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(I keep finding extra things that I haven't seen others report so I've edited my original thread and retitled it into this)
1) Since Empire Divided and P18, it seems as if the culture styles of the forts/encampments have been inadvertently switched around.
I'm playing an Empire Divided campaign as Rome (Aurelian) and if I defend in a fortified stance, the battle will show a barbarian style fort for the Romans. Conversely if I attack a barbarian faction in fortified stance, they will have Roman tents and such in their fort. (This could well be the case in the other campaigns too but I haven't tested it yet)
Not exactly a bug that affects gameplay but it's still a major visual error.
2) With a battle loading, the top half of the screen displays the Wrath of Sparta map background no matter what culture, faction, or campaign you're playing. Another persistent visual error, and this one's been in the game since the release of WoS I believe....
3) Government types for Rome in Imperator Augustus and Caesar in Gaul - Since the latest update bought great additions and overhauls to the politics and government system, CA have also applied this retroactively to the old campaigns which is great. However in these two aforementioned campaigns playing as Rome, Empire is the government in place at the start of the campaign, yet in both of these points in Rome's history, they were officially a Republic. Even though it's very questionable if Rome was practically a Republic after Caesar's civil war and his death, Rome was still officially a Republic until Octavian was made Augustus and officially 'First Citizen' or Emperor, and the game's text even mentions the current Roman Republic in the objectives at the start of the Imperator Augustus campaign.
I can perhaps understand if the choice was intentional for the Imperator Augustus campaign as Rome was essentially acting as an Empire at this point, but it would still make historical sense to start in the Republic government type and then be able to switch to Empire later on in the campaign naturally with the game mechanics.
As for Caesar in Gaul, despite what Julius Caesar would later claim himself to be as Dictator for life in Rome; as the campaign starts, Rome is by all means meant to be a Republic. As CA have mentioned, the new politics system is not in play in this particular campaign due to simplification and government types cannot be selected or switched. But if you view the faction summary and tab over the traits, the Empire government type is still visible there as a trait and more importantly is applying it's effects to the player's faction. Presumably government benefits were supposed to be removed altogether for this campaign? But if not, it should be a Republic.
4) Roman Auxiliary Barracks > Auxiliary Garrison - It seems when playing as any of the Roman factions in Imperator Augustus (this might be the case in the other campaigns too, but I haven't checked) that when you upgrade from Auxiliary Barracks to the final Auxiliary Garrison, there is no benefit. The garrison doesn't increase at all and there doesn't seem to be any new units to recruit. Unless it's only for specific regions, in which case it seems very situational and an odd design. Is this the case or am I missing something here?
I'm really invested in getting CA to fix some of these bugs caused by the latest update, and there are plenty of others I'd like to see addressed too, but these are some I haven't seen reported by anyone else.