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Civil war is broken Easily meta gamed

shika_mechshika_mech Registered Users Posts: 180
Darren Total war has some good tips for you guys https://www.youtube.com/watch?v=Jpm5-bawey0 like you have to much warning for civil wars. He has a good point that you can easily disband the troops when you provoke or know its coming. If there are no general in the area. The Ai should spawn armies and generals to make the civil war more dangerous and last longer. Kind of a big over sight. There is plenty of time to fix it however

Comments

  • CA_EricCA_Eric Registered Users, CA Staff Posts: 149
    Hi,

    Thanks for the feedback. The power and politics update introduces an entirely new way of playing Rome 2 and as such it’s good game design practice to not completely overwhelm the player when transitioning from one system to another.

    However, to address the “exploits” – Disbanding armies was allowed deliberately, but there is a mechanism whereby the AI will receive armies in proportion to their influence level and the strength of units you retain in your control. This is based on the “cost” of the unit and works as such:

    If you have armies that didn't defect that cost a total of 10k and 2/3 of your influence defected, you would have armies spawn for the secessionists for a total of 20k.

    If for some reason no replacement armies spawn, we would be interested to see why (you can provide us with save games) – but it could just be that it was either “missed” when you were looking for them, or in the process of disbanding armies you disbanded your own army as well so there was nothing to “match”. However, in the latter case a “minimum” value army should still spawn.
    Project Development Director

    FORMAL DISCLAIMER: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
  • SkidvarSkidvar Registered Users Posts: 28
    CA_Eric said:

    Hi,

    Thanks for the feedback. The power and politics update introduces an entirely new way of playing Rome 2 and as such it’s good game design practice to not completely overwhelm the player when transitioning from one system to another.

    However, to address the “exploits” – Disbanding armies was allowed deliberately, but there is a mechanism whereby the AI will receive armies in proportion to their influence level and the strength of units you retain in your control. This is based on the “cost” of the unit and works as such:

    If you have armies that didn't defect that cost a total of 10k and 2/3 of your influence defected, you would have armies spawn for the secessionists for a total of 20k.

    If for some reason no replacement armies spawn, we would be interested to see why (you can provide us with save games) – but it could just be that it was either “missed” when you were looking for them, or in the process of disbanding armies you disbanded your own army as well so there was nothing to “match”. However, in the latter case a “minimum” value army should still spawn.

    Sounds like a great way to choose the army strength of the spawned army, I like what I'm reading here. Concerning the "sending your general to his death in battle instead of assassinating" exploit... There is a solution to this problem. I described it here and made a temporary mod for it which you can find here.
  • NikolasTsavarisNikolasTsavaris Registered Users Posts: 42
    The disbanding issue could be solved like this:

    If a party has a negative influence then, when you press disband, there is a chance that the general will refuse to disband his army (like real life Caesar did) and then you would have 2 options: to go along with it or to declare that party "enemies of the state" and force a secession of that party.

    All that, in addition to the current system and not as a replacement of the current system.
    Scipio Africanvs in Steam. My workshop (you'll also find some bug fixes here):
    http://steamcommunity.com/id/nikolastsavaris/myworkshopfiles/?appid=214950
  • SkidvarSkidvar Registered Users Posts: 28
    Wow, that would be a really awesome solution! ;)
  • AkrotiriAkrotiri Registered Users Posts: 873
    edited November 2017
    CA_Eric said:

    Hi,

    Thanks for the feedback. The power and politics update introduces an entirely new way of playing Rome 2 and as such it’s good game design practice to not completely overwhelm the player when transitioning from one system to another.

    However, to address the “exploits” – Disbanding armies was allowed deliberately, but there is a mechanism whereby the AI will receive armies in proportion to their influence level and the strength of units you retain in your control. This is based on the “cost” of the unit and works as such:

    If you have armies that didn't defect that cost a total of 10k and 2/3 of your influence defected, you would have armies spawn for the secessionists for a total of 20k.

    If for some reason no replacement armies spawn, we would be interested to see why (you can provide us with save games) – but it could just be that it was either “missed” when you were looking for them, or in the process of disbanding armies you disbanded your own army as well so there was nothing to “match”. However, in the latter case a “minimum” value army should still spawn.

    So basically in this case the reviewer who deserves to remain nameless "missed" the secessionist armies that spawned, didn't provide save game to reproduce the bug or "exploit"even in the minimum value spawn, so there is no way to confirm what the video alleges. Got it. Sounds like the reviewer was dishonest.
    "Hence we will not say that Greeks fight like heroes, but that heroes fight like Greeks"
    -Winston Churchill , after the Greek victory against fascist Italy during WW2.
    explorechios.gr
  • DarrenDarren Registered Users Posts: 14
    Akrotiri said:

    CA_Eric said:

    Hi,

    Thanks for the feedback. The power and politics update introduces an entirely new way of playing Rome 2 and as such it’s good game design practice to not completely overwhelm the player when transitioning from one system to another.

    However, to address the “exploits” – Disbanding armies was allowed deliberately, but there is a mechanism whereby the AI will receive armies in proportion to their influence level and the strength of units you retain in your control. This is based on the “cost” of the unit and works as such:

    If you have armies that didn't defect that cost a total of 10k and 2/3 of your influence defected, you would have armies spawn for the secessionists for a total of 20k.

    If for some reason no replacement armies spawn, we would be interested to see why (you can provide us with save games) – but it could just be that it was either “missed” when you were looking for them, or in the process of disbanding armies you disbanded your own army as well so there was nothing to “match”. However, in the latter case a “minimum” value army should still spawn.

    So basically in this case the reviewer who deserves to remain nameless "missed" the secessionist armies that spawned, didn't provide save game to reproduce the bug or "exploit"even in the minimum value spawn, so there is no way to confirm what the video alleges. Got it. Sounds like the reviewer was dishonest.
    I did it on stream infront of people actually to test it. But whatever. You've made your mind up about me already.
  • AkrotiriAkrotiri Registered Users Posts: 873
    Darren said:

    Akrotiri said:

    CA_Eric said:

    Hi,

    Thanks for the feedback. The power and politics update introduces an entirely new way of playing Rome 2 and as such it’s good game design practice to not completely overwhelm the player when transitioning from one system to another.

    However, to address the “exploits” – Disbanding armies was allowed deliberately, but there is a mechanism whereby the AI will receive armies in proportion to their influence level and the strength of units you retain in your control. This is based on the “cost” of the unit and works as such:

    If you have armies that didn't defect that cost a total of 10k and 2/3 of your influence defected, you would have armies spawn for the secessionists for a total of 20k.

    If for some reason no replacement armies spawn, we would be interested to see why (you can provide us with save games) – but it could just be that it was either “missed” when you were looking for them, or in the process of disbanding armies you disbanded your own army as well so there was nothing to “match”. However, in the latter case a “minimum” value army should still spawn.

    So basically in this case the reviewer who deserves to remain nameless "missed" the secessionist armies that spawned, didn't provide save game to reproduce the bug or "exploit"even in the minimum value spawn, so there is no way to confirm what the video alleges. Got it. Sounds like the reviewer was dishonest.
    I did it on stream infront of people actually to test it. But whatever. You've made your mind up about me already.
    Uh no, you clearly are disgruntled and you go out of your way to dislike the game. Post the entire stream here to prove it.
    "Hence we will not say that Greeks fight like heroes, but that heroes fight like Greeks"
    -Winston Churchill , after the Greek victory against fascist Italy during WW2.
    explorechios.gr
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