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Let Wood Elves Expand Forests

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  • Arthas_Menethil#3421Arthas_Menethil#3421 Registered Users Posts: 7,486
    lucibuis said:

    lucibuis said:

    lucibuis said:

    lucibuis said:

    lucibuis said:

    Yes wood elves should spread forest, maybe beastmen too? Some of their outposts maps don’t have forests, tragic


    The Wood Elves of Warhammer DO NOT expand forests they literally contained it to begin with.

    "Meanwhile, the Wood Elves utilize waystones differently. The forest of Athel Loren is a mystical place whose shadow lies far across the Old World, its outer bounds marked with waystones, placed there by the first Elven settlers to contain the wild lands within, the branches of great trees ever straining to escape the magical barrier thus created."
    Warhammer Armies: Wood Elves (8th Edition) Page 9
    They don’t spread Athel Loren lol, they just spread regular forest to make the areas habitabke to them
    Considering they use outposts outside of Athel Loren baring a few places they aren't going to expand other forests and if anything they preserve not expand forests.
    Why? Lol they live in forests of course they would expand forests
    Would have thought you would actually know about the Wood Elves giving your "devotion" to them.

    Not by choice the events of the War of the Beard forced them to become separate from the High Elves these are the elves left behind by their own choice and they would keep up with containing forests with waystones.
    And? Was Kathep in naggaroth in lore? Lore is not followed in this game stop with these stupid excuses
    Khatep is exiled and forbidden to set foot in any of the great cities until he fulfills his cults ancient promise which means he cannot be in a Tomb King area without being a horde that has nothing to do with forest Do you even read the lore at all?
    And Khalida in lustria? And vlad alive? Etc etc
    Khalida is only in Lustria during the Vortex campaign due to Lamia not being on the map and Vlad being alive comes under him being a vampire you keep forgetting about the Black Coach which brings Vampires back to life along with the original requirement for him was raze Altdorf to the ground but those aren't changing an entire race to fit your view of them.
    So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?

  • lucibuis#6195lucibuis#6195 Registered Users Posts: 7,172

    lucibuis said:

    lucibuis said:

    lucibuis said:

    lucibuis said:

    lucibuis said:

    Yes wood elves should spread forest, maybe beastmen too? Some of their outposts maps don’t have forests, tragic


    The Wood Elves of Warhammer DO NOT expand forests they literally contained it to begin with.

    "Meanwhile, the Wood Elves utilize waystones differently. The forest of Athel Loren is a mystical place whose shadow lies far across the Old World, its outer bounds marked with waystones, placed there by the first Elven settlers to contain the wild lands within, the branches of great trees ever straining to escape the magical barrier thus created."
    Warhammer Armies: Wood Elves (8th Edition) Page 9
    They don’t spread Athel Loren lol, they just spread regular forest to make the areas habitabke to them
    Considering they use outposts outside of Athel Loren baring a few places they aren't going to expand other forests and if anything they preserve not expand forests.
    Why? Lol they live in forests of course they would expand forests
    Would have thought you would actually know about the Wood Elves giving your "devotion" to them.

    Not by choice the events of the War of the Beard forced them to become separate from the High Elves these are the elves left behind by their own choice and they would keep up with containing forests with waystones.
    And? Was Kathep in naggaroth in lore? Lore is not followed in this game stop with these stupid excuses
    Khatep is exiled and forbidden to set foot in any of the great cities until he fulfills his cults ancient promise which means he cannot be in a Tomb King area without being a horde that has nothing to do with forest Do you even read the lore at all?
    And Khalida in lustria? And vlad alive? Etc etc
    Khalida is only in Lustria during the Vortex campaign due to Lamia not being on the map and Vlad being alive comes under him being a vampire you keep forgetting about the Black Coach which brings Vampires back to life along with the original requirement for him was raze Altdorf to the ground but those aren't changing an entire race to fit your view of them.
    Kroq gar in south lands? Azhag in badlands? Your excuses are spreading thin
    Ariel only, no fads allowed.

