Welcome

Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.

Categories

Tomb Kings Update Patch Notes and Reworking Bretonnia

CA_WhelanCA_Whelan Registered Users, Moderators, Administrators, CA Staff, Community Team Posts: 681
edited May 2018 in General Discussion
With Total War: WARHAMMER II - Rise of the Tomb Kings releasing very soon on the 23rd of January, it's time to look at all the tweaks and changes that are coming alongside it! One of our key focuses this time has been a small free update to the Bretonnians, and senior designer Eva Jobse is here to break it down for us. All that plus the full, extensive list of patch notes are available on our blog here ->

https://www.totalwar.com/blog/tomb-kings-patch-notes

Post edited by Grace_CA on
«13456711

Comments

  • MaleAmazonMaleAmazon Senior Member Registered Users Posts: 673
    • Campaign Battle difficulty modifiers are now applied to the AI correctly.


    And... we´re done reading.

    :D
  • Arthas_MenethilArthas_Menethil Senior Member Registered Users Posts: 6,054
    Old World Legendary Lord Trait Updates

    • Karl Franz:
    o +10 diplomatic relations with Empire Provinces
    o +2 Leadership

    At least Franz got some Diplomacy added to his trait.
    So...the Light's vaunted justice has finally arrived. Shall I lay down Frostmourne and throw myself at your mercy, Fordring?

  • ystyst Registered Users Posts: 7,135
    Finally
    https://imgur.com/a/Cj4b9
    Top #3 Leaderboard on Warhammer Totalwar.
  • HisShadowBGHisShadowBG Registered Users Posts: 2,583
    I suppose this patch is a good start
  • TheGuardianOfMetalTheGuardianOfMetal Senior Member Registered Users Posts: 11,542
    "o +10 diplomatic relations with Empire Provinces
    o +2 Leadership"

    my my... kF now "TRULY is the Greatest Statesman of the Old World", capable of negotiating even with the Wood Elves... oh wait...

    Also, iirc in the TT he had the biggest leadership aura, using Ghal Maraz and Death Claw... meanwhile in TW WH, so many other lords can get a bigger one iirc
    Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD! Clan Gunnisson! Karak Eight Peaks! JOSEF BUGMAN! TOTAL WAR TROY FOR ONE YEAR EXCLUSIVELY ON THE EPIC GAMES STORE!"

    The Empire still hasn't gotten their FLC LL. We need Marius Leitdorf of Averland!

    Where is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!

    Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
    'Waaaaaaaggh! Gorfang!'
  • StephinceStephince Registered Users Posts: 2,705
    I've got to admit, that's a lot of fixes.
  • LangolierLangolier Junior Member Registered Users Posts: 374
    That is a big list, cool stuff.

    Will read when i get home today
    "Furthermore i believe that Carthage must be destroyed" - Cato the Elder
    "Furthermore I also believe that Chaos Dwarfs should have really big hats" - Langolier the middle aged
  • sieahsieah Registered Users Posts: 963
    The Silver Host faction wont recruit so many corpse carts anymore.

    Thank you on behalf of poor Count Ewald.
  • ZwirbaumZwirbaum Senior Member Registered Users Posts: 380
    o Mark of KhorneFlakes: Changed to common, cost reduced to 81.

    huh
  • bayesbayes Senior Member Registered Users Posts: 426
    Thats ALOT of patch notes. ALOT of balance changes in particular, thats amazing.
  • ZwirbaumZwirbaum Senior Member Registered Users Posts: 380
    Also this is quite big change IMO -
    o Net of Amyntok has had effect radius removed. Upgraded Net of Amyntok now adds 30m Effect Radius instead of doubling duration.
  • JowenJowen Junior Member Registered Users Posts: 388
    So much good stuff, but I cannot find the part that is supposed to hamper the Dwarvi-tide?
  • KallisteKalliste Registered Users Posts: 84
    did anyone see if they fixed the bug for ME (coop) crash when chaos appears?
  • PrayPray Registered Users Posts: 1,394
    Karl Franz on DeathClaw: +55 ap damage, -15 base damage.
    o +10 diplomatic relations with Empire Provinces
    o +2 Leadership

    ahh i can die now
  • Krzyhar21Krzyhar21 Registered Users Posts: 54
    Did they fixed chaos invasion going for player?
  • FabiFabi Registered Users Posts: 191
    Dragon breaths were nerfed. They were very hit and miss, ranging from insanely strong to quite useless, depending on the situation,.

