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Corruption is a thing that works for some factions, but only some. As I see it every faction with corruption lessens the uniqueness of corruption hence it should be only reserved for factions where it's appropriate.
Given that Wood Elves are isolationist in nature and actively against corruption they shouldn't have it.
I see why people wouldn't like the current WE campaign but it is appropriate to the faction, it fits. Giving them corruption would be as fitting as giving them walls; it would actively go against the lore.
Having the ability to hold settlements outside of Athlel Loren--which they can do--is against the lore.
The Wood Elves need an overhaul. The current Wood Elves are a unique and nuanced faction, I am aware they have many advantages to counterbalance their inability to grow settlements outside of their forest, but these abilities don't really make a lot of sense and the idea of Wood Elves LEAVING THEIR FOREST to take over the world is preposterous, it just doesn't fit the lore. However, you can't have a faction in Total War that can't compete for global domination in the main campaign. I think the solution here is give the Wood Elves the ability to expand .....
Let me know what you guys think...and if you like the idea give it a bump so we can see this done.
I think the main Problem is not the restriction the Races have. The Problem are the Campaign Goals. It should be easier to ally with Factions that are not your enemys, being allied(while still being different factions) should be count the same as conquered. Helping an ally should be stronger rewarded.
The Main Goal for the Order/Neutral Faction should not be to conquer the World but instead to Wipe their sworn enemys of the map and than starting Fighting Chaos together.
I would like to have the order Factions more static/defending/allying an not so much Aggressive towards each other.
This I could get on board with...though I still very much want to see Athel Loren eat the world.
that's pretty high concept, and where in the lore did the woodelves try to cover the whole world in a super forest?
Nowhere, but considering that you can bring the High Elves and Lizardmen out of extinction despite being dying races, retake Marienburg and Sylvania as the Empire despite of the internal chaos and odds in lore, have the Skaven dominate the planet even though they self-sabotage ever instance in the background, and restore Karaz Ankor as the Dwarfs when they've long since been past the point of no return, the Wood Elves painting the map in something other than outposts suddenly doesn't seem as outlandish.
Again, personally I'm more for the Wood Elves just using the conventional settlement/province system than expanding the forest in of itself.
@daelin4 No player of total war is going to sit around and do nothing...so as long as Wood Elves are a playable race they have to have the ability to conquer the world. I agree in lore the Wood Elves aren't interested in world conquest, but Total War players are, and if they paid for the Wood Elf DLC, then they want to conquer the world as the Wood Elves. I'm just suggesting some changes to improve their gameplay. I don't think these changes are actually that expansive or that difficult to implement. Besides adding a few skills and effects, it's just adding a corruption type to the existing corruption system--at least it could be. The most time consuming part is designing the graphics for the various stages of growth in different provinces...but the code is already there for this too, because the existing corruption factions do change the appearance of provinces incrementally. So it is some work, but less than creating a faction from scratch like the upcoming DLC.
I could have more accurately said the Wood Elves would want to "heal the land," in other words, undo the habitat destruction that other societies commit. They are literal tree-huggers. In fact, Argwylon is a faction of trees. Their 'corruption' is natural growth accelerated. To achieve the completion of this 'corruption' in a province is to have restored the land to how it would be without the destructive influence of the sentient species. Doubtless, all this destruction and mistreatment of nature infuriates them...it is the reason they are so isolationist, and it shouldn't take much to convince them they should ride out and restore the order of nature across the world. Perhaps they could add a new Wood Elf faction with a vengeful spirit legendary lord who wants to defend all nature, not just Athel Loren, they could give this faction an interesting starting quest similar to the Angrund dwarves having to retake Karak Eight Peaks. They could add all these changes, making every Wood Elf faction more enjoyable package it together and sell it as a DLC.
I can agree in one point that the wood elves could want to save and widen out the borders of their beloved forest, once the forest was bigger and maybe there is a wood elve who thinks it is time to take the lost territory back, in sake of the forest of course.
