Hey guys i'm in the process of writing out a big balance suggestion post. The aim will be to bring the balance between certain races closer together and try limit super one sided match-ups. If people could state match ups that they feel are very one sided and reasons why (prefferably for the races they use the most or are the most familiar with) it would help me come up with potential ideas that could adress those match-ups.
Dwarfs > WE (difficulty 7.5) - Many units in the WE roster have magical attacks, due to this their damage is mitigated by Dwarven magic resistance on all their units. Second factor that contributed to this MU( match-up) being hard is the fact that dwarfs have access to shields on their missile units, without taking arty into the equation this makes it hard for WE missile units to trade with Dwarven ones.
HE > WE (difficulty 9)- Main problem in my view is that HE's can outrange WE's basic missile units and are also superior gold for gold in all areas (magic,infantry,missile,cav,air). Dragon armour is also a problem for WE's due to GG-H (glade guard hagbane) having flaming attacks thoush their damage against Dragon Princes is reduced by 70%. In my view if WE's had higher range in GG and deepwood scouts than basic HE archers it would change the dynamics of the match up, thous opening different army compositions from both sides.
LZM > HE (Difficulty 6.5)- HE are venerable to dealing with multiple highly armoured monsters, the fact that LZM have multiple ways of healing them and krog gar having a small hit box makes it hard for HE's.
I feel any match-up that feels 6.5 or higher should be taken into balancing consideration.