I'm serious. in my first campaign ( vortex, of course) , I was like "hmm, okay its fitting and i like that colonial style, nice"
its fitting, because in Vortex you don't want to conquer a big empire. you want to control important settlements as colonies and making the rituals. its not "The Great Sandbox Campaign" you know? it dont have to be, because we have ME.
and now, after a lot of time playing in ME... i'm so extremly sick of that flags. really, i'm starting to hate these. seeing Lyonesse conquered by Mousillon in early game, and then coming back in turn 120, and its STILL a bretonnia castle.. arrrgh its hurting... you will never see a vampified bretonnia, or a bretonnian Empire... and so on..
or the wood elves are living in these castles etc. ... remember that Outpost skin? it was beautiful. its gone.
dwarfs living in orc camps are also a little bit... meh...
or seeing Lahmia or Khemri, big vampire cities (currently), in uncorrupted lands (normal desert) conquered by kroq qar. conquer them in turn 50...
if you look at it in turn 250, they will still be a vampire city. and then its again.. aaaargh.. so hurting. btw: the vampire city model looks terrible in uncorrupted lands.
mortal empires is all about conquer an empire. and whats up with your empire? yeah, if you are choosing bretonnia, your peasents will live in the vampire city mousillon forever.
and btw, if your zoom out, you can't even see the flags at the first look. on some settlements you can't see them even if you zoom in, because the settlement is rotated. and some flags are also looking ugly (the empires flags are not fitting, at all)
seriously. i can't stand it anymore. and if you think "ITZ NOT REALISTIC MEH".. think again. realistic would be: buildings of your race on the ground of building from the race, that orginally owned it, calculated by settlements tier & the number of buildings you builded in it. for every single combination. of course, this would be too much.
so i have some ideas...
1. change it instantly, like in wh1. simple... but a little bit too simple. so this would be lame.
2. change it after 10 turns. or 15.
3. YOU have to change it. like in rome 2 & attila. converting the settlement you know?
4. keep it as it is and make it modable.
but really, dark elves living in high elve castles are soo immersion breaking. dark elves like it.. dark. and you really think they are like "hmm, its shiny bright like a summer day, lets live here forever and don't change anything lol!" ?
and i know the siege battle problem.
1. do it like wh1. yeah.. not the best idea.
2. keep everything- except the wall, towers and buildings getting replaced by the race. for example: having imperial towns in jungle. in mousillons case, if you conquer-convert it as bretonnia, you wouldnt see any difference, because mousillon is in bretonnia.
3. all races have a city layout. the ground (like desert, jungle, etc.) will be "shifted" under it.
wh2 has amazing campaign settlement models. these flags are soo... they are like Beta. and there are made like "oh, we have to do something, so here, go the easiest way and place that flags there, its fine lol"
its a downgrade. and wh2 is the sequel of wh1. i just don't accept it.
of course, you can try to make that "dynamic settlement change" happen. but i guess its unrealistic.
so please CA. do something. but don't leave it as it is.
and don't use that lore argument. its a Game. if it would 100% stick to the lore, the game wouldnt be total war anymore. before you crying "LORE", take a look on the other total wars.
go away with this mod. i have seen it. its not the modders fault (its just not modable, modders are not wizards) but its looking like a big bug. and as far as i know, some races don't work (lizardmen and dark elves, if i remember correctly, and the flags will still spawn- no go away with this please.)
i want a REAL solution for this strange thing.