The meta in Warhammer has wound up in a state where the value of mobility has become blown all out of bounds; with far too many games being decided by dodging and cycle charging.
This meta has a deterimental impact on both the performance of non highly mobile units (such as foot archers) and on highly mobile units themselves, whose power gets inflated all out of proportion by their ability to dodge; such as for example making the skirmish ability seem OP on light cavalry.
In my opinion, this needs to change for the long term health of the game, in order to prevent the game from devolving into a Starcraft style click fest.
Here are my suggestions for making the meta of the game less dependent on hyper mobility and constant repositioning:-
1. Make formation depth increase unit stickiness to make it harder for highly mobile units to simply jump out of any formation that they rush headlong into. This would reduce the monster cycle charging somewhat.
2. (Alternative to 1): Make dense formations and squares of anti large units (deeper than say 6-8 ranks) reflect a portion of charge damage from large units when braced and facing them.
3. Give all infantry units special formations such as squares and schiltrons. This would allow infantry (especially anti large infantry) to act as a greater deterrent to attacks by highly mobile units.
4. Increase the effects of depletion of stamina; especially the effects to speed, melee attack and charge bonus (I would suggest that an exhausted state lead to charge bonus and melee attack being only 40% of their original value).
5. Significantly increase the stamina depletion caused by running (perhaps make it just below the depletion caused by being in combat); this would discourage the tendency to simply charge all your units everywhere. Maybe slightly increase the walking speed of cavalry and monsters to compensate.
To close the gap between the performance of infantry and mounted ranged units:-
1. Increase the size of ranged infantry units across the board. This would allow ranged infantry to act as a greater deterrent to highly mobile units by allowing them to saturate areas with projectiles and by dramatically increasing their ability to output damage against such units as light cavalry that seem to be undeterred by the presence of ranged infantry counter-fire.