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Graphic Suggestion: Porthole Shadows / FX

Benjin#3371Benjin#3371 Registered Users Posts: 258
edited July 2018 in Ancestral Update Support
Hi there,

I posted this before somewhere, but I was hoping - since you guys have implemented a few new improvements to the graphics (e.g. better shadows, water reflections etc) - that maybe shadows could be implemented to the lighting of the agent portholes (portrait windows), like in Attila and Warhammer? With shadows enabled in portholes, the lighting could look so much better as it would add some extra contrast and depth to the character art represented in them.

Rome II Portholes
https://www.hardwareheaven.com/reviewimages/total-war-rome-2/total-war-rome-2_screenshot13.jpg

Attila Portholes
http://cloud-4.steamusercontent.com/ugc/29608660499187187/57CE5A9D3D0A80F8811FBABA3B2FD87205F164EF/

Warhammer Portholes
https://www.pcinvasion.com/wp-content/uploads/2016/06/total-war-warhammer-3.png

And, in comparison, what Warhammer's looks like with shadows turned off (like in Rome II).

https://us.v-cdn.net/5022456/uploads/editor/uh/nl4i90v1uujf.jpg

Currently working on a whole lot more, stay tuned.
Post edited by Benjin#3371 on
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