Hello CA and fellow TW players!
I just wanted to bring up a topic which is important to me and probably anyone who hopes to play beastmen in any serious kind of manner in MP. In my opinion, terror causing units are too good vs. the beastmen. It seems impossible to not have your army run from a fight with vampire counts or any large units within seconds. I have had many battles where my units were in the better position, almost no enemies were left but that one monster refuses to die and suddenly terror-routs all your remaining units.
I understand that somewhat weak leadership is a trademark of the beastmen, and they are supposed to run away and come back. Nevertheless, I feel like it is very hard to pull off a victory if any flying lord can instantly rout your strongest pocket of troops with a single charge. GS are in a similar position, but at least their elite infantry has immunity to psychology, which is a huge deal.
So here are some ideas on how to improve the beastmen in this respect:
1. You could obviously just give bestigor immunity to psychology, would be an easy one (however, they would probably need a slight price increase)
2. Give the majority of units just a bit more base leadership. Primal fury grants immunity to psychology, yet it is removed the instance any "attacked in the rear" + "stronger enemy nearby" penalty kicks in... which is ALWAYS the case when fighing vs monsters and flying lords in particular.
3. Make primal fury only break once the unit's leadership is wavering (to prevent aforementioned removal of the buff the second a lord lands)
4. Make the lords a little less sqishy. With the current multiplayer balance, most people opt for flying lords, one can see a lot of dragons and assassins as well. None of the beastmen lords are able to stand up to those foes (with Morghur being the only one who at least survives a few seconds) If Khazrak would just suck a little less, people might bring him, maybe some regen/physical resist/armour would be helpful. With the leadership sticking around for longer, the soldiers might not run quite as soon.
5. Maybe buff minotaurs. I never see them used in any serious match. For good reason: They do not deal more damage than centigors with great weapons do (which is fine) but they are also no more sturdy, yet cost a lot more (which is not fine) If minotaurs were a little better, maybe the beastmen could have some decent answers to large, terror causing units.
So, those are my two cents on the topic. Thanks for reading. You have created a great game and I hope to play it a lot more (also the upcoming ones, of course) so keep up the great work!