  • Arthas_Menethil#3421Arthas_Menethil#3421 Registered Users Posts: 7,486
    lucibuis said:

    lucibuis said:

    lucibuis said:

    lucibuis said:

    lucibuis said:

    lucibuis said:

    Yes wood elves should spread forest, maybe beastmen too? Some of their outposts maps don’t have forests, tragic


    The Wood Elves of Warhammer DO NOT expand forests they literally contained it to begin with.

    "Meanwhile, the Wood Elves utilize waystones differently. The forest of Athel Loren is a mystical place whose shadow lies far across the Old World, its outer bounds marked with waystones, placed there by the first Elven settlers to contain the wild lands within, the branches of great trees ever straining to escape the magical barrier thus created."
    Warhammer Armies: Wood Elves (8th Edition) Page 9
    They don’t spread Athel Loren lol, they just spread regular forest to make the areas habitabke to them
    Considering they use outposts outside of Athel Loren baring a few places they aren't going to expand other forests and if anything they preserve not expand forests.
    Why? Lol they live in forests of course they would expand forests
    Would have thought you would actually know about the Wood Elves giving your "devotion" to them.

    Not by choice the events of the War of the Beard forced them to become separate from the High Elves these are the elves left behind by their own choice and they would keep up with containing forests with waystones.
    And? Was Kathep in naggaroth in lore? Lore is not followed in this game stop with these stupid excuses
    Khatep is exiled and forbidden to set foot in any of the great cities until he fulfills his cults ancient promise which means he cannot be in a Tomb King area without being a horde that has nothing to do with forest Do you even read the lore at all?
    And Khalida in lustria? And vlad alive? Etc etc
    Khalida is only in Lustria during the Vortex campaign due to Lamia not being on the map and Vlad being alive comes under him being a vampire you keep forgetting about the Black Coach which brings Vampires back to life along with the original requirement for him was raze Altdorf to the ground but those aren't changing an entire race to fit your view of them.
    Kroq gar in south lands? Azhag in badlands? Your excuses are spreading thin
    Again this is start positions(which people have asked for Azhag to be moved) not changing an entire race to fit your view of them.
    So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?

  • lucibuis#6195lucibuis#6195 Registered Users Posts: 7,172

    What would you say about beastmen being able to take the forest from the wood elves then? Just curious.

    Beastmen thrive in forest, so they would not revert the forest back but just make it chaos corrupted.
    Ariel only, no fads allowed.

  • The user and all related content has been deleted.
  • Arthas_Menethil#3421Arthas_Menethil#3421 Registered Users Posts: 7,486

    lucibuis said:

    What would you say about beastmen being able to take the forest from the wood elves then? Just curious.

    Beastmen thrive in forest, so they would not revert the forest back but just make it chaos corrupted.
    Awesome, I agree. I want an option that isn't pure horde gameplay.
    They probably won't do that especially considering we don't even have a horde for Settled factions like Volkmar, Khatep and greenskins could've had.
    So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?

  • The user and all related content has been deleted.
  • Arthas_Menethil#3421Arthas_Menethil#3421 Registered Users Posts: 7,486

    lucibuis said:

    What would you say about beastmen being able to take the forest from the wood elves then? Just curious.

    Beastmen thrive in forest, so they would not revert the forest back but just make it chaos corrupted.
    Awesome, I agree. I want an option that isn't pure horde gameplay.
    They probably won't do that especially considering we don't even have a horde for Settled factions like Volkmar, Khatep and greenskins could've had.
    :( your right too. I'm just a huge fan of options. (Long as it's loreful, which means not insanely crazy) I wouldn't have even minded a possibility of going horde for greenskins.
    loreful is why I mentioned those lords Khatep isn't allowed in the great cities and Volkmar has only left Reikland as a horde during Sigmars Blood (received forces from other provinces by order of the Emperor) and Storm of Chaos (Running after the Chaos army.)
    So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?

