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Well, that's good to hear. Now since that confirms that this update hasn't fixed them, it'll be another, what, half a year before we'll have a chance at getting them repaired?
Lol and what did you get from that answer other than you know that a reported bug is obviously on the radar of devs. Sometimes I think some people are unable to use their brain.
Can you explain why these things should be very high on the priorty list? .
Sure.
They just released a DE / HE DLC. They just did some hype on a new DE unit. They basically asked people to play dark elves where they didn't have one of their mechanics which is also their source of crafted weapons.
They basically pushed people to play an incomplete version of dark elves.
It probably would of been best for them to make sure bugs for the teams they are targeting with hype or with DLC should have most of their campaign mechanics working.
But as with guns, I expect this to take half a year to fix.
Well, that's good to hear. Now since that confirms that this update hasn't fixed them, it'll be another, what, half a year before we'll have a chance at getting them repaired?
Please, let us know whether these are even on your radar.
Yes, these issues are on our radar.
Thanks. I hope you guys have seen the suggestion to go back to how it was when I believe WH1 ended: Reinforcements for sallying armies weren't even an issue as the garrison army were combined with any sallying field army from the settlement. So you'd have both armies joined instantly, similar to how waaaaghs or brayherds are joined when they are in reinforcement range of each other. This might even be easier than going through all the trouble of fixing the reinforcement directions for sallying armies anyway.
5900x @ stock , 4x8gb 3600mhz 14-16-16-36
ASUS TUF 3080 12 GB
4TB Sabrent NVMe SSD PCIe 4.0 w/ Windows 10 Pro 64bit
There are loyalty events for these factions? Never even heard of them.
Neither. Malekith and Morathi campaigns both completed. Maybe they were talking about DE rites.
When the game first launched DE had events that would increase a specific Lord's loyalty or lower it, it would give several options along with a number of positive and negative bonuses.
Some of the events granted really good artifact equipment as well.
After some patch, they completely stopped appearing.
Agreed, but it is not likely to happen since they are aware of it since way back and still haven't done anything about it. And they probably know how gamebreaking these issues are.
There are dilemma events supposed to trigger from high, low and critical loyalty lords. These will made you trade loyalty for advantages or disadvantages in the campaign. They worked before and if you check the game data file they all exist, and should work if not for something be don't know about.
Thanks for the explanation uriak. I assume they are like with public order penalties random events. I don't know if they work as intended or not, lets be crystal clear about this. All I know is that I finished 2 DE campaign almost one month ago with no problem at all, well Surta Ek chariots armies apart
I’m sorry but you just haven’t been paying attention to what Ephraim has been saying. You say it is easy to keep lords at high loyalty, which is true and actually helped by the fact that these loyalty dilemmas are bugged at the moment. The loyalty dilemmas actually make it harder for you to keep loyalty high because they force you into choosing some pretty hefty campaign penalties to keep the loyalty high.
Example
Choice 1 +loyalty -weapon strength for whole army for 10 turns
Choice 2 - loyalty
.... neither option is attractive but it forces you into a difficult (and therefore interesting) decision. This is how it was intended to be, and can actually lead to generals rebelling and interesting outcomes. The fact that this is bugged at the moment makes loyalty a pretty boring mechanic.
Yeah, its absence is simply inexcusable and I really want to know why during development of Q&C not even one dev seems to have noticed that they weren't working.
They had since February to fix it. That should have been ample time to restore some simple scripting, shouldn't it?
I did a limited glance at the origin of the dilemma last week and I'm intuiting rather something in the inner code. The Events are here, there a specific table that links they firing chance with loyalty levels and there absolutely zero reference to them in any lua script. So unless any trace of them has been removed there, (which would be a odd move) and since they have so many values in the data table (such as chance to fire, definition of loyalty levels etc) it's likely the whole system doesn't require scripts (to the opposite of say the peasant economy you can see in action in the bretonnia lua script) I'm more in favor or imagining the specific loyalty level -> trigger event function to be invalidated/broken/not called.
PS : unfortunately, I believe some campaigns features are overlooked when patches are rolled out. Some stuff would have been caught in the past.
Are reinforcements still bugged or were they stealth fixed? I could’ve just been lucky but so far Since new patch Reinforcements been coming from right direction for me.
Are reinforcements still bugged or were they stealth fixed? I could’ve just been lucky but so far Since new patch Reinforcements been coming from right direction for me.
Yeah, its absence is simply inexcusable and I really want to know why during development of Q&C not even one dev seems to have noticed that they weren't working.
They had since February to fix it. That should have been ample time to restore some simple scripting, shouldn't it?
They must have noticed it.
Which leads me to think, unfortunately, that they just didn't care enough to fix it.
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@CA_OtherTom @ca_techno
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9 · Disagree Agree- Report
3 · Disagree Agree- Report
1 · Disagree Agree- Report
1 · Disagree AgreeSometimes I think some people are unable to use their brain.
- Report
-2 · Disagree AgreeThey just released a DE / HE DLC. They just did some hype on a new DE unit. They basically asked people to play dark elves where they didn't have one of their mechanics which is also their source of crafted weapons.
They basically pushed people to play an incomplete version of dark elves.
It probably would of been best for them to make sure bugs for the teams they are targeting with hype or with DLC should have most of their campaign mechanics working.
But as with guns, I expect this to take half a year to fix.
- Report
1 · Disagree Agree- Report
1 · Disagree AgreeASUS TUF 3080 12 GB
4TB Sabrent NVMe SSD PCIe 4.0 w/ Windows 10 Pro 64bit
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0 · Disagree AgreeThat's not too long ago, but Rogue armies not spawning was an issue that took far less time to fix.
Corrected action is the most sincere form of apology.
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0 · Disagree AgreeSome of the events granted really good artifact equipment as well.
After some patch, they completely stopped appearing.
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0 · Disagree AgreeMy German Youtube-Channel - Let's Plays (Strategy, RPG, Indie,...): https://www.youtube.com/channel/UChwblqvwr8XxKP0GzCcUb8Q
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0 · Disagree Agree- Report
1 · Disagree AgreeExample
Choice 1
+loyalty
-weapon strength for whole army for 10 turns
Choice 2
- loyalty
.... neither option is attractive but it forces you into a difficult (and therefore interesting) decision. This is how it was intended to be, and can actually lead to generals rebelling and interesting outcomes. The fact that this is bugged at the moment makes loyalty a pretty boring mechanic.
- Report
2 · Disagree AgreeThey had since February to fix it. That should have been ample time to restore some simple scripting, shouldn't it?
- Report
0 · Disagree AgreePS : unfortunately, I believe some campaigns features are overlooked when patches are rolled out. Some stuff would have been caught in the past.
- Report
0 · Disagree AgreeSince new patch Reinforcements been coming from right direction for me.
- Report
0 · Disagree Agree- Report
0 · Disagree AgreeWhich leads me to think, unfortunately, that they just didn't care enough to fix it.
- Report
1 · Disagree AgreeStarting to get a little frustrated about it, troth be told.
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0 · Disagree Agree