Hello everyone
Next DLC will be a campaign pack with 4 legendary lords, like Tomb Kings, and the stongest candidates to make it in are DoW/Tilea and araby. But which one has more chances to be the chosen one?
DoW/Tilea:
-Sartosa was added recently to ME, that could mean that they are giving more terrain to the race.
-Two new landmark buildings added to Sartosa.
-Miragliano already have 10 building slots.
-Spaguetti on the steamDB.
-In the lore DoW/Tilea have more LL's.
-Misterious dissapearance of Rogue Armies (at least in my campaign), which could be placeholders of mercenaries/adventurers (DoW).
Araby:
-Few legendary lords, one died long time ago.
-Araby don't have landmark buildings nor a capital with 10 building either (this could have changed after the update, I have not checked yet).
-Araby demands more work (mainly because of jinns and carpets).
-Carpet in the steamDB
-DoW/Tilea has units from Araby and Ogre Kingdoms, from a developement perspective would better to do Araby first and wait for Ogre Kingdoms to be designed.
-In an official Total War video they said about Araby land "currently occupied by Bretonia".
So the conclusion is that DoW/Tilea has more chances. Altough my heart wants Araby I will be happy with the inclusion of DoW/Tilea, they are an interesting faction that can bring fun mechanics. Also even if Araby has few LL's CA can still manage to give them 4, for example taking sultan titles from the lore, like Sultan of Alhaik for example and giving them names and background, It's 'Creative' Assembly, isn't it?
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1 · Disagree AgreeI want my ratling guns and jezzails ......
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0 · Disagree AgreeOn topic, I think it has to be DoW. They can easily fill out 4 LL slots and the recent update is a very good sign. As for their Ogre and Arabyan units, I don't think that's necessarily a strike against them as it works in reverse too; if they take care of Ogres now that's one less thing for WH3. They can get a headstart on them and give us a little tease for the Ogre Kingdoms.
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1 · Disagree AgreeSo I don`t think ogre mercenaries for Dogs of War is unlikely, especially since Ogres are famous for being mercenaries just like Halflings.
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1 · Disagree AgreeAnyway, I too believe it is going to be DoW/Southern Realms, especially with the 2 new Landmark Buildings added to Sartosa, on top of the rest of the hints gradually added throughout the updates. I think DoW/Southern Realms may also present an opportunity for CA to add in Amazons, Halflings and the Albion units/heroes like how the Fimir were added to Norsca as auxiliary, possibly only recruitable from certain settlements (Temple of Kara, the Moot, a re-added Albion island, etc)
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0 · Disagree AgreeI would also like to say that Brets in Araby seem more like placeholders and it makes sense that placeholders get removed sooner rather than later.
Araby needing more work would imply to me that they would be DLC. DoW and Southern Realms would make more sense as FLC.
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1 · Disagree AgreeWhat I am hoping for is a more southern realms feel with a majority human force and maybe a few other non-elf or non-dwarven units (such as ogre maneaters). I still hope they find some way to implement the DoW regiments of renown, like the ability to recruit multiple units of the same regiment (but their numbers are hardcapped in campaign and in multiplayer).
https://forums.totalwar.com/discussion/228632/new-army-proposal-carnival-of-chaos-i-e-we-have-vampire-pirates-now-here-are-some-nurgle-clowns
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0 · Disagree AgreeThe way they’ve split the world map between the games there were almost no limit to how many races and faction they include in the first game (WH has always been mostly Old World oriented), and there are still loads left they could do in that region (Kislev, Tilea, Dogs of War, Clan Moulder, Clan Skryre etc. etc.), but the New World and the Southlands are dominated by only a few big races. There are supposed to be others there too, like wild human tribes (savage “Native Americans” maybe?) in the interior west of Naggaroth, pygmies, amazons, I think scattered darkskinned human tribes in the southlands (“Africans”), arabs, but these are minor factions and pretty powerless compared to the Lizardmen, HE, DE, Skaven and TKs.
