Now there is only one way to defeat General/Lords now, and that is through battle.
If there is a General/Lord running around by themselves, you'll have to rotate your whole army to defeat them.
You can't use agents to clean up a General/Lord that is by themselves.
So if you have a 20 stack, and a single General/Lord is running around you can't snipe them away. You'll have to rotate your whole army to kill them. And if you don't, they can recruit more units, and be up and running again in a few turns.
Why take away a perfectly good mechanic?
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0 · Disagree AgreeIn your example you can just send another army after the lone lord or spend a few turns tracking him down with your nearby army. How often does this happen in a game? i personally can not recall a single instance of this in my games.
You can still wipe out via assassination any agent on the map or embedded in an army, you just can't kill the lord.
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7 · Disagree AgreeI have assassinated Archaon with my starting Goblin Big Boss, Sly da Murdera, waaaaaaaaaaay too many times as Crooked Moon. Won't lie.
He really is Sly.
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4 · Disagree AgreeI could be wrong tough
the reason I prefer LOTR over warhammer fantasy and 40k
I am dutch so if you like to have a talk in dutch shoot me a PM
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0 · Disagree AgreeGood riddance.
My actual TT stuff
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0 · Disagree Agreestrange
the reason I prefer LOTR over warhammer fantasy and 40k
I am dutch so if you like to have a talk in dutch shoot me a PM
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0 · Disagree AgreeIt's a bit lame as very few chaos agents have spawned and all my assassins can do is assault armies.
It's a mechanic I didn't mind, as you prepared for it by recruiting and levelling up your own assassins.
It also renders the Lords Immortality skill a bit pointless, which initially I thought was a good thing.
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0 · Disagree AgreeHelps prevent the loss of that one lord sitting at lv 19 a turn before he hits 20. With the way AI uses its agents thats a real concern.
It also balances the player side of things. Lets be real here anyone who actually dedicated the time to it could get assassin heroes that never failed. You'd send them out ahead of your army and force the AI to fight without a general. And it worked even if that general was a super badass level 23 Greenskin killing machine. Took some of the thunder out of things. Strategy yea. Effective yea. Abusable oh hell yea. Take the feature out, and everybody wins in this case.
And lets not pretend that agents got worse at their jobs. Just because assassins can only take down other heroes doesnt mean that sniping out that caster hero before a fight even starts isn't devastating. Not to mention that even if they dont have heroes to kill, assault units can rack up literally hundreds of kills against an army before a fight even starts. A trained up assassin causes way more damage off field then he ever could on the field. And the enemy cant even fight back.
Had a beastmen army that declared war on me getting stalked by my assassin hero as Morathi. Didnt even bother sending an army to stop him. In the three turns it took him to reach a minor settlement, the not upgraded garrison kicked his ass. Dont undersell the ability.
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0 · Disagree AgreeI'd even say that assassinating heroes should not be possible. Instead, a 'critical success' should be that the hero is wounded plus he loses 5 levels, or half of his levels or something like that. Right now it's still too easy to kill enemy heroes, or sometimes a novice enemy hero gets lucky and your level 30 hero is suddenly gone. Given that it is just a roll of the dice with no strategy involved, that is just not cool.
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0 · Disagree Agreeor reason burns or acid bruises anyone,
stop your gladiator love for agressions.
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0 · Disagree AgreeAll that aside, I don’t miss it one bit. Always seemed cheesy to take out Archaon with a Witchunter hero. I also like the new hero actions like steal technology. Nice implementation CA!
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0 · Disagree AgreeIf you hate CA and TW so much, just go away and play something you like better. No need making yourself and others miserable.
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0 · Disagree Agreeand armies with only a general is not very common anyways
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0 · Disagree AgreeIt was a good change.
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0 · Disagree Agree(in my morathi ME campaing 4 HE faction sends agents to my main army)
And when AI try 5 times per turn to kill your lord - it will be likely even with 10%...
so yes - good thing, if only we can get assassiantion on high level agents like (20+ LVL)
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0 · Disagree Agreethe reason I prefer LOTR over warhammer fantasy and 40k
I am dutch so if you like to have a talk in dutch shoot me a PM
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-1 · Disagree AgreeI am sticking around for warhammer until the end but I seriously doubt CA can make a historical title with any of the depth I would require for me to take it seriously. I look at Rome 2 and wish the features that game had were in warhammer... And to me that game was barebones. Sad.
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0 · Disagree Agree2. Killing generals was a way too powerful tool for either AI or the player. Just tell me how exactly an Empire General manages to wound someone like Kholek without fighting the guy
3. Rome2's agents are obnoxious
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