Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.


Suggestions for modding

uriakuriak Registered Users Posts: 4,437
Hello, @CA_Duck @CA_TimM

I was wondering about a few things that could be useful for new features and mod debugging

- could the unit limitation property not be included into the land_units datatable in the future? Currently editing a unit disponibily is not compatible with any changes on the other parameters.

- could there be a functon to force army/settlement to be visible in scripts ? The current shortcut is to increase agent view range and to tag regions as revealed, because only removing the shroud doesn't achieve this.

- afaik you can abort a quest with scripts but you can't make it considered completed. Some quests have been broken for quite a long time, I understand it's difficult to foresee all cases, but it's not even possible to mod a solution that would let people "skip" steps that can't be completed.

- having the upkeep penalty value be culture based instead of just present or absent.

- finally victory conditions that could be modified through scripting would be a HUGE feature. It would avoid editing the ubiquitous start position file and allow the creation of dynamic campaigns with variables objectives.


Leave a Comment

BoldItalicStrikethroughOrdered listUnordered list
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file