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Issues since P18 that haven't been reported elsewhere

Niai8889Niai8889 Registered Users Posts: 32
edited March 2018 in Campaign & Battle Bugs
(I keep finding extra things that I haven't seen others report so I've edited my original thread and retitled it into this)

1) Since Empire Divided and P18, it seems as if the culture styles of the forts/encampments have been inadvertently switched around.

I'm playing an Empire Divided campaign as Rome (Aurelian) and if I defend in a fortified stance, the battle will show a barbarian style fort for the Romans. Conversely if I attack a barbarian faction in fortified stance, they will have Roman tents and such in their fort. (This could well be the case in the other campaigns too but I haven't tested it yet)

Not exactly a bug that affects gameplay but it's still a major visual error.

2) With a battle loading, the top half of the screen displays the Wrath of Sparta map background no matter what culture, faction, or campaign you're playing. Another persistent visual error, and this one's been in the game since the release of WoS I believe....

3) Government types for Rome in Imperator Augustus and Caesar in Gaul - Since the latest update bought great additions and overhauls to the politics and government system, CA have also applied this retroactively to the old campaigns which is great. However in these two aforementioned campaigns playing as Rome, Empire is the government in place at the start of the campaign, yet in both of these points in Rome's history, they were officially a Republic. Even though it's very questionable if Rome was practically a Republic after Caesar's civil war and his death, Rome was still officially a Republic until Octavian was made Augustus and officially 'First Citizen' or Emperor, and the game's text even mentions the current Roman Republic in the objectives at the start of the Imperator Augustus campaign.

I can perhaps understand if the choice was intentional for the Imperator Augustus campaign as Rome was essentially acting as an Empire at this point, but it would still make historical sense to start in the Republic government type and then be able to switch to Empire later on in the campaign naturally with the game mechanics.

As for Caesar in Gaul, despite what Julius Caesar would later claim himself to be as Dictator for life in Rome; as the campaign starts, Rome is by all means meant to be a Republic. As CA have mentioned, the new politics system is not in play in this particular campaign due to simplification and government types cannot be selected or switched. But if you view the faction summary and tab over the traits, the Empire government type is still visible there as a trait and more importantly is applying it's effects to the player's faction. Presumably government benefits were supposed to be removed altogether for this campaign? But if not, it should be a Republic.

4) Roman Auxiliary Barracks > Auxiliary Garrison - It seems when playing as any of the Roman factions in Imperator Augustus (this might be the case in the other campaigns too, but I haven't checked) that when you upgrade from Auxiliary Barracks to the final Auxiliary Garrison, there is no benefit. The garrison doesn't increase at all and there doesn't seem to be any new units to recruit. Unless it's only for specific regions, in which case it seems very situational and an odd design. Is this the case or am I missing something here?

I'm really invested in getting CA to fix some of these bugs caused by the latest update, and there are plenty of others I'd like to see addressed too, but these are some I haven't seen reported by anyone else.

Post edited by Niai8889 on

Comments

  • Niai8889Niai8889 Registered Users Posts: 32
    edited January 2018
    Oh also on the battle loading screen, the top half of the screen displays the Wrath of Sparta map background no matter what culture, faction, or campaign you're playing. Another persistent visual error, and this one's been in the game since the release of WoS I believe....

    I'm really invested in getting CA to fix some of these bugs caused by the latest update, and there are plenty of others I'd like to see addressed too, but these are two I haven't seen reported by anyone else.


    Merged into post above.
    Post edited by Niai8889 on
  • BeardmathBeardmath Registered Users Posts: 10
    I've noticed additional errors relating to government types

    WoS

    Athens should be Republic not kingdom
    Kornthos should be Republic not kingdom
    Boiotian should be League not Kingdom

    GC

    Athens should be Republic not kingdom
    'Massilia had an extreme oligarchy which was exchanged for a more moderate form' Political Illiberalism: A Defense of Freedom By Peter L. P. Simpson. This happened pre Aristotle so should be Republic not kingdom
    Galatia should be League not Kingdom as it was governed by a strict oligarchy from its three main tribes

    There probably are more factions with incorrect government types, but I am having some difficulty in working all of them out due to scarcity of historical sources

    In relation to your point 4 the Roman Auxiliary Barracks > Auxiliary Garrison is actually working correctly. The only units to be unlocked are ones classified as elite type e.g. Noble horse and Cretan Archers. Honga.net has an auxiliary map. There is a lack of information in game on how the auxiliary system works.
  • Axelrad77Axelrad77 Registered Users Posts: 633
    As @Bearmath says, the final tier auxiliary barracks is working as intended, it's just incredibly situational. You've really got to use a third party map like Honga to know where to stick them.

    I hope CA fixes the fort culture bug soon. That sounds like a real immersion killer.
  • Niai8889Niai8889 Registered Users Posts: 32
    Thanks for the info about the barracks>garrison. I've crossed it out. Seems weird that there isn't at least one unit from it that you can universally recruit in all regions though.
  • epic_1597336088109yK0jpFepic_1597336088109yK0jpF Registered Users Posts: 855
    In WoS the Historical Athenian families such as the Philidae and others are no longer represented, the same goes for Sparta, who no longer has the Europontids as the rival family to the Agiads, instead every greek faction has the generic "Followers of Zeus, etc." for every greek faction.
    Over the Alps perhaps!
    Team Athens
  • TheGhostOfProman16TheGhostOfProman16 Registered Users Posts: 1,749
    Yeah I hope CA puts more attention to detail into the new politics systems it's a cool feature that was lazily implemented
    Died during the great YOYO wars
  • Niai8889Niai8889 Registered Users Posts: 32
    edited March 2018
    These issues seem to have been fixed with the latest update. Crossed through the original text.

    Thanks CA!
    Post edited by Niai8889 on
  • Niai8889Niai8889 Registered Users Posts: 32
    Unfortunately I can confirm the fort culture bug still isn't fixed. I certainly played a few fortified position battles as the Romans after the Desert Kingdoms update and in those circumstances, the right tents appeared inside the fort, but I've just played another in my Imperator Augustus campaign and once again there were barbarian huts inside the fort instead. Was this once again broken by the recent hotfix? Or was it just not addressed in the first place? I did wonder because there were no mention of these fixes in the patch notes....

    Screenshots from the latest build:




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