    Lets hope they didnt nerf them too much.
  • ZwirbaumZwirbaum Senior Member Registered Users Posts: 380
    Also, I can't believe it, Pistoliers Buff? Buffing that hideously OP unit? ;)

    Pistoliers: +1 missile damage, +5 HP, +2 MD
  • A_MushroomA_Mushroom Registered Users Posts: 278
    Jowen said:

    So much good stuff, but I cannot find the part that is supposed to hamper the Dwarvi-tide?

    Headline imrpovements:
    • Rebalanced the Grand and Vortex campaigns to reduce Dwarf supremacy.

    And to some extend:
    Difficulty changes

    o Reduced upkeep bonus for AI
    o Removed economy bonus for AI (reduced late game scaling of AI economies)
  • robdougherty1984robdougherty1984 Registered Users Posts: 285
    Looks fantastic, most of the minor issues I had have been addressed. Great job.
  • Unruly_MarmiteUnruly_Marmite Junior Member Registered Users Posts: 184
    "When in dispute with a hirsute brute, apply the boot with a firm DOOT DOOT"

    Gonna be honest, this sort of thing is what I read the patch notes for.
  • SciarraSciarra Registered Users Posts: 239
    edited January 2018
    Finally TK will be released and finally Bretonnia tech tree will be useful!

    Thanks guys!

    Ofc a lot of people will say isn't enough, bla bla bla.... But this the base...

    HYPE HYPE HYPE!!!

    I want my undead Addict: i want Arkhan!
  • antony23antony23 Junior Member Registered Users Posts: 252
    edited January 2018
    no bugfix to walls disappearing on campaign map when loading a game? Cry


    Still greatfull for a lot of these changes tho don't get me wrong!
    Post edited by antony23 on
    I'm blind not deaf
  • MerarchesMerarches Registered Users Posts: 468
    cant find the charge bug fix and that units doent listen to commands. im blind or they miss this?
  • HeatHeat Registered Users Posts: 79
    edited January 2018
    Mmmmm so, is the Vampire economy tech for 30% income from Vampire Crypts/Keeps and Forbidden Library/Necromancer's Tower still not fixed?
  • SciarraSciarra Registered Users Posts: 239
    Heat said:

    Mmmmm so, is the Vampire economy tech for 30% income from Vampire Crypts/Keeps and Forbidden Library/Necromancer's Tower still not fixed?

    What have to fix? It doesnt' work?
  • RikRiorikRikRiorik Registered Users Posts: 8,405
    All in all it sounds good to me. The proof obviously though is in the pudding. But if we see weakened Dwarfs, better Skaven autoresolve, better Greenskins and a less blobbed up AI it’d go a long way to making the campaigns better. Interesting to see what exactly happens now on the campaign map also but not exclusively related to the changes in climate behaviour.

    Good to see the Brets get a more interesting tech tree. It was almost as completely boring as the Wood Elf one.

    Still the patch falls short on all the other Old World races and I had kind of thought we’d see more than 4 new legendary buildings. But maybe there’s a few new ones coming out of the Tomb King DLC.
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
    Favourite campaigns: Clan Angrund, Followers of Nagash and the new Huntsmarshall’s Expedition
  • StephinceStephince Registered Users Posts: 2,705
    o Garrison armies no longer gain experience from special buildings, rites and lord abilities

    I quite like that one. Triple gold chevron garrisons for Vlads cities always seemed a bit OP.
  • MrMecHMrMecH Registered Users Posts: 2,282
    No Brayherd stance bugfixes? Oh come on!
    SHUT UP GIVE US GHORGON!!!!!

  • HeatHeat Registered Users Posts: 79
    Sciarra said:

    Heat said:

    Mmmmm so, is the Vampire economy tech for 30% income from Vampire Crypts/Keeps and Forbidden Library/Necromancer's Tower still not fixed?

    What have to fix? It doesnt' work?
    Yeah, it didn't work the last time i played the vampire counts and i think other player mentioned it already at mortal empires lunch that the eco buff doesn't work
Sign In or Register to comment.