So I've been playing Empire since release.
It's been a loonng time and in that time certain things haven't changed.
For instance, for the entire duration of its existence I've found it incredibly difficult to lose while playing on normal, that is unless I'm auto-resolving, playing as the Ottomans, or attempting to invade a united Marathan India.
Back to that auto-resolve point, I've tested it time & time again, quick saving, auto-res., losing, then reloading only to play it and literally win as if it were childs play.
I've also noticed that AI factions seem to have a hard time creating armies with a sensible core. They typically seem to have basic to poop infantry which walk into my volleys and route with ease.
Sometimes I enjoy a good, bitter defeat where my men fight tooth and nail but still come up short.
It adds personality to my campaign as I set about acquiring my revenge.
Sadly, Empire lacks this.
Napoleon:TW made some sound improvements, but I get incredibly bored with its narrow scope as opposed to the 3 continents featured in E:TW.
But back to my point.
I've never played above Normal, that is because in most games I've played the gap between Normal and Hard seems excessive.
On top of that I don't want an AI that is given boons for the sake of making them more challenging, that seems lazy to me.
Mainly because this seems to result in ridiculously spawned armies and the like.
Rather I want a more intelligent AI, one that can utilize in-game mechanics like the benefits of flanking or which knows how to utilize better troops.
So my question is how does Empire's difficulty settings function?
Will I see a better AI or just boons given to the AI?
Does anyone know of any applicable statistics or numbers?