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An Official Statement on Loyalty Events/Reinforcement Directions

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  • MrJadeMrJade Registered Users Posts: 7,166
    edited June 2018

    MrJade said:

    @CA_Ella @CA_Duck @CA_Whelan @Grace_CA @Mitch_CA

    Any comments? Can anyone tell the player base if a broken racial mechanic will be fixed within 6 months?

    IMO, the reinforcement bug is more pressing (affects every race AFAIK), but both are indeed very glaring.
    I'd just like any word.

    @CA_OtherTom @ca_techno
  • Please, let us know whether these are even on your radar.

    Yes, these issues are on our radar.

  • MrJadeMrJade Registered Users Posts: 7,166
    CA_Ella said:

    Please, let us know whether these are even on your radar.

    Yes, these issues are on our radar.

    Thank you Ella.
  • harngerstein#5553harngerstein#5553 Registered Users Posts: 1,029
    See CA, now wasn't that easy...
  • TheShiroOfDaltonTheShiroOfDalton Registered Users Posts: 34,001
    edited June 2018
    Well, that's good to hear. Now since that confirms that this update hasn't fixed them, it'll be another, what, half a year before we'll have a chance at getting them repaired?
  • GettoGecko#7861GettoGecko#7861 Registered Users Posts: 1,692

    See CA, now wasn't that easy...

    Lol and what did you get from that answer other than you know that a reported bug is obviously on the radar of devs. :astonished:
    Sometimes I think some people are unable to use their brain.
  • GrithokGrithok Registered Users Posts: 32

    Can you explain why these things should be very high on the priorty list? .

    Sure.

    They just released a DE / HE DLC. They just did some hype on a new DE unit. They basically asked people to play dark elves where they didn't have one of their mechanics which is also their source of crafted weapons.

    They basically pushed people to play an incomplete version of dark elves.

    It probably would of been best for them to make sure bugs for the teams they are targeting with hype or with DLC should have most of their campaign mechanics working.

    But as with guns, I expect this to take half a year to fix.
  • Mogwai_Man#4978Mogwai_Man#4978 Registered Users Posts: 6,121

    Well, that's good to hear. Now since that confirms that this update hasn't fixed them, it'll be another, what, half a year before we'll have a chance at getting them repaired?

    When game 3 comes out.
  • neverending#5226neverending#5226 Registered Users Posts: 2,958
    CA_Ella said:

    Please, let us know whether these are even on your radar.

    Yes, these issues are on our radar.

    Thanks. I hope you guys have seen the suggestion to go back to how it was when I believe WH1 ended: Reinforcements for sallying armies weren't even an issue as the garrison army were combined with any sallying field army from the settlement. So you'd have both armies joined instantly, similar to how waaaaghs or brayherds are joined when they are in reinforcement range of each other. This might even be easier than going through all the trouble of fixing the reinforcement directions for sallying armies anyway.
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  • daelin4#9896daelin4#9896 Registered Users Posts: 16,521
    I browsed the internet about this thing, and it seems CA_Matt has acknowledged this issue...in February.

    That's not too long ago, but Rogue armies not spawning was an issue that took far less time to fix.

    Corrected action is the most sincere form of apology.
  • Prkl8r#9998Prkl8r#9998 Registered Users Posts: 1,244
    Shaal_ said:

    daelin4 said:

    There are loyalty events for these factions? Never even heard of them.

    Neither. Malekith and Morathi campaigns both completed.
    Maybe they were talking about DE rites.
    When the game first launched DE had events that would increase a specific Lord's loyalty or lower it, it would give several options along with a number of positive and negative bonuses.

    Some of the events granted really good artifact equipment as well.

    After some patch, they completely stopped appearing.
  • HarconnHarconn Registered Users Posts: 943
    Hotfix plz!
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  • bonerattlerobbiebonerattlerobbie Registered Users Posts: 29
    Harconn said:

    Hotfix plz!

