She doesn't have any bound spells, she only has one true spell from the lore of dark magic (PoD is more of an ability), and her death spells are both debuffs, only one of which is particularly useful. Furthermore I am personally not a fan of MMM in campaign; I feel like it's best used in multiplayer. What do y'all think?
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I want to say that she should have better spells, but I can't think of any I would replace, and what I would replace it with. I would say if she lacks anything, it is a reliable direct damage spell, as the Dark Magic lore spell she gets is for lords and heroes, and pit of shades is very situational, and potentially dangerous, even if it can have some incredible results when well-placed.
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0 · Disagree AgreeWhere is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!
Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
'Waaaaaaaggh! Gorfang!'
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0 · Disagree AgreeGarbage: Soul Stealer (does 500 damage to a wizard for a ton of power), Doom & Darkness
Meh: Melkoth's (does too little damage for a single target spell), soulblight (decent but costs too much power)
Good: Pit of Shades, Power of Darkness
How do you get 3 good lores to choose spells from and come up with this list?
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