  • Patrikseve#8733Patrikseve#8733 Registered Users Posts: 2,133
    I like the idea... and I mean conquest is still an option anyway I do full on capturing territory as WE to get amber and fortifications elsewhere. Being able to grow nature around those places is a cool idea. The question is can it be done easily on the campaign map. Maybe there should be limitations... Im thinking all green climate areas for them could have them grow forests around conquered territory but not red or bad climate areas for them.
  • SoulcoffinSoulcoffin Registered Users Posts: 1
    This would fit properly and it fits their history!!! They once occupied all of the Old World and beyond, with their cousins!! So why f'n not!! Besides you are playing a game that gives you a line basis but, it is up to you to rewrite the lore!! Correct?
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 42,826

    This would fit properly and it fits their history!!! They once occupied all of the Old World and beyond, with their cousins!! So why f'n not!! Besides you are playing a game that gives you a line basis but, it is up to you to rewrite the lore!! Correct?

    Why not? Because they're actively against the forest expanding. It makes as much sense as dwarfs with balloon jetpacks.

    WE should be -and are- able to conquer the world, but if you're going to turn the lore 180 then what's the point in playing Total War Warhammer? At that point it's Total War Generic Fantasy Armies.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • daelin4#9896daelin4#9896 Registered Users Posts: 16,521

    This would fit properly and it fits their history!!! They once occupied all of the Old World and beyond, with their cousins!! So why f'n not!! Besides you are playing a game that gives you a line basis but, it is up to you to rewrite the lore!! Correct?

    Nothing of what you said was true, that's why not.
    The game's not really about rewriting lore, otherwise there'd be hundreds of threads like why can't Karl Franz convert to Chaos since it's all about teh sandboz.

    Corrected action is the most sincere form of apology.
  • TalosXTalosX Registered Users Posts: 151

    This would fit properly and it fits their history!!! They once occupied all of the Old World and beyond, with their cousins!! So why f'n not!! Besides you are playing a game that gives you a line basis but, it is up to you to rewrite the lore!! Correct?

    You're completely incorrect. The Wood Elves placed the waystones a very long time ago specifically to prevent the forest from expanding!
  • Helhound#7332Helhound#7332 Registered Users Posts: 5,520
    Just throwing this out there but the forest DOES expand when you set up outposts. Hell even when you take Norsca. Forests and scattered trees sprout up throughout the terrain as you go. Even trees that existed before the outpost change to match the expanding forest.

    This has actual rammifications in the form of ambush mechanics and the Welf fight in forest buffs. Does it mean you set up full cities? No. But it does at least demonstate Welf influence expanding.
  • dge1dge1 Registered Users, Moderators, Knights Posts: 24,031
    Careful is as careful does. Just a 'heads up'.


    "The two most common things in the universe are Hydrogen and Stupidity." - Harlan Ellison
    "The right to be heard does not automatically include the right to be taken seriously." - Hubert H. Humphrey
    "Never argue with an idiot. They will only bring you down to their level and beat you with experience.” - George Carlin/Mark Twain
    “Those who cannot remember the past are condemned to repeat it.”–George Santayana, The Life of Reason, 1905.

  • lucibuis#6195lucibuis#6195 Registered Users Posts: 7,172

    Just throwing this out there but the forest DOES expand when you set up outposts. Hell even when you take Norsca. Forests and scattered trees sprout up throughout the terrain as you go. Even trees that existed before the outpost change to match the expanding forest.

    This has actual rammifications in the form of ambush mechanics and the Welf fight in forest buffs. Does it mean you set up full cities? No. But it does at least demonstate Welf influence expanding.

    It’s only a graphic change. No forest are added to the maps, the outpost maps are ridiculously low in trees, some of them have like 3 trees...
    Ariel only, no fads allowed.

  • Canuovea#6291Canuovea#6291 Registered Users, Moderators, Knights Posts: 15,976
    Lorewise the Wood Elves do not want to expand the forest. They've even purposely contained it. I think that should settle that.
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  • TheShiroOfDaltonTheShiroOfDalton Registered Users Posts: 34,001
    Canuovea said:

    Lorewise the Wood Elves do not want to expand the forest. They've even purposely contained it. I think that should settle that.

    Exactly. The thread can be closed.

  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 42,826
    Welves don't have to act lorefully, realistically very few of the TWW races do. That said, their structure should be loreful.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • Canuovea#6291Canuovea#6291 Registered Users, Moderators, Knights Posts: 15,976

    Welves don't have to act lorefully, realistically very few of the TWW races do. That said, their structure should be loreful.

