V: 1.1.0
Build:
4871.1210055
Running Mods
(should have no impact on the variables which caused the crash but is needed in order to be able to load the savegame) :
Tyrion and Teclis Mount Dragons (
http://steamcommunity.com/sharedfiles/filedetails/?id=1162099764&searchtext=)Cataph's Southern Realms (TEB) 2.0 (
http://steamcommunity.com/sharedfiles/filedetails/?id=1158737832)Detailed description:
In my Mortal Empire Campaign as Tyrion / High Elves as soon as the "Bloody Handz" are the acting AI after hitting the "End Turn Button" the game freezes.
I haven't met them yet so I have no diplomatic contact with them.
Reproduction Steps:
- Load Save
- hit "End Turn"
- wait until it's the "Bloody Handz" Turn
Details of any solutions that have already been attempted:
Reload of the Game
Restart of the PC
Thanks in advance for your help and time
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0 · LikeIn regards to crashes or game freezing during a turn would you be able to provide us with the following pieces of information below:
1. A game save file for just before this occurring
2. Your DXdiag and also preferences script
3. Alongside all this after a crash, a crash report may of been generated
Below is a link to how you can find these files and post them to the forums
https://forums.totalwar.com/discussion/201808/guide-to-posting-in-campaign-battle#latest
To find the possible crash file this might be located in the appdata folder and crash report folder.
Kind Regards,
CA_Nate
Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
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0 · LikeKnow its happened to people who are playing modless so please don't assume I've just broken the game and am looking for someone to blame
Moved past that campaign so the specific autosave that broke things has gone, but it happens on turn 44 which may be that save I just sent.
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0 · LikeAlso attached the info I forgot in the above post.
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0 · LikeI have also been suffering the same problem as Malekith, when the lizardmen try to chat it then crashes.
Has anyone found any solutions at all yet ?
Version 1.1.0
4571.1210055
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0 · LikeAttached save is right before the crash, hope a fix can be found as I don't want to write off this campaign.
V1.1.1
Build : 5078.1221711
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0 · LikeI just had the same problem yesterday,
Turn 56, playing as the Empire, on the blue vipers turn. Please tell us this is going to be fixed, and/or you have seen the cause of this problem !!
I would like to mention that I have mods installed, not overhauls but just some to enhance the game. I don't think they might the cause of the bug.
BTW this is a list of the mods I use:
[Mortal Empires] Tabletop banners and emblems
Walls for all settlements of all major races
Sebidee's Unit Resize
Sebidee's Realistic Flight
Provincial Roads
No Light Beams
Lizardmen Colour Variation
Less Blood, Less Gore! - II
Improved Arrow Trails
Immersive Battle Banners
Home Region Movement Bonus
GCCM2: Custom Assets
GCCM: Mortal Empires (King's Glade)
Dryrain's Reskin Overhaul I (TWW 1 Factions) (+2 +3)
Cultural Settlement Skins
Crynsos' Faction Unlocker+
Community Modding Framework
Building Progression Icons II
Better Campaign Camera
Better Camera Mod
Any info/help will be appreciated
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0 · LikeHi all,
As stated this seems an on-going issue, one I had myself. Hit turn 144, crash at Blue Viper turn, good news is I seem to have solved it as I am on turn 150 now. I am not an expert but I will list the things I did and maybe it will be helpful.
I have some mods installed and tried switching each off one at a time to no avail, searched the web tried a few quick fix's people had suggested again to no avail.
I then noticed the point raised about agents, I have a lower agent cap mod fitted, so I disabled that and then installed an even lower agent cap mod (limiting to 2 agents) in the hope that the Blue Vipers would no longer have agents to recruit. It seems to have worked for me. One other thing I noticed is that the Blue Vipers are no longer in game so I assume they have been wiped out on turn 144, maybe they were trying to spawn an agent at their last settlement on top of the sieging army? Still as I said I am no expert, hope this helps in some way.
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0 · LikeP.S First crash again was on a Greenskin faction turn, if that means anything:)
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0 · LikeSad to hear that.
I stopped playing until I hear someone from CA to inform us about this issue
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0 · LikeTurn 298 and it happened again, all 3 crashed have happened on Greenskin turns, 2 of them happened when last settlement taken and then their last army moves. 3 times on Greenskin turn, 2 I have seen the last settlement fall and then the game crashes on move of the last army, coincidence? Still messed up this time the save before this is at turn 256, I don't fancy going back and doing everything again
I am the same love this game but this is past making the effort anymore
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0 · Likesounds to me like the same issue here. Just load the save game and press "end turn".
Good luck on fixing the bug.
V1.1.1
Build : 5078.1221711
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0 · LikeI'm not that far into the campaign yet, fortunately, but now I'm not sure if I want to invest any time in starting a different campaign if this bug can rear its ugly head at any point :S.
I've got three crash reports from trying it three times. Hope that helps.
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0 · LikeThanks for helping so far.
Can you confirm if this is already an official bug and so we need to wait on a fix?
Edit: Assuming this is the same crash as in the Vortex campaign.
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0 · LikeI don't want to start or continue any campaigns knowing that I will crash at some point...
I lost a good save game because of this stupid issue... I removed all game files and reinstalled the game (I was hoping it will fix the crashes) but forgot to upload my few days old Tyrion campaign to a cloud... Now I have to start again...
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2 · 2LikeI had multiple .stack and .mdmp files in my crash reports however all the .stack files had the exact same text. So I provided the most recent one for you.
I was running the game on dx11 and the build number is v1.3.0 6014.1273082
Hope this helps.
I am a little upset that I can't continue my progress unless I start a new game and from the sounds of other players it looks like im rolling the die as it could happen again at any time. As a programmer though I know its not easy so
good luck squashing the bug! I hope I can play soon.
Also I hope they are still looking at this thread as most people who posted had an earlier version number (v1.1)
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0 · LikeI note that something similar was happening with Total War: Warhammer and they fixed it. I can only assume that by incorporating the Warhammer factions into Total War: Warhammer II for Mortal Empires, that same bug has reappeared.
I hope they do something about this. I've been playing this franchise since the original Rome game, but game breaking bugs like this really ruin the whole experience and make me question whether buying the next game is worth it.
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0 · LikeI had to stop playing after having tried anything
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