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Rampage tweaks (kicks in 5% of HP lost later, reduced duration by 10s, tweaked pause between repeated rampages) Tweaks to rear attack melee defence modifier Reduced MP cost of melee lords on foot and horses by -50
Warpfire Throwers -50 cost, +5% reload speed Night Runners (Slings) +1 dmg Night Runners: reduction in accuracy Night Runners (all) -5 hp, -5% physical resistance, -4 melee defence Gutter Runner Slingers +1 dmg Gutter Runners Slingers (Poison) +1 dmg Gutter Runners: reduced projectile accuracy Gutter Runners (Poison): reduced projectile accuracy Gutter Runners (all) -5% physical resistance, -3 hp, -4 melee defence Death Globe Bombardier +2 dmg, +4 AP dmg, +1 explosion dmg, +2 explosion AP dmg Hellpit Abomination +5 BvsL, +3 MA, tweaks to attack animation preference Warp Lightning Cannon – accuracy (minor tweak) Doomwheel -100 HP Plague Priest on Plague Furnace: +100 mp cost Skavenslaves: more salt added to diet; now 25% more delicious
Terradon with Fireleech Bolas +10 range, projectile tweaks Horned Ones -100 cost, -5 armour, +14 HP Kroq-Gar – Horned One: +5% HP Slann Mage Priests and Mazdamundi on Palanquin +25% missile resistance
Swordmasters -2 MD Phoenix Guard -4 MA, -1 Speed, tweaks that will slightly reduce damage output Silver Helms (all) +2 CB, +2 dmg Tiranoc Chariot -2 missile dmg, +2 missile ap dmg Dragon Princes -2 HP Sun Dragon +4 MD, more breath attack damage Moon Dragon +2 MD, slightly more breath attack damage Star Dragon +2 MD Lothern Sea Guards (all) +2 MA Flamespyre Phoenix +2 MA, +3 leadership, +4 CB Frostheart Phoenix +2 CB Great Eagle +5 ground speed Eagle Claw Bolt Thrower -25 hp on artillery piece Tyrion: +45% flame resistance Tyrion – Malhandrir: increased mass to match heavier hero warhorses Tyrion: +10 weapon strength, percentage of ap damage increased to 45%. Tyrion: Added Foe Seeker ability for multiplayer
Reaper Bolt Thrower -25 hp on artillery piece Dark Riders Xbow +50 cost Black Ark Corsairs Handbow -2 ammo, projectile tweaks (amounts to a minor nerf) Black Ark Corsairs (all) -1 HP Cold One Knights -0.1 attack interval Executioners -2 MD, -10 armour Black Guard -10 armour, tweaks that will slightly reduce dmg output War Hydra +5 CB Death Hag – Blood Cauldron: +100 MP cost
Special Abilities and Spells:
Improved ability tooltips to contain more information about damage type Adjusted medium breath template damage by -10% (Wind Blast, Pestilent Breath, Sunfang) Added recharge in melee and removed max uses for Sunfang Comet of Casandora and Black Ark Cauldron explosions now reach their max radius (=slightly more damage) Adjusted Warp Lightning explosion damage by -23%. Reduced Warp Lightning cost to 5 Adjusted Wake of Fire explosion damage by -33% Fate of Bjuna power cost increased by 1 Crack’s Call power cost reduced by 1 Cracks’s Call Upgraded power cost reduced by 1 Apotheosis can now target self Liber Bubonicus limited to max 2 uses Fiery Convocation: reduced power cost by 1 Death Frenzy & Upgraded: Removed charge bonus stat effect. Increased duration to 21. Reduced power costs by -1 and -2 respectively Flame Storm & Flame Storm Upgraded: Increased vortex movement speed to 4. Reduced power cost of regular by -1 Snare Net: Removed additional charge speed reduction, reduced speed reduction to -18
For Old World races:
General Revised item and ability attachments for WH1 characters to offer more diversity and differentiation between characters. Monstrous infantry entity number have been increased from WH1. Dragons and Terrorgheists now have breath attacks Nearly all abilities that modify Melee Attack, Melee Defense or Weapon Damage have been rebalanced. All units have more health and lower attack speeds to match the new WH2 factions. Because of that these changes are not listed individually later unless they are significant.
