Issue #1
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Vampire Technology Tree
Technology 'Risen Champions'
The tooltip states it affects Skeletal and Zombie unit recruits. Where as it actually affects skeletal_inf, skeletal_cav, graveguards and zombies. where skeletal_cav is a misnomer as it refers to the wight cavalry Black Knights.
The tooltip should be updated to reflect what it in actuality affects.
Issue #2
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Vampire Technology Tree
Technology 'Risen Standard Bearers'
The tooltip states that it affects Skeletal units only. While it actually affects unit_sets skeletal_inf and skeletal_cav, where skeletal_cav is a misnomer as it refers to the wight cavalry Black Knights.
Tooltip should be corrected and perhaps the technology should affect Graveguards and Zombies as well, like Risen Champions.
Issue #3
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Vampire Technology Tree
Technology Vampiric Revivification
wh_main_effect_tech_charge_speed_increase_black_coach
wh_main_effect_tech_hitpoints_increase_black_coach
Both effects utilize unit_sets vmp_chariots_and_blood_knights, when blood knights shouldn't be included. The end result is that Blood Knights have two Charge Bonus effects applied.
Issue #4
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Vampire Technology Tree
Technology Delusions of Grandeur
wh_main_effect_tech_recruitment_cost_reduction_black_coach_blood_knights
wh_main_effect_tech_unit_xp_levels_black_coach_blood_knights
wh_main_effect_tech_upkeep_reduction_black_coach_blood_knights
All three effects reference both unit_sets vmp_blood_knights and vmp_chariots_and_blood_knights which means Blood Knights are effectively referenced twice.
Issue #5
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Black Knights are listed as Anti-Infantry on their bulletpoints, but they do not have the +8 Anti-Infantry damage modifier that Graveguards have.
Issue #6
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The Strigoi Ghoul King still utilizes the Total War Warhammer 1 skills for his spells and haven't been updated to the TWW2 mechanics. He doesn't even have the option to overcast his spells.
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