled, and the easiest way they could do that and have the movement etc not being affected and made unrealistic, is to just modify the base move distance down to whatever the real scale would be. They wouldn't be making ME if they though people would gripe about turn time, they won't/aren't. As it is, it takes about 20-30 seconds a turn at the very most, usually when i'm at war, because i have limited turn movement on. If you wanna see whats going on, you're gonna have to deal with the wait time at that point.
I'm not sure how they could have done 'more' for game one when they already heavily exceeded not only their own expectations but everyone else's for their development pacing.
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0 · Disagree AgreeCIN won't happen as mentioned above, unless the ME map is 97% the size of the two maps combined and plays with little to no lag. If the map is similar to the datamine map or has some noticeable chunks taken off, it won't happen.
We really need to see if TEB or Araby makes the cut for NWE. If neither does, CIN is a 100% never happening. If both do, then we may need to revisit this.
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1 · Disagree AgreeRecent Paradox games have also been trending down in average score.
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0 · Disagree AgreeAnd if things get great, Cathay has a chance.
But just Cathay, Ind and Nippon are too far and lacks knowledge on military (Nippon is Shogun 2, come on)
Any White Dwarf Army could be implemented, Hobgoblin Khanate included.
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0 · Disagree AgreeAs you yourself states, Bretonnia didn't have an 8th edition army roster either, and while i understand the argument of having a full army roster making it more likely, the inclusion of Norsca flatly dissolves this argument.
In one breath you say there has to be mirroring of chaos vs non-chaos races but look at the first game: You had Empire, Vampire Counts, Dwarfs, Greenskins as base game. Chaos came as DLC or a pre-order bonus. Already your whole premise is out the window. As for the DLC/FLC route of new races and not just factions like Skarsnik, we had in order Chaos, Beastman, Wood Elves, Bretonnia, Norsca. Here you are a bit closer to the mark if you view it as Beastman "mirrors" Wood elves and Bretonnia "mirrors" Norsca. Except Norsca can also be counted as a pre-order bonus for game 2. Further, the initial mortal empires map won't have Norsca as a faction because the development teams working on game 2, the Norscan DLC and presumably the combined map campaign were at different periods of the development cycle and couldn't fit it in. Thus, any such claims of a developmental vision is tenuous at best. Finally, there is still a 3 vs 2 in the favour of Chaos because Warriors of Chaos were a form of day 1 DLC.
Again, as you state in your own quote, Chaos is a 'DLC' for game one, and not technically part of the core gameplay. I.E., unless i buy the dlc, the main 4 races have the mirrored theme going. Norsca is technically still a DLC for game one, with its inclusion being purely in Mortal Empires only, the general gist i get is that you can pretty much count all races from game one as ME 'booster' races, in the same vein as the WH40K Dawn of War franchise games hooking into one another. I never once said that the 3rd game would be centered around TK, nor do i think that. It will with certainty be included as DLC in game 2 due to the map area involved. Southlands is already in WH2, its on the steam page, its on the map reveal, its in the game.
Direct quote from Steam page:
About Total War™: WARHAMMER® II:
The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.
Honestly this was a big factor in determining that the rest of the WH map would be in game 3, due to Southlands being resized to fit in not only the main WH2 campaign but however it ends up resized in WH3.
Darklands would pretty much need to be included in full for the 3rd map to hook into the meta campaign and feel normal. I can see Chaos Wastes being added, just not being the focus of the 3rd game. We already have some dips into the Wastes in game one, and that area is utterly boring to be in, even as Chaos Warriors. I actually mentioned something similar in my more recent post, and i think this is the correct line of thinking for the 'how are they doing it' from a performance standpoint. But we'll just have to see once ME is out
Nope, that argument only works in conjunction with the Meta Campaign, as thats essentially all the Meta Campaign is doing is giving you the old areas on an updated map, play who you want, with new mechanics. They are already doing it in the game as a 'bonus' not as the 'focus'.
Still, some great feedback from everybody!
EDIT: Just to preemptively put it here, here is a great repository in another post for all 'official' Norsca army material
https://forums.totalwar.com/discussion/190768/norsca-army-list-from-official-sources/p1
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0 · Disagree AgreeThe mirroring you brought up was on a chaos vs non-chaos basis however. In large part, the initial release of the first game can be seen as VC vs Empire, and Greenskins vs Dwarfs with non-playable factions thrown around. However, due to Bretonnia being a FLC, it should now be considered core to the first game and that creates an "imbalance" in the whole mirroring argument in general.
Yes, I think your comparison to Dawn of War 1 is very appropriate to the model CA is going for. No, but you wrote that game 3 would have centered around the Southlands and game 2 was the New World in what you suspected was CA's original vision of the trilogy. If this were true, then the only WHFB 8th edition army that could be introduced under those conditions would be the Tomb Kings unless Skaven were held off the New World game 2 or New World would only represent the elven conflict to allow the introduction of Southlands' Lizardmen. Yes, I am well aware of what is included in game 2. I am arguing your premise that the original vision was game 2 would be New World, and Southlands would be game 3 is flawed from the get go even prior to game 2 information being released because it would fail to cover Chaos Dwarfs and Ogre Kingdoms. It would leave a Southlands only game with only the TK as the sole new "race" unless they also cut out factions from your believed New World game. You are using this premise to more or less justify the rest of your OP.
The new ruins mechanic does allow the possibility of adding something features to spice up the Chaos wastes besides the few quest battles located therein. Right now, it's purpose is for chaos to have a somewhat safe area to retreat to and to limit how quickly respawning Chaos armies can get back to the front lines.