@daelin4 No player of total war is going to sit around and do nothing...so as long as Wood Elves are a playable race they have to have the ability to conquer the world. I agree in lore the Wood Elves aren't interested in world conquest, but Total War players are, and if they paid for the Wood Elf DLC, then they want to conquer the world as the Wood Elves. I'm just suggesting some changes to improve their gameplay. I don't think these changes are actually that expansive or that difficult to implement. Besides adding a few skills and effects, it's just adding a corruption type to the existing corruption system--at least it could be. The most time consuming part is designing the graphics for the various stages of growth in different provinces...but the code is already there for this too, because the existing corruption factions do change the appearance of provinces incrementally. So it is some work, but less than creating a faction from scratch like the upcoming DLC.
I could have more accurately said the Wood Elves would want to "heal the land," in other words, undo the habitat destruction that other societies commit. They are literal tree-huggers. In fact, Argwylon is a faction of trees. Their 'corruption' is natural growth accelerated. To achieve the completion of this 'corruption' in a province is to have restored the land to how it would be without the destructive influence of the sentient species. Doubtless, all this destruction and mistreatment of nature infuriates them...it is the reason they are so isolationist, and it shouldn't take much to convince them they should ride out and restore the order of nature across the world. Perhaps they could add a new Wood Elf faction with a vengeful spirit legendary lord who wants to defend all nature, not just Athel Loren, they could give this faction an interesting starting quest similar to the Angrund dwarves having to retake Karak Eight Peaks. They could add all these changes, making every Wood Elf faction more enjoyable package it together and sell it as a DLC.
I can agree in one point that the wood elves could want to save and widen out the borders of their beloved forest, once the forest was bigger and maybe there is a wood elve who thinks it is time to take the lost territory back, in sake of the forest of course.
if the WEs wanted to do that, then they would've tried to do it... but expanding Athel Lorens borders would make the Forest even more dangerous... even to the WE
The Empire still hasn't gotten their FLC LL. We need Marius Leitdorf of Averland!
Where is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!
Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first. 'Waaaaaaaggh! Gorfang!'
The Bretonnians took over the time some of the Athel Lorens territory, haven't they? Doing nothing to turn this process around is like waiting for death.
I am not very familiar with the lore, because I firstly began to read about it with the Warhammer anouncement.
Come off it Prometheus Lumberjack simulator already exists.
Wood elves are not the only faction without designs on world conquest, bretonnia and chaos have purely military (not conquest) objectives, they are unlikely to be the only ones by the time everything is in, that is a good thing. Occupying provinces and building copy paste settlements is repetitive; testing your forces in battle against all your opposition, campaign goals, quests and specific monument construction are already benchmarks for completing campaigns, certainly in terms of the fun bit, the actual game content, all that paint the whole map red is for what 5% of players?
First, while it can be spread in similar ways as other "Corruption" mechanics it does not need to actually cause attrition like other mechanics. It can provide a line of site debuff and a small movement debuff to non-elf or beastmen factions. As well as a buff to Wood Elf ambush success chances.
Second, unlike the comment above it does fit the lore of "healing" the forest. The implicit assumption is that some elements of the forest have been razed or contaminated by the civilizations of other factions. The Wood ELves would be "restoring" nature to those areas.
Third, right now wood elves are a bottom tier faction in ME so they need a buff and this is a pretty clever one.
I think this is a great idea that fits the lore perfectly and needs to be implemented.
First, while it can be spread in similar ways as other "Corruption" mechanics it does not need to actually cause attrition like other mechanics. It can provide a line of site debuff and a small movement debuff to non-elf or beastmen factions. As well as a buff to Wood Elf ambush success chances.
Second, unlike the comment above it does fit the lore of "healing" the forest. The implicit assumption is that some elements of the forest have been razed or contaminated by the civilizations of other factions. The Wood ELves would be "restoring" nature to those areas.
Third, right now wood elves are a bottom tier faction in ME so they need a buff and this is a pretty clever one.
I think this is a great idea that fits the lore perfectly and needs to be implemented.