Empire: Griffons now have less charge bonus and higher melee attack. Empire General: reduced melee damage from 450 to 430, minor cost reduction. Boris Todbringer: reduced melee damage from 450 to 430. Arch Lector: Major reductions in health and armour, massive reduction in base cost. Grand Hammer of Sigmar cost reduced from 240 to 160. Volkmar: Improved melee attack and defense, whilst reduced base cost considerably. Volkmar - War Altar of Sigmar: minor increase to health. Cost remained same, so mount upgrade now costs more relative Karl Franz: Small increases to melee defense. Deathclaw is now a lot stronger than other Griffons. Ghal Maraz now has an additional bonus vs large effect. Witch Hunter: Added Fire Whilst Moving and 360 degree firing. Added 25% magic resistance. Warrior Priest: increased armour to 50. Crossbowmen: cost reduced to 500. Empire Knights: Increased armour to 110. Demigryph Knights (All): Rebalanced to 24 entities on Large. Pistoliers: Cost reduced to 500. Great Cannon: Increased projectile damage. Helblaster Volley Gun: increased projectile damage and range.
Dwarfs: Thorgrim: Major increase to health, slightly increased melee defense to 62, major increase to cost, reduced charge to 20. Changed High King activation conditions. Belegar:. Major reduction in cost. Increased melee defense. Rebalanced Revenge Incarnate, Mighty Oathstone, Hammer of Angrund. Grombrindal: changed to the Rune Axe of Grombrinfal to buff ap melee damage rather than speed. Ungrim: Doubled the bonus vs large effect of Axe of Dargo. Runelord: increased weapon damage to 340. Gyrobomber: can now move and fire. Bugman’s Rangers: major increase to melee defense. Longbeards (all): small increase to armour to 100, leadership increased to 80. Slayers: cost reduction to 900 Hammerers: major increases to melee performance including higher weapon damage, armour, melee defense. Reduced cost to 1100. Quarrellers (GW): cost reduced to 600. Irondrakes (all): Increased entity count. Irondrakes: reduced cost to 800, added “Burnt!” contact effect to projectile. Irondrakes (Trollhammer Torpedo): Reduced cost to 900, added Bonus vs. large to projectile. Bolt Thrower: added bonus vs large. Organ Gun: increased range, tweaked reload animations to allow faster rate of fire and fire after turning. Flame Cannon: range increased, added ‘Burnt!’ contact effect to projectile to reduce target morale.
Greenskins: Wyvern mounts are now faster at 110 speed. Grimgor: reduced base MP cost. Skarsnik: increased health. His Tricksy Traps changed to hide units with stalk and unspottable for a short duration. Added charge defense against large. Wurrzag: Major cost reductions to Wurrzag’s base mp cost. Warpaint of Wurrzag changed to a constant +11% physical resistance in a 40m radius. Azhag – Skullmuncha: increased melee defense to 24. Night Shroud: Changed to a spell that grants a unit stalk and unspottable. Goblins & Night Goblins: added expendable Night Goblins (Fanatics): increased damage for Spinning Loons ability. Night Goblin Squig Hoppers: changed weapon strength to primarily armour-piercing, unit rebalanced accordingly. Savage Orcs (all): reduced physical resistance to 25%. Black Orcs: buffed and rebalanced to improve combat performance. Slight cost increase to 1150. Orc Big’Uns: increased cost to 800, improved morale. Savage Orc Big’Uns: increased cost to 900, improved morale. All Orc Boar units have been rebalanced. Trolls: Rebalanced for new entity counts, significantly more damage, small +2 increase to morale. Squig Herd: now have rampage, Squigs Go Wild redesigned to just increase morale when enemies are close to the Squigs. Doom Diver Catapults: Tweaks to accuracy and homing parameters.
Vampires: Strigoi Ghoul King: increased melee attack to 54, charge bonus increased to 35. Reduced costs of Corpse Carts and Corpse Cart mounts. Heinrich Kemmler: increased weapon damage to 340, melee attack to 38, melee defense to 45. Vlad von Carstein: Redesigned the von Carstein Ring to work as a one-use massive ward save ability. Ethereal units: changed to 75% physical resistance, increased health. Improved stats and cost of Zombie Dragon mounts. Terrorgheist: rebalanced, major increase to melee damage and a reduced bonus vs. large. Crypt Ghouls: +1 melee defense, +1 charge bonus, +2 ap damage. Konigstein Stalkers: -50 cost. Crypt Horrors: cost increased to 800. Stats rebalanced for new entity count. Grave Guard: +2 melee attack, Grave Guard (GW): +2 melee attack, +1 melee defense, +2 weapon strength Vargheists: Stats rebalanced for new entity count. Hexwraiths: Cost reduction to 1400, small increases to melee stats. Mortis Engine: Reliquary Binding now only affects allies around the Mortis Engine. Chillgheists: Removed magic resistance. Increased speed debuff of Chilling Aura to -36% (also applies to Claw of Nagash ability).
