TL;DR at the bottom.
In the same vein as other posts have showed up and the new info we recently got for the Mortal Empires map, I wanted to take my time to make this post because I like this game, I wouldn't be here if it weren't for the fact that I really like this game and wanted to stay up to date. This time, however, I have come forth to avenge Tilea's and Estalia's place in the world. and not just Dogs of War outlets.
While this is certainly nothing new, in more ways than one, I already posted something similar in the past, with the name “The case for Tilea and Estalia”:https://forums.totalwar.com/discussion/201613/the-case-for-tilea-and-estalia/p1
The post's aim was to mainly highlight a potential way in how the factions could be implemented in the game and, to a certain extent, why it would make sense for them to be introduced.
Setting aside the personal reasons (the same everyone has for their own favourite race/nation/faction in the Warhammer universe) there are different reasons why it would make sense to introduce both of them in the game, especially now that the 2nd game has been released.
While you may like it or not, there really aren't many other factions they can introduce other than a relatively small number, of which some are pre-existing and others are occupied by placeholders. I don't want to be presumptuous in my assertions but certain factions might just not be practical. I'm talking about Amazons or Halflings, of which, not only do they have such a small place, but the ones that they hold are already under the control of the Lizardmen or the Empire/Estalia.
However, Norsca-like treatments are entirely possible, as it has been shown, and it has been rather successful in establishing a precedent, that could work very well for Tilea/Estalia, of which there is already info to work on and enough territory for CA to finally flesh out these two factions that are in dire need of a makeover, instead of using the same old Empire models and units.
Unlike many other factions in the game, Tilea and Estalia are actual players in the maps we currently have, New/Old World and especially in the Mortal Empires campaign, they have the perfect mix that unites both the New World and the Old World. In fact, of the human factions (safe for Norsca but that faction is already in the game) they’re the only ones that actually do have colonies and expeditions in Lustria. Unlike the Empire, the expeditions from the Southern Realms have been MUCH more numerous and attempts at colonisation have been made. This does make them viable in the New World map as well as the Mortal Empires campaign that is soon to be released, because they would be, in the New World map, the only Old World human presence to venture beyond what most human nations could do and open a viable colonial campaign. With the Mortal Empires campaign, they instead have viable options to be more spread out and not being LOCKED in their own respective areas, as it would customarily be the case for the other nations in the Old World.
How would either of them tie in? Whether it be for a “Vortex campaign” or the bigger map, they actually do have a lot of ties. Tilea and Estalia acknowledge the presence of the Skaven, especially Tilea since they have to fight them on a daily basis in Miragliano, with Tobaro having had fights erupt in the past there as well. But the biggest reason is obviously Skavenblight, which is right next to the two regions. If we had to go further, apart from the colonial attempts and the bitter rivalry between city-states of Estalia and Tilea, they both had contacts with the Elves in general, so much so that the Tileans hate the Dark Elves after they sacked on of their cities, while the Estalians had skirmishes with the High Elves at sea.
Coming back to comments from CA, it has been stated that the Mortal Empires campaign will “evolve” though we may not know how or when, it is still an open possibility (again coming back to my older thread) to rework the area. As I had suggested, though I do not want to be presumptuous that is done the way I suggested, the area could be changed to reflect more the actual presence they had in the world, since the Tilean and Estalian city-states were considered the wealthiest human nations around, despite being so divided, and as such would require the area to have more 1 city provinces, much like the Wood Elves, with 9-10 slots each so that they would be functional on their own, as well as add more provinces to begin with, not all of them surely, but increase the number to at least 4 per area, as well as making Tobaro a Tilean region.
How would the campaign itself be constructed? I dare say it wouldn’t be that hard, considering both Magritta and Miragliano could be used, as they were both the strongest city-states lore-wise and the ones taking more ventures and churning out talent like Leonardo da Miragliano (the guy who made the tank for the Empire), as the playable factions for the regions. And as stated in my old thread, unification of the respective regions could be the first objective in the campaign.
For Tilea I imagined that after the unification, Miragliano could turn its attention on the Skaven, which are a recurring threat to them, and eventually through a series of missions, you would finally get to fight a final battle in Skavenblight to get rid of the Skaven in the area once and for all, and ONLY after completing the mission, would you be able to settle in the area and maybe even with a different modifier that would enable you to settle the area properly. Of course leaving the colonisation of the New World as an option or something that you will do later anyway, or maybe you can do both simultaneously.
For Estalia, it would definitely be more in touch with the New World and addressing the Beastmen problem (and maybe still be able to chase the Skaven out too), with the possibility to wipe out the Beastmen in the area for good.
When it comes to the lore in general though, in a game where you can literally conquer the world with Teclis, killing Tyrion and destroying the Lizardmen, the potential to change things is always there, to see the faction you’re playing become what you want it to be. While the start has to be accurate to the lore, the rest are things that can be controlled by the player.
Finally, I realise that this would be a lot of work, but as I have stated before, it doesn’t have to be FreeLC. I’ve read what others have said, and replied to some other people, I’m not the only one wishing for Tilea and Estalia to be officially introduced, there are even mods, that while certainly nice, having CA flesh out these two factions, which now more than ever can be relevant, would be fantastic. It something that me and I am sure many others would be willing to pay, which, again, I certainly would, provided that it’s done well.
If Tomb Kings are introduced, then, the Southern area which was literally a desert since none of the factions were playable, would finally swarm with life and be busy, and maybe who knows even Araby could be part of it so that the experience there becomes even better.
A small shout-out to ben8vtedu
with the Dogs of War idea, where I want to say, that while there are good ideas, and again, the more factions we get the better I am all for it there is potential and people WANT those factions and they are willing to pay for it too, I don’t think a Dogs of War horde would work as an experience, as the AI would certainly not be able to give the system justice because DoW are mercenaries unlike the WoC which can work as a horde faction specifically because of how they are. If multiplayer were to extend to many more players, DoW I think would work a lot better, but that doesn’t mean I’m against them.
To be honest, so far, apart from the additional LLs for the 4 from the 2nd game, when it comes to factions, only Tilea, Estalia, Tomb Kings and maybe Araby can make the bill. Kislev and Ogre kingdoms belong to the 3rd game.
For now #justiceforthesouth
TL;DR: For people who don't want to read the entire thing, Tilea and Estalia have all the ingredients to be playable factions thanks to the ties that are possible in the 2nd Game. There are A LOT of possibilities and material to make the campaign good. And in my opinion, even if it's a lot of work creating a campaign for both, the potential is definitely there with the Tileans actively fighting the Skaven, as the reclamation of Skavenblight to eliminate the rat men once and for all from the area, with an epic campaign that will let you settle Skavenblight after defeating the Skaven armies, and both Estalia and Tilea, since they have colonies in the New World can definitely fit in the New World map as they colonise the area. The Norsca treatment is sound, and they can easily get unique models and units, considering Estalia does field ogres and halflings in their armies, while the Tileans tend to be more advanced than the Empire in technology. Not to mention, instead of making the Southern Realms area a complete desert, should even Tomb Kings be released then the area would finally come to life and not be just a stepping stone for other powers.
DO NOT LET THE ABOMINATION THAT IS END TIMES BE THE END OF OUR DREAMS IN THIS GAME.