"Some Elements" =/= The whole world...
The Empire still hasn't gotten their FLC LL. We need Marius Leitdorf of Averland!
Where is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!
Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first. 'Waaaaaaaggh! Gorfang!'
Wood Elves do get a unique building chain for the Gaen Vale (sp?) in Ulthuan, so there's precedent for adding more "special sites" where they get something other then an outpost. But I don't think adding full blown settlements across the entire maps for ME is the right direction to take them in.
Ariel the Fairy Dragon Queen Gardener DLC coming soon. Equix Seal of aproval.
new Undead Legion: Nagash (unlockable for beating game with Undead Legion) The Nameless Dieter Helsnicht Neferata Dread King or Walach Harkon And also give a quest possibility to other mortachs to access/join some Undead Legion recruiting privileges.
DLCs for VC BLOODLINES: /Necrachs:Zacharias, Melkhior, Radu the forsaken /Strigoi:Ushoran, Vorag The Ghoul King, Gashnag The Black Prince, Rametep /Blood Dragon:Red Duke, Abhorash /Lahmia:zNitocris, Ulrika, Naaima
But if they didn't/can't even code settlement skins to match occupying faction there's little hope for territorial terraforming.
I'm currently playing Argywlon and it is VERY immersion breaking living in the open plains with no forestry, let alone in Bretonnian citadels as opposed to great oaks. It would be just too awesome if the forest expanded where you settled.
I hear all you lore bashers harping about wood elves never leaving the forest, and you're totally right. But this is a game. For every 1 megalonerd who will sit patiently through 1,000 turn campaign as the wood elves in just 1 settlement revelling in how fanatically lore-loyal their gameplay is, I'm not even going to bandy how many others would love to actually expand and play Mortal EMPIRES and build an empire.
^either way... if the game allowed for terraforming lore loyalists can play it their way still and camp, and conquistadors can actually enjoy a glorious empire. << isn't that what makes for a great game, pleasing everyone instead of just one side..
And all the fights will be in the forest so painful
Yeah if you let wood elfes spread it you gotta let beastmen burn it down too, it's only fair
boyfights you are always here to confirmate every spark of originality or reason burns or acid bruises anyone, stop your gladiator love for agressions.
Yes wood elves should spread forest, maybe beastmen too? Some of their outposts maps don’t have forests, tragic
The Wood Elves of Warhammer DO NOT expand forests they literally contained it to begin with.
"Meanwhile, the Wood Elves utilize waystones differently. The forest of Athel Loren is a mystical place whose shadow lies far across the Old World, its outer bounds marked with waystones, placed there by the first Elven settlers to contain the wild lands within, the branches of great trees ever straining to escape the magical barrier thus created." Warhammer Armies: Wood Elves (8th Edition) Page 9
So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?
But if they didn't/can't even code settlement skins to match occupying faction there's little hope for territorial terraforming.
I'm currently playing Argywlon and it is VERY immersion breaking living in the open plains with no forestry, let alone in Bretonnian citadels as opposed to great oaks. It would be just too awesome if the forest expanded where you settled.
I hear all you lore bashers harping about wood elves never leaving the forest, and you're totally right. But this is a game. For every 1 megalonerd who will sit patiently through 1,000 turn campaign as the wood elves in just 1 settlement revelling in how fanatically lore-loyal their gameplay is, I'm not even going to bandy how many others would love to actually expand and play Mortal EMPIRES and build an empire.
^either way... if the game allowed for terraforming lore loyalists can play it their way still and camp, and conquistadors can actually enjoy a glorious empire. << isn't that what makes for a great game, pleasing everyone instead of just one side.. </p>
Those are outposts not actual Wood Elf Settlements and outposts are sparsely populated by defination. And as was shown before the Elves placed the waystones to contain the forest to begin with and the Elves wouldn't take down a Waystone without good reason (reasons being corruption.)
So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?
Yes wood elves should spread forest, maybe beastmen too? Some of their outposts maps don’t have forests, tragic
The Wood Elves of Warhammer DO NOT expand forests they literally contained it to begin with.