Bretonnia: Pass on character armour values. Hippogryphs now have less charge bonus and higher melee attack. King Louen: Greatly reduced costs for non-Beaquis mounted versions, Beaquis is a lot stronger than other Hippogryph mounts Fay Enchantress: reduced max uses for Chalice of Potions to 2. Alberic: Increased Wrath of Manann power. Peasant Mob: Added expendable. Grail Relique: Removed magic resistance. Grail Knights: Increased armour to 90 and other minor tweaks. Knights of the Realm: Increased armour to 90 and other minor tweaks. Royal Hippogryph Knights: Increased armour to 80, added Lady’s Blessing passive, increased melee attack and weapon strength considerably. Mounted Yeomen (all): rebalanced to have their stats match their cost more accurately.
Warriors of Chaos: Greatly improved Chaos Dragon mounts. Small health increases to Manticore mounts. Reduced missile resistance of Sarthorael the Everwatcher to 60%. Dragon Ogres: rebalanced for new entity count. Increased damage and bonus vs. large. Archaon: increased health for Dorghar. Kholek: +20 melee damage, +5 leadership. Chaos Trolls: rebalanced for increased entity count. Chaos Trolls (Armoured): increased armour to 110. Rebalanced for increased entity count. Chaos Spawn: rebalanced for increased entity count. Big increase to damage. Dragon Ogre Shaggoth: reduced leadership to 75, increased melee damage to 460. Small tweaks to melee attack, defense and charge bonus. Chosen (All): increased leadership to 85, lots of small tweaks to stats.
Wood Elves: Rebalanced Forest Strider attribute to +50% accuracy and +20% melee defense in forests. Glade Lords: on Great Eagles and Forest Dragons rebalanced to match monster stats more accurately. Forest Dragon: rebalanced stats to be in line with WH2 dragons. Spellsingers: rebalanced on Great Eagles and Unicorns. Increased Ancient Treeman weapon damage to 450, major reduction in cost and increased health to match Treeman. Durthu: increased weapon strength to 470. Orion: Added 3 max uses to Hounds of Orion and Hawk’s Talon. Waystalker: made Hawkish Precision a free ability. Branchwraith: Increased armour to 60 to match Dryads. Dryads: Increased armour to 60 and made the unit more offensive in stat distribution. Wardancers (Both): Increased entity count to 75. Wardancers (Dual Swords): Added bonus vs infantry, reduced attack and weapon strength. Wildwood Rangers: removed inherent bonus vs. large, now only gets a bonus vs. large in forests. Rebalanced accordingly. Sisters of the Thorn: increased missile range and missile damage. Reduced weapon strength. Glade Riders: increased missile range to 150, improved melee stats slightly. Waywatchers: increased missile range to 190. Deepwood Scouts: increased missile range to 180.
Beastmen: Malagor: Icons of Vilification ability now buffs leadership rather than melee damage. Morghur: Stave of Ruinous Corruption max uses reduced to 1. Spirit Essence of Chaos max uses reduced to 1. Spirit Essence now a passive that activates automatically when an enemy reaches under 20% health near Morghur. Khazrak: Dark Mail now has an active phase duration of 32 seconds. Bestigors: Increased entity count to 75 on large and rebalanced the unit accordingly. Gor Herd (both): Rebalanced units. Clearer differentiation in role between the two. A lot of small tweaks to improve combat performance. Gor Herd (Shields): Added Vanguard Deployment. Ungors (All): Added expendable attribute. Ungor Raiders: cost reduction to 425. Ungor Herd: cost reduction to 400. Minotaurs (all): Rebalanced for increased entity count. Tweaks to stats to offer better differentiatin between the 3 versions. Razorgor Herd: Increased entity count, reduced cost, added rampage, other minor tweaks. Centigors (all): cost reductions Centigors (Throwing Axes): Increased missile damage. Cygor: Slightly improved projectile accuracy. Chaos Spawn: Rebalanced for increased entity count. Increased damage output.
...Or that's what CA posted on the official blog. Pretty sure there're way more ninja changes in the release build. Well that's what we have for now. Any opinions?