Fair point to make. I am also of the same mind for the reasons I wrote.
If game 3 includes the Darklands, which it must in some form to allow the Ogre Kingdoms and Chaos Dwarfs to be included, then what is stopping some of the factions from previous games to exist there? We see Wood elf, Greenskin, Beastmen and a few others in game 2. While yes, they are currently unplayable, it doesn't necessarily mean that CA might not change it. However, the basis of my argument is because I don't see them having enough content for a game 3 based on Darklands/chaos wastes alone. They need to add content/features to incentivize customers to buy the game at full price. One way I suspect they could accomplish this is by introducing new starting locations for old armies in the 3rd game's own campaign and combined trilogy map. Obviously, if they make the game more of a standalone expansion at a lower price point, this would be moot. Despite the opinions of many that game 2 is a standalone expansion, pre-order sales indicate the complaint is a meaningless one. However, I think selling a game with only Demons of Chaos, Ogre Kingdoms and Chaos Dwarfs as playable doesn't have that broad of an appeal.
As for Cathay, Ind, Nippon, I am skeptical they'll be included because of the constraints the designers have imposed on themselves (attempting to limit map size and/or number of factions). They could certainly go back and cut regions from the Old World and New World in one form or another, but I think that would be counter productive because those regions are far more relevant and important to what constitutes Warhammer.
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0 · Disagree AgreeThis is true and a miswording on my part. I should have worded it more from a standpoint of "Two ideologically opposed and generally at war with one another more than other races factions." Greenskins are certainly not chaos, and Vampire Counts from a gameplay standpoint aren't either since they gen their own corruption. So really the only source of Chaos from a gameplay perspective is WoC/Beastmen/Norsca. I wrote that i think that was the original vision of the trilogy, just my opinion. Regardless of my opinion though, CA have said that game one heavily exceeded their initial scope for the development of the game, thats a quote and a fact of the matter.. DLC for Ogre Kingdoms could have easily come in on WH1 if they expanded the map east and that would have been that. Even Southlands could have just ended up covering the top half (and still might in the ME map if the datamine holds up to its release) and it would have still held the necessary races in the game. Daemons can realistically go into any of the three games, but i have a feeling they will be a big threat of game two when chaos is attracted to the Vortex. It just rings true to me. As far as the 8th edition army issue, thats true, and part of the crux of the discussion for 'what is really going to go into Game 3?' Using that logic still, four seperate chaos armies doesn't make sense. From a sales standpoint, reusing assets as the focal point of the game doesn't make sense either. Thats my whole reasoning behind what armies will be in 3, based on already included armies. I agree they could do a passover on Chaos Wastes with some ruins, and they may for the meta campaign to give you a reason to actual go and conquer the region vs just wiping out Chaos there. Im very curious to see the different mechanics for settlement in ME. You may very well be right that we may eventually see LLs in the new areas of the game. However, i don't think this will be for the main campaign of WH2, and will instead be part of the pass over for new LL locations in ME to give players different play experiences and start positions. My biggest reasoning behind this is the fact of the Vortex mechanic in 2. What motivations do these other factions have? What is their stake in the vortex? I could see reasons for TK and DoC easily explained, but some of the other factions are more iffy. I guess it is possible, we'll just have to see. You're right that just DoC, OK, and CD don't have broad appeal on their own, which is why i made the assumption i did about OK, CD, Cathay, and either Ind or Nippon. Could also have Hobgoblin Kahnite, i'll admit i don't know much about the lore on how different they would seem/play. I'm still open to alternatives for what races would be game 3, but i still strongly feel that Cathay at the very least will be one of them, even if its the most easterly part of the map for that game. The other option for a faction is Daemons of Chaos for 3, and thats still a strong possibility, it just leaves me stumped for the total DLC cycle for 2 if that ends up being the case. The map constraints ARE the biggest limiting factor here, but i still think with some re scaling and over all redesign that it could still work. Could do smaller provinces or even have provinces down away with all together (as far as the claiming multiple cities per province, just have the province capital) and that would allow for the majority of factions to still be present. They are already heavily changing the capture and settlement requirements to allow for lore friendly total world conquest for ME, so i don't think this is out of the question. I'm really interested to see JUST how much slower ME turn time ends up being before really passing a final judgment on the 3rd meta campaign
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0 · Disagree AgreeI hope CA continues to flesh out the Old World as well. That is my greatest disappointment of TWW1 (A game I've played more hours in than any other TW game or any other game period, and I'm still playing it) Karak Kadrin, Middenland, Knights of the White Wolf and Panther, Halfling units, Marius Lietdorf, Kislev, Tilea and Estalia, all of these have such potential to add to the game and make more unique experiences. People would buy them!
In some games, DLC is predatory, but I feel like this game is one of the few that really provides value in every one, even for people who don't buy them. Anyone complaining doesn't really have a leg to stand on. It'd be impossible to do this kind of scale without needing to charge us, for any developer. I'll buy every for TWW trilogy. They extend the game and give me wonderful new characters and races to play with.
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1 · Disagree AgreeAs far as the DLC is concerned, i love the approach they have taken here, in that people that don't pay still get to experience the lore and world being fleshed out with the DLC races still acting as AI controlled factions, but giving the option to not only support development but also play those factions if you want to. Thus everyone gets something out of it. The only grip i would have is the price point for some of them, but to be fair Beastment and Wood Elves did give us standalone story campaigns, although after playing the Beastmen campaign i dont think it was worth a full 20$. I bought mine on sale though for close to 10$, and that seemed about right for the campaign content. I guess with being able to play in multiplayer the value does go up.
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