    Yeah, of course there is some leeway. But there are better ways to improve the Wood Elf experience that doesn't undermine the lore.

    Something that either makes holding places outside Athel Loren easier or make them less reliant on those hard to defend places (permanently adding amber to the pool when you occupy a place, so you don't have to keep it to get the amber? For instance? Or more Amber per spot?)
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    -Using all caps is the equivalent of shouting. Please don't.
    -5.7 Summon a moderator if someone seems to be out of line, or use the report button. Do NOT become another party to misbehaviour
  • The_Morrigan_The_Morrigan_ Registered Users Posts: 10
    I find the Wood Elves campaign incredibly fun as it stand. I must have replayed it 4 times already.

  • Pocman#6295Pocman#6295 Registered Users Posts: 5,901

    I find the Wood Elves campaign incredibly fun as it stand. I must have replayed it 4 times already.

    i find it super boring... it basically can be summarized in "keep quiet and wait until you have friends that give you amber".
  • The_Morrigan_The_Morrigan_ Registered Users Posts: 10
    Pocman said:

    I find the Wood Elves campaign incredibly fun as it stand. I must have replayed it 4 times already.

    i find it super boring... it basically can be summarized in "keep quiet and wait until you have friends that give you amber".
    That is the opposite of what I do.

    Try taking off with your main army and ransack your preferred enemies. Hit their weak settlements and raze for gold(while also weakening their economy), ambush their isolated armies, if you hit a tough target or are being pursued world root into an adjacent province and gallavant about sacking their realm; return to finish the job of your main target at an opportune moment and set-up outposts. All the while you're building allies by targeting specific factions.

    I am non-stop moving around the map, except to recruit or replenish troops.
  • jackelfoojackelfoo Registered Users Posts: 8
    I think that they should have a few areas where they can build full on cities and whatnot, but not everywhere, because didn't the Athel Loren forest span the whole world before Chaos showed up? I think I read somewhere that there are still spots where the forest exists on other continents, and the Wood Elves should be allowed to build there.
  • TheGhostOfProman16TheGhostOfProman16 Registered Users Posts: 1,749
    edited March 2018
    daelin4 said:

    This would fit properly and it fits their history!!! They once occupied all of the Old World and beyond, with their cousins!! So why f'n not!! Besides you are playing a game that gives you a line basis but, it is up to you to rewrite the lore!! Correct?

    Nothing of what you said was true, that's why not.
    The game's not really about rewriting lore, otherwise there'd be hundreds of threads like why can't Karl Franz convert to Chaos since it's all about teh sandboz.
    Wellllll you could do that by betraying your allies and paying Norsca and Beastmen money to make them ally with you then go on and destroy the world.

    Archaon would show up and eventually and fight you but he's just jealous because the Chaos Gods love Karl the Everchosen more now
    Died during the great YOYO wars
  • Pocman#6295Pocman#6295 Registered Users Posts: 5,901

    I think that they should have a few areas where they can build full on cities and whatnot, but not everywhere, because didn't the Athel Loren forest span the whole world before Chaos showed up? I think I read somewhere that there are still spots where the forest exists on other continents, and the Wood Elves should be allowed to build there.

    There is a place south of the mountains of mourn called the haunted forest that was never developed by the lore. It may be something similar to Athel Loren.
  • InuOkami#8640InuOkami#8640 Registered Users Posts: 688
    The Laurelorn Forest and the Bowmen of Oreon would be a great addition to the map for them. Sadly the first one is just a landmark, and the latter didn't make the cut.
  • Some_ScribeSome_Scribe Registered Users Posts: 1,382
    coury97 said:

    The Laurelorn Forest and the Bowmen of Oreon would be a great addition to the map for them. Sadly the first one is just a landmark, and the latter didn't make the cut.

    Last I checked, the elves in Laurelorn Forest aren't actually Wood Elves. They're elven colonists who stayed behind but didn't become half-feral uber-isolationists like the Wood Elves, and they probably don't have the sort of mystical stuff that the Wood Elves get from Athel Loren. (They still like to be left alone, but they actually make contact and negotiate with their human neighbors instead of hunting them and enslaving their male magic users.)
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