Ok so here we are, its time we deal with the heirs of the old ones, so if herpetology is what you like, this is going to be your thread
Overall i would say the faction is still a bit on the OP side and needs some nerfs
Thats why i will focus on that side of things, but for sure this is not a close thread, and anyone is allowed to add their own proposals and of course disagree with me.
So with that said lets go straight into it:
-Hand of the gods is way too good, you can almost deleted characteres like arkhan or teclis with one shot. please nerf
Skink chief: this heroe is still ridiculously OP the amount of ammo it has is simply outrageous. I mean waystalker has 30 and this heroe 82, comon . i also find surrealist that a **** blowpipe has more missile damage than a bow. comom seriously?
-Skink cohorts: i think this unit is way too cost effective and need a nerf of 2 in their md. in tabletop they have endurance 2 even goblins and elfs were more thougher than this frogs. in general i think all skinks units need this nerf, their Md is abit on the upside imo.
-Nerf charges of the rev crystal to 4 or 5. Imo 7 charges is still too much healing. especially on top of that terror causing monster.
Cap the laser and rev crystal to two in qb. they are too good when spam. So that way you can have a rev or a laser or two lasers or two rev crystal.
And to finish i think rampage is a stupid mechanics that must go.
But if that is too much rework, at least remove it from kroxigores.
Cause this unit is currently so bad basically for this mechanic.
I think a good way to fix kroxigores is making them unable to rampage when a skink unit is nearby.
Well this all, if you have some suggestions please feel free to post.