- Build Number: 1.0.0 11479.1360569
- Detailed description of your issue:
Sound cuts out during certain battles. This most often occurs during siege battles, where many troops are standing around shouting and arrows are being fired. It happens occasionally during regular field battles too. If I leave the camera too low (close to the action) during a siege, there is a 99% chance the sound will cut out. The sound completely cuts out; no battle sound effects, menu sound effects, music, or anything else plays during the battle. Adjusting sound settings does nothing. After leaving the battle, the background sound effects of the loading screen plays. However, upon returning to the campaign, the sound is completely gone again. A restart of the entire game is needed to fix the issue. This makes playing sieges almost impossible, or at least far less enjoyable; I can avoid the issue by not zooming to the battle itself and playing the entire thing from a bird's eye view.
- Reproduction steps:
Begin a siege battle with a large number of troops. Place the troops near the gate, where they will be fired upon. Advance siege engines, etc. to the walls. Zoom the camera in to the troops in front of the walls and wait. This is where my sound cuts out. Occasionally, it may happen later in the battle, after the troops have entered the town and are in melee.
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With regards to uploading replay and modified.log:********** Please note that at time of posting, attaching files is NOT working for me. I receive a "This file failed to upload" error. In any case, the modified.log is irrelevant as I am not using any mods, and mods are not really in existence yet for this game anyway. Furthermore, the battle replay file is irrelevant as well, as this is not a bug with the battles themselves but the game engine. Thank you.
Comments
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0 · Disagree AgreeWould it be possible for you to .zip these files and attempt to post them.
Kind Regards,
CA_Nate
Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
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0 · Disagree Agree- Report
0 · Disagree AgreeHaving bad sound effects distortion when there are alot of missiles being fired. Mostly arrows. Eventually causes the sound to go mute during the battle and on the campaign map afterwards. Can't get the sound back unless I restart the game. Is there any way to fix this problem or am I sol?
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0 · Disagree Agree- Report
0 · Disagree Agree"He uses statistics as a drunken man uses lamp-posts - for support rather than illumination." (Andrew Lang)
|Takeda| Yokota Takatoshi
Forum Terms and Conditions: - https://forums.totalwar.com/discussion/172193/forum-terms-and-conditions#latest
"We wunt be druv".
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0 · Disagree AgreeMy sound card is Realtek ALC892.
Not sure what else there is to do, this is really stumping and frustrating because it happens on all sound qualities and settings. No problems in Attila or WH2.
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0 · Disagree Agree"He uses statistics as a drunken man uses lamp-posts - for support rather than illumination." (Andrew Lang)
|Takeda| Yokota Takatoshi
Forum Terms and Conditions: - https://forums.totalwar.com/discussion/172193/forum-terms-and-conditions#latest
"We wunt be druv".
- Report
0 · Disagree Agree- Report
0 · Disagree Agree"He uses statistics as a drunken man uses lamp-posts - for support rather than illumination." (Andrew Lang)
|Takeda| Yokota Takatoshi
Forum Terms and Conditions: - https://forums.totalwar.com/discussion/172193/forum-terms-and-conditions#latest
"We wunt be druv".
- Report
0 · Disagree Agree