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This post is dedicated to summarize / group my arguments against this DLC, so that I can redirect to this post in other possible combersaciones and avoid repeating these criticisms again and again where it does not correspond.
I have decided to organize my arguments in the following way: 1 - Priorities 2 - Incongruities 3 - Personal opinion
1 - Priorities
In the first place, I think that all the official Warhammer factions (8th edition) must be completed before starting with other factions present in the universe but with no army book of their own.
At least I think that, since more content will not be added later to these factions, they should be finished before moving on to less important ones.
By this I mean that: if I bought the TW: W1 (which came only with 4 races so that these were well elaborated) with my favorite faction and then buy their corresponding DLC and there are still many (many) things to add to this and take a DLC from a minor faction (not expected) to which they take more units than the existing ones, I really am disappointed (in fact worse).
One of the consequences of this is for those followers / collectors of the Warriors of Chaos, who will never be able to build an army of this faction led by Wulfrik or Throgg (as they may have been in the board game) since they decided to separate these Legendary Lords of the Warriors of the Chaos without possibility of joining (I do not say that it seems bad according to the lore, but ...).
2 - Incongruities
This is the fundamental part of my reprobation. Throughout this section, I will be arguing things based on: - (A1) - The Lore of Warhammer. - (B2) - In the logic of the game.
Let's start with the most striking, the Mammoth with temple of Chaos, I think it is a troop that does not make sense from the point of view (B2), since in the first place, there is a clear intention on the part of CA for not directly relate to Norsca with Chaos (proof of this are the 4 alternative gods that have been invented for their campaign, which are evidently substitutions of the 4 gods of Chaos), so how is it that you add this unit? First you disassociate Norsca from Chaos and then you give him things from Chaos, it does not make sense. On the other hand, in the future I suppose they will add the Temple of Chaos unit to the Warriors of Chaos (since it is a unit of these, composed of a couple of "Spawn" and the Templete), but ironically it will be worse than the Temple of Norsca (Mammoth> 2 Spawn).
We continue with the Paladins Barbarians and Paladins Barbarians (two-handed weapons). The first problem with these units is their armor. From the point of view (A1), the Warriors of Chaos obtain their armor after sealing a pact with the gods of Chaos, it is not an armor that is found or forged by them, nor is it any armor, it is one of the things that distinguishes them. Now, I can understand that the elite of the Barbarians have "good armors" (of looting or whatever), but in this case it should be a small unit (not a huge unit like any other), it should look more like the Paladins aspirants of the Warriors of Chaos, a smaller unit (it does not have to be so small). But just as it is right now, Norsca and his barbarians can be an armored army from the north, when barbarians = no armor. Not content with this, they have added a variant with weapons to 2 hands (totally incesaria that agragrana more this problem) enlarging more its illogical armored variants.
Marauders, Marauders with two-handed weapons, Marauders Riders, Marauders Riders (throwing axes) and Marauders Chariot. These units are present in the army of the Chaos Warriors but (without any reason) all these units possess the ability of "Rage" in the army of Norsca. Why? This is a lot of illogical things from the point of view (B2).
Marauder ice wolves chariot. In this case it is by pure logic. Wolves can not pull a steel car without a great penalty to the movement. It's kind of seedy (not funny). In the case of the Greenskins they are wooden chariots.
Norscan ice Trolls. This case depends on the point of view (A1). The problem is not that there is this unit or any of its features. This case the problem that I see is that Chaos has been created 4 units of different Trolls, having only 1 Codex, while the Greenskins only 1 of the 3 officers should.
Frost-Wyrm is another clear case of the indecision / incorrect way of separating Norsca from Chaos. It is evident that it is a Dragon of Chaos with a re-skin for the north. I take for granted a variant of the northernmost Chaos Dragon, but if you separate Norca from Chaos, this does not make sense, it's as if you had a northern Arachnarok Spider, that is, a specific monster of a race / faction with a re-skin (cloned), another thing is that they have variants of common monsters in all Warhammer as the Giant.
3 - Personal opinion
In this last section, I will comment on what, in my personal opinion, seems a little out of place with respect to Wulfik's abilities. Some of these skills are more like a Sorcerer since they are not based on something specific to the lore or its magical items, it looks more like a hero of the LOL. It is something that they have simply decided to give to make it more attractive at the expense of the lore, logic and line that TW: W has, as they have done with the entire DLC.
Another section that makes this DLC shine is the lack of work / commitment with the initial factions and their campaigns. In this campaign of Norsca we can see how several own mechanics are added, as well as more cinematic and elements that make ridiculous the initial campaigns that should be better. This makes me wonder: why do not they update the old campaigns ?. The answer is simple, because that would not sell.