    Agreed, but it is not likely to happen since they are aware of it since way back and still haven't done anything about it. And they probably know how gamebreaking these issues are.
  • steam_16452095435484iwoVrsteam_16452095435484iwoVr Registered Users Posts: 337
    Shaal_ said:

    uriak said:

    There are dilemma events supposed to trigger from high, low and critical loyalty lords. These will made you trade loyalty for advantages or disadvantages in the campaign. They worked before and if you check the game data file they all exist, and should work if not for something be don't know about.

    Thanks for the explanation uriak. I assume they are like with public order penalties random events.
    I don't know if they work as intended or not, lets be crystal clear about this.
    All I know is that I finished 2 DE campaign almost one month ago with no problem at all, well Surta Ek chariots armies apart

    https://i.redditmedia.com/4ehqtVJnBnDT2xWVIzw3kNjCHdP-hGd2sBFfJMPautc.png?fit=crop&crop=faces,entropy&arh=2&w=960&s=57ef7176e316693961c898b04d73acd6
    I’m sorry but you just haven’t been paying attention to what Ephraim has been saying. You say it is easy to keep lords at high loyalty, which is true and actually helped by the fact that these loyalty dilemmas are bugged at the moment. The loyalty dilemmas actually make it harder for you to keep loyalty high because they force you into choosing some pretty hefty campaign penalties to keep the loyalty high.

    Example

    Choice 1
    +loyalty
    -weapon strength for whole army for 10 turns

    Choice 2
    - loyalty

    .... neither option is attractive but it forces you into a difficult (and therefore interesting) decision. This is how it was intended to be, and can actually lead to generals rebelling and interesting outcomes. The fact that this is bugged at the moment makes loyalty a pretty boring mechanic.
  • TheShiroOfDaltonTheShiroOfDalton Registered Users Posts: 34,001
    Yeah, its absence is simply inexcusable and I really want to know why during development of Q&C not even one dev seems to have noticed that they weren't working.

    They had since February to fix it. That should have been ample time to restore some simple scripting, shouldn't it?
  • uriakuriak Registered Users Posts: 4,437
    edited June 2018
    I did a limited glance at the origin of the dilemma last week and I'm intuiting rather something in the inner code. The Events are here, there a specific table that links they firing chance with loyalty levels and there absolutely zero reference to them in any lua script. So unless any trace of them has been removed there, (which would be a odd move) and since they have so many values in the data table (such as chance to fire, definition of loyalty levels etc) it's likely the whole system doesn't require scripts (to the opposite of say the peasant economy you can see in action in the bretonnia lua script) I'm more in favor or imagining the specific loyalty level -> trigger event function to be invalidated/broken/not called.

    PS : unfortunately, I believe some campaigns features are overlooked when patches are rolled out. Some stuff would have been caught in the past.

  • steam_16452095435484iwoVrsteam_16452095435484iwoVr Registered Users Posts: 337
    Are reinforcements still bugged or were they stealth fixed? I could’ve just been lucky but so far
    Since new patch Reinforcements been coming from right direction for me.
  • MrJadeMrJade Registered Users Posts: 7,166
    GauntXIII said:

    Are reinforcements still bugged or were they stealth fixed? I could’ve just been lucky but so far
    Since new patch Reinforcements been coming from right direction for me.

    Most assuredly broken.
  • seamonkeymadness#6162seamonkeymadness#6162 Registered Users Posts: 1,476

    Yeah, its absence is simply inexcusable and I really want to know why during development of Q&C not even one dev seems to have noticed that they weren't working.

    They had since February to fix it. That should have been ample time to restore some simple scripting, shouldn't it?

    They must have noticed it.

    Which leads me to think, unfortunately, that they just didn't care enough to fix it.
  • MacesBMacesB Registered Users Posts: 24
    Since we are getting a content update soon, I thought this issue could use a little bump.

    Starting to get a little frustrated about it, troth be told.
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