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Luminark? More like a 2100 Flashlight

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  • ystyst Posts: 5,690Registered Users

    10 shots to kill Manfred? lol no, it kills him in like 3 shots. do the math.

    Epic fail, 3 shots lulz. Nice of u increase luminarks dmg by 200%+ tho

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  • eumaieseumaies Senior Member Posts: 3,930Registered Users
    edited February 2018
    yst said:

    10 shots to kill Manfred? lol no, it kills him in like 3 shots. do the math.

    Epic fail, 3 shots lulz. Nice of u increase luminarks dmg by 200%+ tho

    have you not tested this? i just did and both the templehoff and the regular luminark get manfred on zombie dragon down to <~700 health in 3 direct hits.

    But obviously they both miss alot even when he's standing still, and he would heal, and you probably won't get the kill without 4 hits, so in practice yeah you could waste all your ammo shooting at him and accomplish nothing.

    Don't get me wrong, the unit sucks. But lets get all the facts on the table still.
  • ystyst Posts: 5,690Registered Users
    eumaies said:


    have you not tested this? i just did and both the templehoff and the regular luminark get manfred on zombie dragon down to <~700 health in 3 direct hits.

    But obviously they both miss alot even when he's standing still, and he would heal, and you probably won't get the kill without 4 hits, so in practice yeah you could waste all your ammo shooting at him and accomplish nothing.

    Don't get me wrong, the unit sucks. But lets get all the facts on the table still.</p>

    Dmg is 1.1k- 1.2k per shot due to low armor. Also the ap is 950 not 850 from stated previously. Drag has 25% missile resist.

    Large unit size is 5.5k hp. It is impossible to kill in 4 shots. Depending on range and all inaccuracries, ull need quite a bit pf shots to down 1. Highly armoured lord with over 100+ armor normally u just do less than 900.

    Anyway pathetic dmg lol, 1 volley from waywatcher at large is 1.1k ap, normally u miss 25% of that so its 800 per shot at 8.1sec. 1.1k is nothing impressive, its nothing short of pathetic.
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  • eumaieseumaies Senior Member Posts: 3,930Registered Users
    yst said:

    eumaies said:


    have you not tested this? i just did and both the templehoff and the regular luminark get manfred on zombie dragon down to <~700 health in 3 direct hits.

    But obviously they both miss alot even when he's standing still, and he would heal, and you probably won't get the kill without 4 hits, so in practice yeah you could waste all your ammo shooting at him and accomplish nothing.

    Don't get me wrong, the unit sucks. But lets get all the facts on the table still.</p>

    Dmg is 1.1k- 1.2k per shot due to low armor. Also the ap is 950 not 850 from stated previously. Drag has 25% missile resist.

    Large unit size is 5.5k hp. It is impossible to kill in 4 shots. Depending on range and all inaccuracries, ull need quite a bit pf shots to down 1. Highly armoured lord with over 100+ armor normally u just do less than 900.

    Anyway pathetic dmg lol, 1 volley from waywatcher at large is 1.1k ap, normally u miss 25% of that so its 800 per shot at 8.1sec. 1.1k is nothing impressive, its nothing short of pathetic.
    that stats must be wrong then. Go test it yourself. four direct hits kill him.
  • ystyst Posts: 5,690Registered Users
    4 shot is 5.3k dmg max on perfect rng rolls, it will not kill him.
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  • eumaieseumaies Senior Member Posts: 3,930Registered Users
    yst said:

    4 shot is 5.3k dmg max on perfect rng rolls, it will not kill him.

    stop doing math, load up your game, and let him get shot 4 times. The stats must be incorrect.
  • ystyst Posts: 5,690Registered Users
    edited February 2018
    eumaies said:

    yst said:

    4 shot is 5.3k dmg max on perfect rng rolls, it will not kill him.

    stop doing math, load up your game, and let him get shot 4 times. The stats must be incorrect.
    How many times do u want me to test something thats impossible to change.