"Meanwhile, the Wood Elves utilize waystones differently. The forest of Athel Loren is a mystical place whose shadow lies far across the Old World, its outer bounds marked with waystones, placed there by the first Elven settlers to contain the wild lands within, the branches of great trees ever straining to escape the magical barrier thus created." Warhammer Armies: Wood Elves (8th Edition) Page 9
They don’t spread Athel Loren lol, they just spread regular forest to make the areas habitabke to them
Yes wood elves should spread forest, maybe beastmen too? Some of their outposts maps don’t have forests, tragic
The Wood Elves of Warhammer DO NOT expand forests they literally contained it to begin with.
"Meanwhile, the Wood Elves utilize waystones differently. The forest of Athel Loren is a mystical place whose shadow lies far across the Old World, its outer bounds marked with waystones, placed there by the first Elven settlers to contain the wild lands within, the branches of great trees ever straining to escape the magical barrier thus created." Warhammer Armies: Wood Elves (8th Edition) Page 9
They don’t spread Athel Loren lol, they just spread regular forest to make the areas habitabke to them
Considering they use outposts outside of Athel Loren baring a few places they aren't going to expand other forests and if anything they preserve not expand forests.
So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?
Yes wood elves should spread forest, maybe beastmen too? Some of their outposts maps don’t have forests, tragic
The Wood Elves of Warhammer DO NOT expand forests they literally contained it to begin with.
"Meanwhile, the Wood Elves utilize waystones differently. The forest of Athel Loren is a mystical place whose shadow lies far across the Old World, its outer bounds marked with waystones, placed there by the first Elven settlers to contain the wild lands within, the branches of great trees ever straining to escape the magical barrier thus created." Warhammer Armies: Wood Elves (8th Edition) Page 9
They don’t spread Athel Loren lol, they just spread regular forest to make the areas habitabke to them
Considering they use outposts outside of Athel Loren baring a few places they aren't going to expand other forests and if anything they preserve not expand forests.
Why? Lol they live in forests of course they would expand forests
Yes wood elves should spread forest, maybe beastmen too? Some of their outposts maps don’t have forests, tragic
The Wood Elves of Warhammer DO NOT expand forests they literally contained it to begin with.
"Meanwhile, the Wood Elves utilize waystones differently. The forest of Athel Loren is a mystical place whose shadow lies far across the Old World, its outer bounds marked with waystones, placed there by the first Elven settlers to contain the wild lands within, the branches of great trees ever straining to escape the magical barrier thus created." Warhammer Armies: Wood Elves (8th Edition) Page 9
They don’t spread Athel Loren lol, they just spread regular forest to make the areas habitabke to them
Considering they use outposts outside of Athel Loren baring a few places they aren't going to expand other forests and if anything they preserve not expand forests.
Why? Lol they live in forests of course they would expand forests
Not if you want to go by lore.
SiWI: "no they just hate you and I don't blame them."
Yes wood elves should spread forest, maybe beastmen too? Some of their outposts maps don’t have forests, tragic
The Wood Elves of Warhammer DO NOT expand forests they literally contained it to begin with.
"Meanwhile, the Wood Elves utilize waystones differently. The forest of Athel Loren is a mystical place whose shadow lies far across the Old World, its outer bounds marked with waystones, placed there by the first Elven settlers to contain the wild lands within, the branches of great trees ever straining to escape the magical barrier thus created." Warhammer Armies: Wood Elves (8th Edition) Page 9
They don’t spread Athel Loren lol, they just spread regular forest to make the areas habitabke to them
Considering they use outposts outside of Athel Loren baring a few places they aren't going to expand other forests and if anything they preserve not expand forests.
Why? Lol they live in forests of course they would expand forests
Would have thought you would actually know about the Wood Elves giving your "devotion" to them.
Not by choice the events of the War of the Beard forced them to become separate from the High Elves these are the elves left behind by their own choice and they would keep up with containing forests with waystones.
So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?
