FINAL EDIT: To address some of the thoughts around here, I wanted to just state that the intention of the post wasn't really to speculate on how these nations would look like in the game, BUT to express my desire to see them in the game as playable factions, and potentially seeing them with something similar to this, trying to thwart the Skaven plans and so on, that is, after all, not for me to decide. I'm not the first asking for this, considering I already saw posts around the internet, nevertheless I just wanted to say that, IF done right, I would definitely pay for an Estalia/Tilea DLC as proper factions in the game. Just a wish, no matter how slim the possibility really is.
With the arrival of TW: Warhammer 2 AND the combined map (Mortal Empires), I felt like I had to make this, even though I know I'm not the only one who posted something like this, I still wanted to give my opinion and give an idea on how they can be potentially modified in order for them to be made playable. In both situations, there is always to consider that CA has been given the freedom to actually create lore, certainly not to change everything, but since it's a game and things like the Empire destroying all the Wood Elves and Dwarves is possible IN THE GAME, it should very well be possible to guide the other factions in the same way, with the difference that the situation they're starting with should still reflect the lore of the times, with freedom given to the player as soon as the game starts, of course, and a few objectives.Tilea:
- This could very well be an opportunity (for both Tilea and Estalia) where they can add lore to nations who could be used for more than being mere footnotes in the lore, despite certain important things happening in these locations as well as adding more variety to the human cultures that isn't just FANATICISM from Bretonnia and the Empire. A chance to flex the creative muscle and add something more to the humans.
- In terms of rivals, well there are still plenty, especially when it comes to TW: Warhammer 2 coming adding the Skaven. Considering Tilea is one of the regions where at least Miragliano recognises them as a threat, due to Skavenblight being right next to them and having fought them in the past, it would be interesting to see a campaign where the Principality of Miragliano (one of the more relevant city states lorewise too) attempts to impose its dominion over the others as usual, and the first objective being uniting Tilea, and then passing to address the Skaven threat and venture in the New World, much like Pirazzo's Lost Legion did, even though they were from Tobaro. Nevertheless the Skaven, Estalia and the New World threats can very well be where the campaign for Tilea (after uniting the region) as a player would lead to.
- The much awaited models would help differentiate them from using Empire units and give them the much deserved makeover necessary to consolidate their identity.
- How would this work? Well as posted elsewhere, one of the ways it could work would be to make the unification process a challenge, starting with a weak state however, designing with a stronger late game in mind, specifically due to a culture that would actually embrace progress and having personas such as Leonardo da Miragliano actually bring something new to the table for the Empire too. In one way, as long as Tilea hasn't been unified you can make it so that the individual states can't declare war to anybody else other than the city states of Estalia and Tilea or for defense, and while they would be easy prey initially (lorewise they were) you could have minor bonuses that would allow them to not get completely steamrolled by other stronger factions, maybe making the Dogs of War being available for use from the start, due to both Tilea and Estalia employing the DoW to fight their battles instead of their minor standing army at the beginning.
- In very much the same way there isn't much lore here, however, much less than Tilea. This can give a blank page to CA to work with and allow them to follow the history of colonial Spain of our world and add similar units such as an equivalent of the Tercios to Warhammer.
- Similarly to Tilea the threats come in different shapes, except that Estalia, always having the possibility to chase the Skaven, may have the chance to deal with the Beastmen. Additionally, the campaign may revolve primarily in settling in the New World, and, much like Miragliano for Tilea, Magritta could be the playable faction as they are one of the most powerful Kingdoms in Estalia and have a colony already in the New World.
- Whereas unification would be important for Tilea, in Estalia it could be more of a steady process, coming with influence and wealth from the New World that would allow you to absorb the other city states, until the nation is unified and new unique units are unlocked, tied to Estalia directly.
In both instances since the area is smaller but both regions are said to be obscenely rich, it would be much better if trying to include more regions for the city states, so as to represent a bit more closely the entities present in the territories, but instead of having multiple towns just have 1, like the Wood Elves, with 7 or 9 slots and so on, but always with the ability to conquer other cities and develop them normally like the Empire. Just the areas in Estalia in Tilea would be worth those slots certainly.Final Thoughts:
While I do realise that whether these two nations getting officially released is not for me to decide, I still think that it would be a shame to not give some justice to them, especially since the end they're given in the End Times (underwhelming to say the least) and since here the freedom is given to the player, it would still be nice to get them more fleshed out and for CA to have a proper shot of building new lore out of "nothing".
But even then, I also realise, that it would take A LOT of work to get this done and if it were to be released, then I would assume it would be paid DLC, because major changes would need to happen as well as adding a story for these factions, such as adding more Republics/Kingdoms/Principalities in the game as their own factions for the player to conquer in an area that isn't the biggest even though it has plenty of smaller nations in it.
As a final note I'll admit, that I've always been fascinated by these nations and it would be really nice to have them with their own system and culture in the game naturally developing into more of an empire when you play the game, it would definitely will be a DLC I would pay for.