Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.


[Help] Having trouble making arachnarok spider recruitable by other faction

AndrewDrewDragonAndrewDrewDragon Registered Users Posts: 2
I'm trying to make the arachnarok spider from greenskins recruitable by the lizardman faction for a personal mod, but I can't get them to be recruitable in any way. I've done other cross-faction unit mods before without much issue, so I'm curios what I'm missing here. So far this is the list of things I've done

mapped wh_main_grn_mon_arachnarok_spider_0 to wh2_main_lzd

I've updated the technology key to one owned by the lizardman faction. I think I've done this correctly because the technology tooltip shows that it enables the recruitment of the spider

I've added what I think is the spider anim key and the goblins on top anim keys. Even if i have screwed this up, I don't think this table is to blame since screw ups here prevent the unit from moving, not being un-recruitable.

I've added the spider's unit key to be buildable by a lizardman building. I know this table is good because I was able to swap out the spider unit key for crossbowmen and I was able to recruit crossbowmen (after updating the unit_to_groupings_military_permissions_tables for crossbowmen as well)

So far, based off what I know, this should allow the spider to be recruitable. The building shows the spider unit-card on the list of units it will allow me to recruit, but once the bulding is built the spider does not show up in the local/global recruitment. If anyone has any ideas please let me know.

Leave a Comment

BoldItalicStrikethroughOrdered listUnordered list
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file