    Dont tell me ure testing with 1 zombie and he dies of crumbling or u testing with small unit size or something.

    I even have more than 4-5 tests that he managed to survived 5th shot but die to crumbles.

    U can shoot him on slow mo 4 times, and it wont change anything. He dont die on 4 shots on large, theres nothing to test further
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  • eumaieseumaies Senior Member Posts: 3,930Registered Users
    edited February 2018
    yst said:

    eumaies said:

    yst said:

    4 shot is 5.3k dmg max on perfect rng rolls, it will not kill him.

    stop doing math, load up your game, and let him get shot 4 times. The stats must be incorrect.
    Lol funny, how many times do u want me to test something thats impossible to change.

    Dont tell me ure testing with 1 zombie and he dies of crumbling or u tetsingwith small unit size or something.
    lol. Maybe i live in an alternate universe? Mannfred, no abilities, on a zombie dragon, hovering semi-close to an AI-controlled luminark (RoR or basic), large unit sizes. You're literally saying that what i see happen on my screen can't happen.

    Sir, we are at an impasse :)

  • ystyst Posts: 5,690Registered Users
    edited February 2018
    Go setting check ur unit size.

    And frikking get manfred with 5 blood knights, not 1 zombie where he dies from crumbles

    How is this stupid thing miss on a 80m range on a stationary dragon, seriously... and twice lmfao. I think it misses more when ur back is facing it lol.

    Also the only way he dies to 4 is pretty much crumbles.

    Ok actually got 1 test where he survived 5th shot with 900 hp left.

    Do exactly what mine is and see what u got.

    1 manfred in drag. 1 stalking ror ghoul vs 1 emp lord, 1 normal nark.

    Stand there do nothing and let it shoot. Absolutely 0 possibility of dying in 4
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  • eumaieseumaies Senior Member Posts: 3,930Registered Users
    edited February 2018
    yst said:

    Go setting check ur unit size.

    And frikking get manfred with 5 blood knights, not 1 zombie where he dies from crumbles

    How is this stupid thing miss on a 80m range on a stationary dragon, seriously... and twice lmfao. I think it misses more when ur back is facing it lol.

    Also the only way he dies to 4 is pretty much crumbles.

    Ok actually got 1 test where he survived 5th shot with 900 hp left.

    Do exactly what mine is and see what u got.

    1 manfred in drag. 1 stalking ror ghoul vs 1 emp lord, 1 normal nark.

    Stand there do nothing and let it shoot. Absolutely 0 possibility of dying in 4

    Ok cool, wasn't a crumbling thing but was my bad. I was missing a hit. It takes 5 hits from either the ROR or the basic, and sometimes a sixth from the basic.

    Btway i'm testing the shots at close range. At longer range less damage.

    And definitely agree the unit sucks, just wanted to get clear on the damage.

  • TeNoSkillTeNoSkill Posts: 2,749Registered Users
    Luminark needs a bit faster reload, maybe 0,5 sec.

    Additionally, +5 speed, -100g and the oassive could be changed a bit
  • ystyst Posts: 5,690Registered Users
    eumaies said:


    Ok cool, wasn't a crumbling thing but was my bad. I was missing a hit. It takes 5 hits from either the ROR or the basic, and sometimes a sixth from the basic.

    Wont matter much lol, this is stationary target. Good luck even hitting them 3 times with 10 ammo against human lol.

    They really need homing like those frikking sureshots from glade lords. Really why cant they -50% luminark dmg, +50% reload time, increase accuracy and +100% ammo. $105 per shot instead of $210
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  • TeNoSkillTeNoSkill Posts: 2,749Registered Users
    And thing needs more ammo. +2 would do good
  • ystyst Posts: 5,690Registered Users
    TeNoSkill said:

    And thing needs more ammo. +2 would do good

    It should be like any standard art with 20 odd ammo, dmg needs evenly across 20 instead of 10, the insane inaccuracy is making those $210 misses very, very expensive.
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