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Dear CA , i have idea how to rework bobardment unit , gyrobomber etc

BjornBjorn Registered Users Posts: 114
edited August 2022 in Warhammer Battle Feedback
i make simple picture how it can be improove

1- click on the spell
2-select direction and length
3-click again
4-after second click gyro fly over direction and drop bombs on the heads automatically
this can help the unit to be useful



Post edited by CA_Will#2514 on

Comments

  • steam_164510928748qF8o2besteam_164510928748qF8o2be Registered Users Posts: 1,766
    i like it, you have a 1+ like from me

  • yst#1879yst#1879 Registered Users Posts: 10,028
    edited July 2018
    I support click bombard area, drops 1 bomb like bombardment spell
    https://imgur.com/a/Cj4b9
    Top #3 Leaderboard on Warhammer Totalwar.
  • Cukie251Cukie251 Registered Users Posts: 1,213
    Yeah, the way it works right now is really frustrating to use. This is a good idea
  • WakaWaka3000WakaWaka3000 Registered Users Posts: 457
    This would make it a lot easier to use, but a big question for me is the bomb spacing.

    Perhaps that could be bound to scroll wheel while the direction selection is up.
  • HSK#4606HSK#4606 Registered Users Posts: 4,477
    Nice idea, currently you can hold shift and drag route line then bombard at will.
  • BjornBjorn Registered Users Posts: 114

    Nice idea, currently you can hold shift and drag route line then bombard at will.

    i know, but this is not anough and this is very inaccurate
  • BjornBjorn Registered Users Posts: 114

    This would make it a lot easier to use, but a big question for me is the bomb spacing.

    Perhaps that could be bound to scroll wheel while the direction selection is up.

    i think spacing must be like on picture, 1 bomb after 1
    becuase if you can do custom spacing it will be too difficult and OP in MP imo especially against blobs
    or you will have to change the cost of the unit for balance
    sry for my english
  • TheAridTheArid Registered Users Posts: 75
  • Smitty404Smitty404 Registered Users Posts: 302
    Excellent idea.

    But the Gyrobomber is bugged as is. You used to be able to wrack up 100 kills in WH1. But they must not have adjusted how much damage each bomb does in WH2 with infantry getting more health, as Gyrobombers struggle getting even 10 kills if you drop your bombs perfectly.

    This needs to be fixed as well.
  • Disposable HeroDisposable Hero Registered Users Posts: 7,031
    Smitty404 said:

    Excellent idea.

    But the Gyrobomber is bugged as is. You used to be able to wrack up 100 kills in WH1. But they must not have adjusted how much damage each bomb does in WH2 with infantry getting more health, as Gyrobombers struggle getting even 10 kills if you drop your bombs perfectly.

    This needs to be fixed as well.

    I don't think bomb kills get reported on the end screen just. It is like that for Phoenix at least. Easy to test in custom battle.
    Don't fear the knockdown. Control it. Embrace it. Love it! :smile:
  • Tennisgolfboll#5877Tennisgolfboll#5877 Registered Users Posts: 13,762

    Smitty404 said:

    Excellent idea.

    But the Gyrobomber is bugged as is. You used to be able to wrack up 100 kills in WH1. But they must not have adjusted how much damage each bomb does in WH2 with infantry getting more health, as Gyrobombers struggle getting even 10 kills if you drop your bombs perfectly.

    This needs to be fixed as well.

    I don't think bomb kills get reported on the end screen just. It is like that for Phoenix at least. Easy to test in custom battle.
    This is correct
    It needs to be pointed out that what people call "cheese" is just playing the game the way it actually exists not in some fictional way they think it is supposed to work.
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