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Most Efficient Construction?

The_ArchpaladinThe_Archpaladin Registered Users Posts: 169
edited May 2018 in General Discussion
I've been greatly enjoying the game, playing as Mide and uniting the lands of my ancestors, but I've been wondering the most effective way to build my provinces up.

Back in the days of Rome II and Warhammer, I basically filled all provinces the same way, prioritizing food, public order and whatever industry the region has in Rome II, with one or two developed specifically for military development, whereas in Warhammer, each settlement had extra defenses, industry and public order, with literally ALL my military being recruited in Reikland.

Thrones of Britannia seems to have quite a different way of doing things. Each settlement apart from the cities seems to have its specific buildings, so only the cities can truly be "customized." For example, I see in the building lists that Farms are buildable, but throughout Ireland there seem to be nothing but Pastures. Military recruitment appears to no longer be tied to specific buildings, so I no longer need to worry as much about having all my military eggs in one basket.

On the other hand, there's a LOT more variety for buildings in this game, like picking between Granaries, Tithe Barns and Watermills for your food production buildings or between Churches, Libraries, Round Towers, High Crosses and Scholar's Quarters for religious buildings, and in short, I can't decide what to build!

What have you felt are the best buildings to construct across your kingdoms, if you were looking to get the best "bang for your buck?" Playing as Mide, I know religious buildings should be a priority, as I'll make extra money off of them, but given the limited amount of space and how food is so essential in this game, I'm struggling to figure out my urban planning...

Comments

  • DarkLordDDarkLordD Registered Users Posts: 2,579
    Yes ! Great question. I just bought the game today and I feel a bit lost myself as well with what to build. The whole new mechanics are really getting used to after playing Warhammer 1 and 2 for quite some while now.

    I hope it's very manageable, right now I feel lost with all the options. Like governors etc. I think once you control most elements, this is truly a GREAT game.
    Dark Lord D the Fearsome (I) ~~~ First Dark Lord of the Old World.

    --~~ let them hate me as long as they fear me ------------------------- Gaius Julius Caesar Augustus Germanicus, Roman Emperor
  • Mad_AgrarMad_Agrar Registered Users Posts: 31
    I go food -> churches -> trade/money making.
  • CnConradCnConrad Registered Users Posts: 3,197
    It's really simple but hard to understand the way they explain it. Basically what you build depends on what is available.


    Typically if you have just the capital it's fairly useless unless it's a trade hub.


    Look at what buildings are available in the outlying areas. Build up stuff that gives them a boost. For example if you have a bunch of farms in a Providence build a mill and a tith barn. If you have lots of mines build a tool maker and public order buildings.


    Long story short look at the types of income available. Market, farm, church, industry and build the boosts according to what is available.
  • SuliotSuliot Registered Users Posts: 687
    I love this new province system, you have to design each province based on what resources there are available. Making a "one size fits all" design is not viable anymore. As mentioned above, if a province has a lot of mines, build stuff like toolmakers or forges in the capital. If it has farms build water mills, tithes, etc.

    Warlord's Hold's are very weak, the money is in the trade centers, once you get those, then the money starts rolling in. Scotland, Ireland and Wales don't have economic centers, this makes them very poor compared to England that has almost all of the trade capitals as well as having a lot of farms, so it's no surprise that West Seaxe tends to run away with the game.

    One more thing I want to mention that's kinda related to the thread, is that I love the unique buildings some settlements have; buildings like the Castle of Edinburgh, Abbey of Scone, the Kings Court in York, etc. Very nice touch, and the icon design's for all the buildings in game are just gorgeous, I love the colors!

    The entire artwork in the game is beautiful, that of the buildings, units, event screens and cinematics; it fits perfectly with the setting and the mood of the game. Great job on that front CA! :)
  • Axelrad77Axelrad77 Registered Users Posts: 633
    I have to agree with the two posts above; there really is no cookie cutter province build for this game. I've just been looking at what resources a province has and building things to boost them specifically, with the occasional public order & corruption buildings where needed, and strategically located military buffs.
  • The_ArchpaladinThe_Archpaladin Registered Users Posts: 169
    I really LIKE this development! It gives each province its own sorta character!

    Would building a Tithe Barn and Granary in the same city be redundant, though? Or is that to make up for the fact that some provinces don't have food production settlements? I know that in Rome II, my basic setup was to have one province devoted exclusively to military production and then have all other provinces almost exclusively producing food because all those military buildings in the main province made the province an unbelievable food sink.
  • Mgła#6097Mgła#6097 Registered Users Posts: 163
    I'm with most of you guys.

    I really like the new region scheme they have going on here. It's rewarding to snag a province that can provide much needed income or food. It has a nice "hurdle clearing" feel to it.
  • decourcy2decourcy2 Registered Users Posts: 197
    For Mide I would say food then crosses. Crosses are the most over powered building in all of TW history. Unless you have something you absolutely have to have build crosses after farms.

    Anything that gives you '+20 church' is worthless if you have no church income. Crosses give you that base income so you can pile on the bonuses later.
  • The_ArchpaladinThe_Archpaladin Registered Users Posts: 169
    That does fit with what Wikipedia said about King Sinna...he apparently built a LOT of high crosses as propaganda for his kingship.

    What's the best farm building to build? The tithe barn? Granary? Mill? From what I'm reading here I should build one of each to maximize farm income, but that leaves me worried I'd run out of space for church buildings (especially in Mide itself, which seems to be evenly split between Pastures and Monasteries).
  • tak22tak22 Registered Users Posts: 2,386

    That does fit with what Wikipedia said about King Sinna...he apparently built a LOT of high crosses as propaganda for his kingship.

    What's the best farm building to build? The tithe barn? Granary? Mill? From what I'm reading here I should build one of each to maximize farm income, but that leaves me worried I'd run out of space for church buildings (especially in Mide itself, which seems to be evenly split between Pastures and Monasteries).

    I'd say it depends on the province. Mills are good in a province with a lot of trade resources, Granaries are good in provinces where you want fast replenishment or higher food production, Tithe barns are somewhere in the middle - they boost farm income, but not trade resources, and supplies, but not replenishment. (IIRC)
  • The_ArchpaladinThe_Archpaladin Registered Users Posts: 169
    So if I built a Granary and Mill, I'd get the best of both worlds? Or am I on the right track with thinking I should pick one depending on the province so I have room for other buildings?
  • tak22tak22 Registered Users Posts: 2,386

    So if I built a Granary and Mill, I'd get the best of both worlds? Or am I on the right track with thinking I should pick one depending on the province so I have room for other buildings?

    Just depends what you want to do with the province.
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