Yes wood elves should spread forest, maybe beastmen too? Some of their outposts maps don’t have forests, tragic
The Wood Elves of Warhammer DO NOT expand forests they literally contained it to begin with.
"Meanwhile, the Wood Elves utilize waystones differently. The forest of Athel Loren is a mystical place whose shadow lies far across the Old World, its outer bounds marked with waystones, placed there by the first Elven settlers to contain the wild lands within, the branches of great trees ever straining to escape the magical barrier thus created." Warhammer Armies: Wood Elves (8th Edition) Page 9
They don’t spread Athel Loren lol, they just spread regular forest to make the areas habitabke to them
Considering they use outposts outside of Athel Loren baring a few places they aren't going to expand other forests and if anything they preserve not expand forests.
Why? Lol they live in forests of course they would expand forests
Would have thought you would actually know about the Wood Elves giving your "devotion" to them.
Not by choice the events of the War of the Beard forced them to become separate from the High Elves these are the elves left behind by their own choice and they would keep up with containing forests with waystones.
And? Was Kathep in naggaroth in lore? Lore is not followed in this game stop with these stupid excuses
Yes wood elves should spread forest, maybe beastmen too? Some of their outposts maps don’t have forests, tragic
The Wood Elves of Warhammer DO NOT expand forests they literally contained it to begin with.
"Meanwhile, the Wood Elves utilize waystones differently. The forest of Athel Loren is a mystical place whose shadow lies far across the Old World, its outer bounds marked with waystones, placed there by the first Elven settlers to contain the wild lands within, the branches of great trees ever straining to escape the magical barrier thus created." Warhammer Armies: Wood Elves (8th Edition) Page 9
They don’t spread Athel Loren lol, they just spread regular forest to make the areas habitabke to them
Considering they use outposts outside of Athel Loren baring a few places they aren't going to expand other forests and if anything they preserve not expand forests.
Why? Lol they live in forests of course they would expand forests
Would have thought you would actually know about the Wood Elves giving your "devotion" to them.
Not by choice the events of the War of the Beard forced them to become separate from the High Elves these are the elves left behind by their own choice and they would keep up with containing forests with waystones.
And? Was Kathep in naggaroth in lore? Lore is not followed in this game stop with these stupid excuses
Khatep is exiled and forbidden to set foot in any of the great cities until he fulfills his cults ancient promise which means he cannot be in a Tomb King area without being a horde that has nothing to do with forest Do you even read the lore at all?
So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?
Yes wood elves should spread forest, maybe beastmen too? Some of their outposts maps don’t have forests, tragic
The Wood Elves of Warhammer DO NOT expand forests they literally contained it to begin with.
"Meanwhile, the Wood Elves utilize waystones differently. The forest of Athel Loren is a mystical place whose shadow lies far across the Old World, its outer bounds marked with waystones, placed there by the first Elven settlers to contain the wild lands within, the branches of great trees ever straining to escape the magical barrier thus created." Warhammer Armies: Wood Elves (8th Edition) Page 9
They don’t spread Athel Loren lol, they just spread regular forest to make the areas habitabke to them
Considering they use outposts outside of Athel Loren baring a few places they aren't going to expand other forests and if anything they preserve not expand forests.
Why? Lol they live in forests of course they would expand forests
Would have thought you would actually know about the Wood Elves giving your "devotion" to them.
Not by choice the events of the War of the Beard forced them to become separate from the High Elves these are the elves left behind by their own choice and they would keep up with containing forests with waystones.
And? Was Kathep in naggaroth in lore? Lore is not followed in this game stop with these stupid excuses
Khatep is exiled and forbidden to set foot in any of the great cities until he fulfills his cults ancient promise which means he cannot be in a Tomb King area without being a horde that has nothing to do with forest Do you even read the lore at all?
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0 · Disagree AgreeAgain, personally I'm more for the Wood Elves just using the conventional settlement/province system than expanding the forest in of itself.
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0 · Disagree Agree- Report
0 · Disagree AgreeWhere is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!
Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
'Waaaaaaaggh! Gorfang!'
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0 · Disagree AgreeI am not very familiar with the lore, because I firstly began to read about it with the Warhammer anouncement.
- Report
0 · Disagree AgreeWood elves are not the only faction without designs on world conquest, bretonnia and chaos have purely military (not conquest) objectives, they are unlikely to be the only ones by the time everything is in, that is a good thing. Occupying provinces and building copy paste settlements is repetitive; testing your forces in battle against all your opposition, campaign goals, quests and specific monument construction are already benchmarks for completing campaigns, certainly in terms of the fun bit, the actual game content, all that paint the whole map red is for what 5% of players?
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1 · Disagree Agree- Report
0 · Disagree AgreeFirst, while it can be spread in similar ways as other "Corruption" mechanics it does not need to actually cause attrition like other mechanics. It can provide a line of site debuff and a small movement debuff to non-elf or beastmen factions. As well as a buff to Wood Elf ambush success chances.
Second, unlike the comment above it does fit the lore of "healing" the forest. The implicit assumption is that some elements of the forest have been razed or contaminated by the civilizations of other factions. The Wood ELves would be "restoring" nature to those areas.
Third, right now wood elves are a bottom tier faction in ME so they need a buff and this is a pretty clever one.
I think this is a great idea that fits the lore perfectly and needs to be implemented.
- Report
0 · Disagree AgreeWhere is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!
Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
'Waaaaaaaggh! Gorfang!'
- Report
1 · Disagree Agree- Report
0 · Disagree Agreenew Undead Legion:
Nagash (unlockable for beating game with Undead Legion)
The Nameless
Dieter Helsnicht
Neferata
Dread King or Walach Harkon
And also give a quest possibility to other mortachs to access/join some Undead Legion recruiting privileges.
DLCs for VC BLOODLINES:
/Necrachs:Zacharias, Melkhior, Radu the forsaken /Strigoi:Ushoran, Vorag The Ghoul King, Gashnag The Black Prince, Rametep /Blood Dragon:Red Duke, Abhorash /Lahmia:zNitocris, Ulrika, Naaima
- Report
2 · Disagree AgreeBut if they didn't/can't even code settlement skins to match occupying faction there's little hope for territorial terraforming.
I'm currently playing Argywlon and it is VERY immersion breaking living in the open plains with no forestry, let alone in Bretonnian citadels as opposed to great oaks. It would be just too awesome if the forest expanded where you settled.
I hear all you lore bashers harping about wood elves never leaving the forest, and you're totally right. But this is a game. For every 1 megalonerd who will sit patiently through 1,000 turn campaign as the wood elves in just 1 settlement revelling in how fanatically lore-loyal their gameplay is, I'm not even going to bandy how many others would love to actually expand and play Mortal EMPIRES and build an empire.
^either way... if the game allowed for terraforming lore loyalists can play it their way still and camp, and conquistadors can actually enjoy a glorious empire. << isn't that what makes for a great game, pleasing everyone instead of just one side..
- Report
3 · Disagree 1Agree"I shivered at the sight of her - her beauty far beyond that of mortal man. But her soul glowed with an inner darkness that chilled my very core."
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1 · Disagree Agreeor reason burns or acid bruises anyone,
stop your gladiator love for agressions.
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0 · Disagree AgreeThe Wood Elves of Warhammer DO NOT expand forests they literally contained it to begin with.
"Meanwhile, the Wood Elves utilize waystones differently. The forest of Athel Loren is a mystical place whose shadow lies far across the Old World, its outer bounds marked with waystones, placed there by the first Elven settlers to contain the wild lands within, the branches of great trees ever straining to escape the magical barrier thus created."
Warhammer Armies: Wood Elves (8th Edition) Page 9
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0 · Disagree AgreeNot by choice the events of the War of the Beard forced them to become separate from the High Elves these are the elves left behind by their own choice and they would keep up with containing forests with waystones.
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1 · Disagree Agree- Report
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0 · Disagree Agree