However, in the far east and far north, the regions they will cover in the 3rd game, there are again many races. The Black Orcs and other greenskins are a major power in the Darklands. Or powers, I guess, not being united. You have the Hobgoblin Hegemony on the Eastern Steppes, the Kurgan, Hung and even Tong tribes of savage demon worshippers, you got Nagash in his vast fortress, the Ogres of course, more Skaven (especially Eshin, in the far east), the human nations of Cathay, Ind and Nippon, the nagas of Kush, and more. So many different races to choose from, unlike in the second game really. So doing the Ogres now either as mercenaries and/or giving them a territory in the World Edge Mountains or in the Badlands where one of their tribes may have settled, and later give them the Ogre Kingdoms and probably more units in game 3, is actually a good idea.
But we’ll see, I’m not holding my breath.
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0 · Disagree AgreeJust imagine another 1 to 3 skaven starts, a pair of LM starts and maybe another DE. Both Araby and SR subfactions will end up in pretty crowded areas.
What are the arguments for a late pack? Ogres can be an starter for the future game 3. A race pack with only 2-3 LL may suit Araby since Norsca followed the model of pretty original roster with less chars. Southern realms are more legit in ME than the vortex for sure, since their home countries are only featured there.
As for characters, CA will delve in lore for inspiration as they have done for units so far. Jaffar may be dead for instance but the archetype is still present. The most well known SR lords are mostly inhabiting Tilea and will require a bit of creative leeway for their starts in the vortex too.
Let's keep in mind in any case that both are a fully aknowledged part of the warhammer universe, they have not been the focus of GW as much as their core factions (some of those were quite shunned in some editions, ahem Bretoniia, Chaos dwarfs...)
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0 · Disagree AgreeI am not a fan of Araby tbh but if CA is able to pull off a good show like they did for Alith Anar, then Araby will be a awesome faction to play.
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0 · Disagree AgreeThe big advantage with Jaffar is that he brings both a sorcerer leader, and an opposition to more good neutral factions.
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0 · Disagree AgreeWith Jaffar, he's not even mentioned in the battle, nor are in-universe details of theories given. His forces are defeated at El Haikk and that's it, not even a mention to the guy, not even once.
So yes, he could be brought back a very old caster lord, with a plethora of possible explanations, ranging from mere dark magic to a secret pact with the Skaven.
He could also serve as an opposing figure to other LLs for Araby, like the current and rightful Grand Sultan, whom I hope CA will have the freedom to expand upon.
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1 · Disagree AgreeLINK
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1 · Disagree AgreeI don't mind them fielding new lords. I even if there quite a bit of lore attached to important characters in warhammer, things are pretty variable. People like Malus or Gotrek (I haven't read any WH book) have certainly a lot more written about them than guys like Grimgor. Not to say about Alberic or Ghorst...
And that's fine. For a lot of characters, they haven't lore until they have, because something is done about them. I feel there is enough space to create something interesting and especially with Araby and Southern Realm, there is the opportunity to do TW game design around things, instead of just fishing for appropriate stuff. The reason Kemmler and Ghorst are in is likely because they didn't want to make us play 5 differents vampires, with some a bit more magic or more melee oriented. It's the same reason why they moved the 4 TK LL in such different locations, plus they had the opportunity to bring 4 "styles", the big commander, the serpent themed support, the high priest and the mixed vampire themed caster.
Ultimately there is a chance this will orient their decision when picking characters. In the case of Araby they will certainly consider a commander , a brawler, a caster or two (one more nice, one evil) Same for the Southern Realms.
But it's possible they will settle for only a pair of LL and focus on the roster in a future pack instead. In any case, be it Araby and Southern realm the release of one culture will give a lot of legitimacy to the arrival of the other and raise the expectations.
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0 · Disagree AgreeCA clarified that for now there will be a Campaign Pack next and a Lord Pack, but told that the Norsca model is not out of rule. So I'm sure now: they will come.
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